cog/ThirdParty/FluidSynth/include/fluidsynth/audio.h

156 lines
5.5 KiB
C

/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
#ifndef _FLUIDSYNTH_AUDIO_H
#define _FLUIDSYNTH_AUDIO_H
#ifdef __cplusplus
extern "C" {
#endif
/**
* @defgroup audio_output Audio Output
*
* Functions for managing audio drivers and file renderers.
*
* The file renderer is used for fast rendering of MIDI files to
* audio files. The audio drivers are a high-level interface to
* connect the synthesizer with external audio sinks or to render
* real-time audio to files.
*/
/**
* @defgroup audio_driver Audio Driver
* @ingroup audio_output
*
* Functions for managing audio drivers.
*
* Defines functions for creating audio driver output. Use
* new_fluid_audio_driver() to create a new audio driver for a given synth
* and configuration settings.
*
* The function new_fluid_audio_driver2() can be
* used if custom audio processing is desired before the audio is sent to the
* audio driver (although it is not as efficient).
*
* @sa @ref CreatingAudioDriver
*
* @{
*/
/**
* Callback function type used with new_fluid_audio_driver2() to allow for
* custom user audio processing before the audio is sent to the driver.
*
* @param data The user data parameter as passed to new_fluid_audio_driver2().
* @param len Count of audio frames to synthesize.
* @param nfx Count of arrays in \c fx.
* @param fx Array of buffers to store effects audio to. Buffers may alias with buffers of \c out.
* @param nout Count of arrays in \c out.
* @param out Array of buffers to store (dry) audio to. Buffers may alias with buffers of \c fx.
* @return Should return #FLUID_OK on success, #FLUID_FAILED if an error occurred.
*
* This function is responsible for rendering audio to the buffers.
* The buffers passed to this function are allocated and owned by the respective
* audio driver and are only valid during that specific call (do not cache them).
* The buffers have already been zeroed-out.
* For further details please refer to fluid_synth_process().
*
* @parblock
* @note Whereas fluid_synth_process() allows aliasing buffers, there is the guarentee that @p out
* and @p fx buffers provided by fluidsynth's audio drivers never alias. This prevents downstream
* applications from e.g. applying a custom effect accidentially to the same buffer multiple times.
* @endparblock
*
* @parblock
* @note Also note that the Jack driver is currently the only driver that has dedicated @p fx buffers
* (but only if \setting{audio_jack_multi} is true). All other drivers do not provide @p fx buffers.
* In this case, users are encouraged to mix the effects into the provided dry buffers when calling
* fluid_synth_process().
* @code{.cpp}
int myCallback(void *, int len, int nfx, float *fx[], int nout, float *out[])
{
int ret;
if(nfx == 0)
{
float *fxb[4] = {out[0], out[1], out[0], out[1]};
ret = fluid_synth_process(synth, len, sizeof(fxb) / sizeof(fxb[0]), fxb, nout, out);
}
else
{
ret = fluid_synth_process(synth, len, nfx, fx, nout, out);
}
// ... client-code ...
return ret;
}
* @endcode
* For other possible use-cases refer to \ref fluidsynth_process.c .
* @endparblock
*/
typedef int (*fluid_audio_func_t)(void *data, int len,
int nfx, float *fx[],
int nout, float *out[]);
/** @startlifecycle{Audio Driver} */
FLUIDSYNTH_API fluid_audio_driver_t *new_fluid_audio_driver(fluid_settings_t *settings,
fluid_synth_t *synth);
FLUIDSYNTH_API fluid_audio_driver_t *new_fluid_audio_driver2(fluid_settings_t *settings,
fluid_audio_func_t func,
void *data);
FLUIDSYNTH_API void delete_fluid_audio_driver(fluid_audio_driver_t *driver);
/** @endlifecycle */
FLUIDSYNTH_API int fluid_audio_driver_register(const char **adrivers);
/* @} */
/**
* @defgroup file_renderer File Renderer
* @ingroup audio_output
*
* Functions for managing file renderers and triggering the rendering.
*
* The file renderer is only used to render a MIDI file to audio as fast
* as possible. Please see \ref FileRenderer for a full example.
*
* If you are looking for a way to write audio generated
* from real-time events (for example from an external sequencer or a MIDI controller) to a file,
* please have a look at the \c file \ref audio_driver instead.
*
*
* @{
*/
/** @startlifecycle{File Renderer} */
FLUIDSYNTH_API fluid_file_renderer_t *new_fluid_file_renderer(fluid_synth_t *synth);
FLUIDSYNTH_API void delete_fluid_file_renderer(fluid_file_renderer_t *dev);
/** @endlifecycle */
FLUIDSYNTH_API int fluid_file_renderer_process_block(fluid_file_renderer_t *dev);
FLUIDSYNTH_API int fluid_file_set_encoding_quality(fluid_file_renderer_t *dev, double q);
/* @} */
#ifdef __cplusplus
}
#endif
#endif /* _FLUIDSYNTH_AUDIO_H */