cog/Frameworks/vio2sf/vio2sf/src/vio2sf/desmume/spu_exports.h

37 lines
1.0 KiB
C
Executable File

#ifndef _SPU_EXPORTS_H
#define _SPU_EXPORTS_H
#ifndef _SPU_CPP_
#include "types.h"
typedef struct NDS_state NDS_state;
void SPU_WriteLong(NDS_state *, u32 addr, u32 val);
void SPU_WriteByte(NDS_state *, u32 addr, u8 val);
void SPU_WriteWord(NDS_state *, u32 addr, u16 val);
void SPU_EmulateSamples(NDS_state *, int numsamples);
int SPU_ChangeSoundCore(NDS_state *, int coreid, int buffersize);
void SPU_Reset(NDS_state *);
int SPU_Init(NDS_state *, int, int);
void SPU_DeInit(NDS_state *);
void SPU_Pause(NDS_state *state, int pause);
void SPU_SetVolume(NDS_state *state, int volume);
typedef struct SoundInterface_struct
{
int id;
const char *Name;
int (*Init)(NDS_state *, int buffersize);
void (*DeInit)(NDS_state *);
void (*UpdateAudio)(NDS_state *, s16 *buffer, u32 num_samples);
u32 (*GetAudioSpace)(NDS_state *);
void (*MuteAudio)(NDS_state *);
void (*UnMuteAudio)(NDS_state *);
void (*SetVolume)(NDS_state *, int volume);
} SoundInterface_struct;
#endif _SPU_CPP_
#endif //_SPU_EXPORTS_H