cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/bb/bb3fe9af2161a4fe4930c905aec...

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/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2012-2014 Leandro Nini <drfiemost@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef P00_H
#define P00_H
#include "SidTuneBase.h"
namespace libsidplayfp
{
struct X00Header;
class p00 : public SidTuneBase
{
protected:
p00() {}
private:
void load(const char* format, const X00Header* pHeader);
public:
/**
* @return pointer to a SidTune or 0 if not a PC64 file
* @throw loadError if PC64 file is corrupt
*/
static SidTuneBase* load(const char *fileName, buffer_t& dataBuf);
virtual ~p00() {}
private:
// prevent copying
p00(const p00&);
p00& operator=(p00&);
};
}
#endif