251 lines
5.2 KiB
Plaintext
Executable File
251 lines
5.2 KiB
Plaintext
Executable File
# Microsoft Developer Studio Project File - Name="libid3tag" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=libid3tag - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "libid3tag.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "libid3tag.mak" CFG="libid3tag - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "libid3tag - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "libid3tag - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "libid3tag - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /GX /O2 /I "." /I "..\..\libz" /I "..\..\libz-1.1.4" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "HAVE_CONFIG_H" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "libid3tag - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /Gm /GX /ZI /Od /I "." /I "..\..\libz" /I "..\..\libz-1.1.4" /D "_LIB" /D "HAVE_CONFIG_H" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "DEBUG" /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "libid3tag - Win32 Release"
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# Name "libid3tag - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "c"
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# Begin Source File
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SOURCE=..\compat.c
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# End Source File
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# Begin Source File
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SOURCE=..\crc.c
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# End Source File
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# Begin Source File
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SOURCE=..\debug.c
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# End Source File
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# Begin Source File
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SOURCE=..\field.c
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# End Source File
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# Begin Source File
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SOURCE=..\file.c
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# End Source File
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# Begin Source File
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SOURCE=..\frame.c
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# End Source File
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# Begin Source File
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SOURCE=..\frametype.c
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# End Source File
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# Begin Source File
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SOURCE=..\genre.c
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# End Source File
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# Begin Source File
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SOURCE=..\latin1.c
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# End Source File
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# Begin Source File
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SOURCE=..\parse.c
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# End Source File
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# Begin Source File
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SOURCE=..\render.c
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# End Source File
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# Begin Source File
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SOURCE=..\tag.c
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# End Source File
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# Begin Source File
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SOURCE=..\ucs4.c
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# End Source File
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# Begin Source File
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SOURCE=..\utf16.c
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# End Source File
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# Begin Source File
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SOURCE=..\utf8.c
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# End Source File
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# Begin Source File
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SOURCE=..\util.c
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# End Source File
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# Begin Source File
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SOURCE=..\version.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h"
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# Begin Source File
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SOURCE=..\compat.h
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# End Source File
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# Begin Source File
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SOURCE=.\config.h
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# End Source File
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# Begin Source File
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SOURCE=..\crc.h
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# End Source File
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# Begin Source File
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SOURCE=..\debug.h
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# End Source File
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# Begin Source File
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SOURCE=..\field.h
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# End Source File
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# Begin Source File
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SOURCE=..\file.h
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# End Source File
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# Begin Source File
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SOURCE=..\frame.h
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# End Source File
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# Begin Source File
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SOURCE=..\frametype.h
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# End Source File
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# Begin Source File
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SOURCE=..\genre.h
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# End Source File
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# Begin Source File
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SOURCE=..\global.h
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# End Source File
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# Begin Source File
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SOURCE=..\id3tag.h
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# End Source File
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# Begin Source File
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SOURCE=..\latin1.h
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# End Source File
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# Begin Source File
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SOURCE=..\parse.h
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# End Source File
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# Begin Source File
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SOURCE=..\render.h
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# End Source File
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# Begin Source File
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SOURCE=..\tag.h
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# End Source File
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# Begin Source File
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SOURCE=..\ucs4.h
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# End Source File
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# Begin Source File
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SOURCE=..\utf16.h
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# End Source File
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# Begin Source File
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SOURCE=..\utf8.h
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# End Source File
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# Begin Source File
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SOURCE=..\util.h
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# End Source File
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# Begin Source File
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SOURCE=..\version.h
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# End Source File
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# Begin Group "Data Files"
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# PROP Default_Filter "dat"
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# Begin Source File
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SOURCE=..\genre.dat
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# End Source File
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# End Group
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# End Target
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# End Project
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