cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/05/05513efc4115bfc9efe8a29eb96...

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/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2011-2015 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2007-2010 Antti Lankila
* Copyright 2001 Simon White
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef EVENT_H
#define EVENT_H
#include <stdint.h>
namespace libsidplayfp
{
typedef int_fast64_t event_clock_t;
/**
* An Event object that can be inserted in the Event Scheduler.
*/
class Event
{
friend class EventScheduler;
private:
/// The next event in sequence.
Event *next;
/// The clock this event fires.
event_clock_t triggerTime;
/// Describe event for humans.
const char * const m_name;
public:
/**
* Events are used for delayed execution. Name is
* not used by code, but is useful for debugging.
*
* @param name Descriptive string of the event.
*/
Event(const char * const name) :
m_name(name) {}
/**
* Event code to be executed. Events are allowed to safely
* reschedule themselves with the EventScheduler during
* invocations.
*/
virtual void event() = 0;
protected:
~Event() {}
};
}
#endif // EVENT_H