cog/Audio/Chain
Christopher Snowhill 447a60afd9
Audio Player: Add new method of signaling stop
This new method should cause all stops to default to immediate stoppage,
and only stops that occur after an end of track signal should indicate
to play out the entire buffer.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:14:45 -08:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
BufferChain.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
BufferChain.m Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
ChunkList.h [Cog Audio] Rename Semaphore.h to CogSemaphore.h 2022-08-05 22:18:40 -07:00
ChunkList.m [Chunk List Converter] Fix repeated initialization 2022-07-19 23:05:40 -07:00
ConverterNode.h [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
ConverterNode.m [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:08:56 -07:00
InputNode.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
InputNode.m [Audio API] Repair the damage to the input chain 2022-07-10 16:24:21 -07:00
Node.h [Cog Audio] Rename Semaphore.h to CogSemaphore.h 2022-08-05 22:18:40 -07:00
Node.m Significantly reduce stack memory usage 2022-07-14 17:28:24 -07:00
OutputNode.h Audio Player: Add new method of signaling stop 2022-12-09 21:14:45 -08:00
OutputNode.m Audio Player: Add new method of signaling stop 2022-12-09 21:14:45 -08:00