cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/7f/7f08377add58b5a320f1b5cb969...

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/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright (C) 2011-2014 Leandro Nini
* Copyright (C) 2009 Antti S. Lankila
* Copyright (C) 2001 Simon White
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef EVENTSCHEDULER_H
#define EVENTSCHEDULER_H
#include "sidplayfp/event.h"
#include "sidcxx11.h"
template< class This >
class EventCallback: public Event
{
private:
typedef void (This::*Callback) ();
private:
This &m_this;
Callback const m_callback;
private:
void event() override { (m_this.*m_callback)(); }
public:
EventCallback(const char * const name, This &_this, Callback callback) :
Event(name),
m_this(_this),
m_callback(callback) {}
};
/**
* Fast EventScheduler implementation
*
* @author Antti S. Lankila
*/
class EventScheduler: public EventContext
{
private:
/**
* The first event of the chain.
*/
Event *firstEvent;
/**
* EventScheduler's current clock.
*/
event_clock_t currentTime;
private:
/**
* Scan the event queue and schedule event for execution.
*
* @param event The event to add
*/
void schedule(Event &event)
{
// find the right spot where to tuck this new event
Event **scan = &firstEvent;
for (;;)
{
if (*scan == nullptr || (*scan)->triggerTime > event.triggerTime)
{
event.next = *scan;
*scan = &event;
break;
}
scan = &((*scan)->next);
}
}
protected:
void schedule(Event &event, event_clock_t cycles,
event_phase_t phase) override
{
// this strange formulation always selects the next available slot regardless of specified phase.
event.triggerTime = (cycles << 1) + currentTime + ((currentTime & 1) ^ phase);
schedule(event);
}
void schedule(Event &event, event_clock_t cycles) override
{
event.triggerTime = (cycles << 1) + currentTime;
schedule(event);
}
void cancel(Event &event) override;
public:
EventScheduler() :
firstEvent(nullptr),
currentTime(0) {}
/**
* Cancel all pending events and reset time.
*/
void reset();
/**
* Fire next event, advance system time to that event.
*/
void clock()
{
Event &event = *firstEvent;
firstEvent = firstEvent->next;
currentTime = event.triggerTime;
event.event();
}
/**
* Check if an event is in the queue.
*/
bool isPending(Event &event) const override;
event_clock_t getTime(event_phase_t phase) const override
{
return (currentTime + (phase ^ 1)) >> 1;
}
event_clock_t getTime(event_clock_t clock, event_phase_t phase) const override
{
return getTime(phase) - clock;
}
event_phase_t phase() const override { return static_cast<event_phase_t>(currentTime & 1); }
};
#endif // EVENTSCHEDULER_H