cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/ff/ffb80bef01244cfd0d71d53bdb7...

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/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2011-2016 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2007-2010 Antti Lankila
* Copyright 2000 Simon White
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef FLAGS_H
#define FLAGS_H
#include <stdint.h>
namespace libsidplayfp
{
/**
* Processor Status Register
*/
class Flags
{
private:
bool C; ///< Carry
bool Z; ///< Zero
bool I; ///< Interrupt disabled
bool D; ///< Decimal
bool B; ///< Break
bool V; ///< Overflow
bool N; ///< Negative
public:
inline void reset()
{
C = Z = I = D = V = N = false;
B = true;
}
/**
* Set N and Z flag values.
*
* @param value to set flags from
*/
inline void setNZ(uint8_t value)
{
Z = value == 0;
N = value & 0x80;
}
/**
* Get status register value.
*/
inline uint8_t get()
{
uint8_t sr = 0x20;
if (C) sr |= 0x01;
if (Z) sr |= 0x02;
if (I) sr |= 0x04;
if (D) sr |= 0x08;
if (B) sr |= 0x10;
if (V) sr |= 0x40;
if (N) sr |= 0x80;
return sr;
}
/**
* Set status register value.
*/
inline void set(uint8_t sr)
{
C = sr & 0x01;
Z = sr & 0x02;
I = sr & 0x04;
D = sr & 0x08;
B = sr & 0x10;
V = sr & 0x40;
N = sr & 0x80;
}
inline bool getN() const { return N; }
inline bool getC() const { return C; }
inline bool getD() const { return D; }
inline bool getZ() const { return Z; }
inline bool getV() const { return V; }
inline bool getI() const { return I; }
inline bool getB() const { return B; }
inline void setN(bool f) { N = f; }
inline void setC(bool f) { C = f; }
inline void setD(bool f) { D = f; }
inline void setZ(bool f) { Z = f; }
inline void setV(bool f) { V = f; }
inline void setI(bool f) { I = f; }
inline void setB(bool f) { B = f; }
};
}
#endif