cog/Frameworks/vgmstream/vgmstream/src/meta/rfrm.c

236 lines
8.2 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* RFTM - Retro Studios format [Metroid Prime Remastered] */
static VGMSTREAM* init_vgmstream_rfrm_mpr(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t fmta_offset = 0, data_offset = 0, ras3_offset = 0, header_offset, start_offset;
size_t data_size = 0, interleave;
int loop_flag, channels;
int loop_start, loop_end, padding;
/* checks */
if (!is_id32be(0x00, sf, "RFRM"))
goto fail;
/* 0x08: file size but not exact */
if (!is_id32be(0x14, sf, "CSMP"))
goto fail;
if (!check_extensions(sf, "csmp"))
goto fail;
if (read_32bitLE(0x18,sf) != 0x1F) /* assumed, also at 0x1c */
goto fail;
/* parse chunks (always BE) */
{
off_t chunk_offset = 0x20;
off_t file_size = get_streamfile_size(sf);
while (chunk_offset < file_size) {
uint32_t chunk_type = read_32bitBE(chunk_offset + 0x00,sf);
size_t chunk_size = read_32bitLE(chunk_offset + 0x08,sf);
switch(chunk_type) {
case 0x464D5441: /* "FMTA" */
fmta_offset = chunk_offset + 0x18;
chunk_offset += 5 + 0x18 + chunk_size;
break;
case 0x44415441: /* "DATA" */
data_offset = chunk_offset + 0x18;
data_size = read_32bitLE(chunk_offset + 0x04, sf);
/* we're done here, DATA is the last chunk */
chunk_offset = file_size;
break;
case 0x52415333: /* "RAS3" */
ras3_offset = chunk_offset + 0x18;
chunk_offset += 60;
break;
case 0x43524D53: /* CRMS */
chunk_offset += 9 + 0x18 + chunk_size + read_32bitLE(chunk_offset + 0x18 + chunk_size + 5, sf);
break;
default:
goto fail;
}
}
if (!fmta_offset || !data_offset || !data_size)
goto fail;
}
/* parse FMTA / DATA (fully interleaved standard DSPs) */
channels = read_8bit(fmta_offset + 0x00, sf);
if (channels == 0) goto fail; /* div by zero */
/* FMTA 0x08: channel mapping */
header_offset = data_offset;
start_offset = header_offset + 0x80 * channels;
loop_flag = read_16bitLE(header_offset + 0x0C, sf);
interleave = data_size / channels;
if (ras3_offset) {
int block_size = read_32bitLE(ras3_offset + 0x00, sf);
int block_samples = read_32bitLE(ras3_offset + 0x8, sf);
int loop_start_block = read_32bitLE(ras3_offset + 0x14, sf);
int loop_start_sample = read_32bitLE(ras3_offset + 0x18, sf);
int loop_end_block = read_32bitLE(ras3_offset + 0x1C, sf);
int loop_end_sample = read_32bitLE(ras3_offset + 0x20, sf);
padding = read_32bitLE(ras3_offset + 0x0C, sf);
loop_start = loop_start_block * block_samples + loop_start_sample - padding;
loop_end = loop_end_block * block_samples + loop_end_sample - padding;
if ((loop_start || loop_end) && (loop_start < loop_end))
loop_flag = 1;
interleave = block_size / channels;
} else {
loop_start = dsp_nibbles_to_samples(read_32bitLE(header_offset + 0x10, sf));
loop_end = dsp_nibbles_to_samples(read_32bitLE(header_offset + 0x14, sf)) + 1;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_RFRM;
vgmstream->sample_rate = read_32bitLE(header_offset + 0x08, sf);
vgmstream->num_samples = read_32bitLE(header_offset + 0x00, sf);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
if (vgmstream->loop_end_sample > vgmstream->num_samples) /* ? */
vgmstream->loop_end_sample = vgmstream->num_samples;
if (ras3_offset) {
int padding_bytes = padding / 14 * 8; /* round to frames */
vgmstream->interleave_first_block_size = interleave - padding_bytes;
vgmstream->interleave_first_skip = padding_bytes;
start_offset += padding_bytes;
}
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
dsp_read_coefs(vgmstream, sf, header_offset + 0x1C, 0x80, 0);
dsp_read_hist (vgmstream, sf, header_offset + 0x40, 0x80, 0);
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* RFTM - Retro Studios format [Donkey Kong Country Tropical Freeze (WiiU/Switch)] */
VGMSTREAM* init_vgmstream_rfrm(STREAMFILE* sf) {
VGMSTREAM *vgmstream = NULL;
off_t fmta_offset = 0, data_offset = 0, header_offset, start_offset;
size_t data_size = 0, interleave;
int loop_flag, channels, version;
int big_endian;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
/* checks */
if (!is_id32be(0x00, sf, "RFRM"))
goto fail;
/* 0x08: file size but not exact */
if (!is_id32be(0x14, sf, "CSMP"))
goto fail;
if (!check_extensions(sf, "csmp"))
goto fail;
version = read_32bitBE(0x18,sf); /* assumed, also at 0x1c */
if (version == 0x0a) { /* Wii U */
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
big_endian = 1;
}
else if (version == 0x12) { /* Switch */
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
big_endian = 0;
}
else if (version == 0x1F000000) { /* Metroid Prime Remastered */
return init_vgmstream_rfrm_mpr(sf);
}
else {
goto fail;
}
/* parse chunks (always BE) */
{
off_t chunk_offset = 0x20;
off_t file_size = get_streamfile_size(sf);
while (chunk_offset < file_size) {
uint32_t chunk_type = read_32bitBE(chunk_offset+0x00,sf);
size_t chunk_size = read_32bitBE(chunk_offset+0x08,sf); /* maybe 64b from 0x04? */
switch(chunk_type) {
case 0x464D5441: /* "FMTA" */
fmta_offset = chunk_offset + 0x18;
break;
case 0x44415441: /* "DATA" */
data_offset = chunk_offset + 0x18;
data_size = chunk_size;
break;
default: /* known: "LABL" (usually before "FMTA"), "META" (usually after "DATA") */
break;
}
chunk_offset += 0x18 + chunk_size;
}
if (!fmta_offset || !data_offset || !data_size)
goto fail;
}
/* parse FMTA / DATA (fully interleaved standard DSPs) */
channels = read_8bit(fmta_offset+0x00, sf);
/* FMTA 0x08: channel mapping */
header_offset = data_offset;
if (version == 0x0a) {
size_t align = 0x03; /* possibly 32b align */
header_offset += align;
data_size -= align;
}
start_offset = header_offset + 0x60;
loop_flag = read_16bit(header_offset + 0x0C, sf);
interleave = data_size / channels;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_RFRM;
vgmstream->sample_rate = read_32bit(header_offset + 0x08, sf);
vgmstream->num_samples = read_32bit(header_offset + 0x00, sf);
vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bit(header_offset + 0x10, sf));
vgmstream->loop_end_sample = dsp_nibbles_to_samples(read_32bit(header_offset + 0x14, sf)) + 1;
if (vgmstream->loop_end_sample > vgmstream->num_samples) /* ? */
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
dsp_read_coefs(vgmstream, sf, header_offset + 0x1C, interleave, big_endian);
dsp_read_hist (vgmstream, sf, header_offset + 0x40, interleave, big_endian);
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}