cog/Audio/Chain/Node.h

67 lines
1.3 KiB
Objective-C

//
// Node.h
// CogNew
//
// Created by Vincent Spader on 1/4/06.
// Copyright 2006 Vincent Spader. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import <CoreAudio/CoreAudio.h>
#import "VirtualRingBuffer.h"
#import "Semaphore.h"
#define BUFFER_SIZE 1024 * 1024
#define CHUNK_SIZE 16 * 1024
@interface Node : NSObject {
VirtualRingBuffer *buffer;
Semaphore *semaphore;
id __weak previousNode;
id __weak controller;
BOOL shouldReset;
BOOL shouldContinue;
BOOL endOfStream; //All data is now in buffer
BOOL initialBufferFilled;
AudioStreamBasicDescription nodeFormat;
}
@property (readonly) AudioStreamBasicDescription nodeFormat;
- (id)initWithController:(id)c previous:(id)p;
- (int)writeData:(void *)ptr amount:(int)a;
- (int)readData:(void *)ptr amount:(int)a;
- (void)process; //Should be overwriten by subclass
- (void)threadEntry:(id)arg;
- (void)launchThread;
- (void)setShouldReset:(BOOL)s;
- (BOOL)shouldReset;
- (void)setPreviousNode:(id)p;
- (id)previousNode;
- (BOOL)shouldContinue;
- (void)setShouldContinue:(BOOL)s;
- (VirtualRingBuffer *)buffer;
- (void)resetBuffer; //WARNING! DANGER WILL ROBINSON!
- (Semaphore *)semaphore;
//-(void)resetBuffer;
- (BOOL)endOfStream;
- (void)setEndOfStream:(BOOL)e;
- (double)secondsBuffered;
@end