cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/2a/2a9ccb0d05d3cc6936707b317b6...

79 lines
1.9 KiB
Plaintext

/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2011-2014 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2007-2010 Antti Lankila
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SPLINE_H
#define SPLINE_H
#include <cstddef>
#include <vector>
namespace reSIDfp
{
/**
* Fritsch-Carlson monotone cubic spline interpolation.
*
* Based on the implementation from the [Monotone cubic interpolation] wikipedia page.
*
* [Monotone cubic interpolation]: https://en.wikipedia.org/wiki/Monotone_cubic_interpolation
*/
class Spline
{
public:
typedef struct
{
double x;
double y;
} Point;
private:
typedef struct
{
double x1;
double x2;
double a;
double b;
double c;
double d;
} Param;
typedef std::vector<Param> ParamVector;
private:
/// Interpolation parameters
ParamVector params;
/// last used parameters, cached for speed up
ParamVector::const_pointer c;
public:
Spline(const Point input[], size_t inputLength);
/**
* Evaluate y and its derivative at given point x.
*/
Point evaluate(double x);
};
} // namespace reSIDfp
#endif