cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/e9/e9b297aee2030ec00f78969e756...

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/*
* This file is part of sidplayfp, a console SID player.
*
* Copyright 2012 Leandro Nini
* Copyright 2000 Simon White
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "player.h"
#include <stdlib.h>
#include <signal.h>
#include <iostream>
using std::cerr;
using std::endl;
#include "keyboard.h"
// Function prototypes
static void sighandler (int signum);
static ConsolePlayer *g_player;
int main(int argc, char *argv[])
{
ConsolePlayer player(argv[0]);
g_player = &player;
{// Decode the command line args
const int ret = player.args (argc - 1, const_cast<const char**>(argv + 1));
if (ret < 0)
goto main_error;
else if (!ret)
goto main_exit;
}
main_restart:
if (!player.open ())
goto main_error;
// Install signal error handlers
if ((signal (SIGINT, &sighandler) == SIG_ERR)
|| (signal (SIGABRT, &sighandler) == SIG_ERR)
|| (signal (SIGTERM, &sighandler) == SIG_ERR))
{
displayError(argv[0], ERR_SIGHANDLER);
goto main_error;
}
#ifndef _WIN32
// Configure terminal to allow direct access to key events
keyboard_enable_raw ();
#endif
// Play loop
for (;;)
{
if (!player.play ())
break;
}
#ifndef _WIN32
keyboard_disable_raw ();
#endif
// Restore default signal error handlers
if ((signal (SIGINT, SIG_DFL) == SIG_ERR)
|| (signal (SIGABRT, SIG_DFL) == SIG_ERR)
|| (signal (SIGTERM, SIG_DFL) == SIG_ERR))
{
displayError(argv[0], ERR_SIGHANDLER);
goto main_error;
}
if ((player.state() & ~playerFast) == playerRestart)
goto main_restart;
main_exit:
player.close ();
return EXIT_SUCCESS;
main_error:
player.close ();
return EXIT_FAILURE;
}
void sighandler (int signum)
{
switch (signum)
{
case SIGINT:
case SIGABRT:
case SIGTERM:
// Exit now!
g_player->stop ();
break;
default: break;
}
}
void displayError (const char *arg0, unsigned int num)
{
cerr << arg0 << ": ";
switch (num)
{
case ERR_SYNTAX:
cerr << "command line syntax error" << endl
<< "Try `" << arg0 << " --help' for more information." << endl;
break;
case ERR_NOT_ENOUGH_MEMORY:
cerr << "ERROR: Not enough memory." << endl;
break;
case ERR_SIGHANDLER:
cerr << "ERROR: Could not install signal handler." << endl;
break;
case ERR_FILE_OPEN:
cerr << "ERROR: Could not open file for binary input." << endl;
break;
default: break;
}
}