cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/fe/feb1d4ec7ca9205ee333dd74cb1...

67 lines
1.5 KiB
Plaintext

/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2012-2013 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2010 Antti Lankila
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef COLORRAMBANK_H
#define COLORRAMBANK_H
#include <stdint.h>
#include <cstring>
#include "Bank.h"
#include "sidcxx11.h"
namespace libsidplayfp
{
/**
* Color RAM.
*
* 1K x 4-bit Static RAM that stores text screen color information.
*
* Located at $D800-$DBFF (last 24 bytes are unused)
*/
class ColorRAMBank final : public Bank
{
private:
uint8_t ram[0x400];
public:
void reset()
{
memset(ram, 0, sizeof(ram));
}
void poke(uint_least16_t address, uint8_t value) override
{
ram[address & 0x3ff] = value & 0xf;
}
uint8_t peek(uint_least16_t address) override
{
return ram[address & 0x3ff];
}
};
}
#endif