238 lines
4.5 KiB
Objective-C
238 lines
4.5 KiB
Objective-C
//
|
|
// Node.m
|
|
// CogNew
|
|
//
|
|
// Created by Vincent Spader on 1/4/06.
|
|
// Copyright 2006 Vincent Spader. All rights reserved.
|
|
//
|
|
|
|
#import "Node.h"
|
|
|
|
#import "BufferChain.h"
|
|
#import "Logging.h"
|
|
|
|
#import "OutputAVFoundation.h"
|
|
|
|
#import <pthread.h>
|
|
|
|
#import <mach/mach_time.h>
|
|
|
|
@implementation Node
|
|
|
|
- (id)initWithController:(id)c previous:(id)p {
|
|
self = [super init];
|
|
if(self) {
|
|
buffer = [[ChunkList alloc] initWithMaximumDuration:3.0];
|
|
semaphore = [[Semaphore alloc] init];
|
|
|
|
accessLock = [[NSLock alloc] init];
|
|
|
|
initialBufferFilled = NO;
|
|
|
|
controller = c;
|
|
endOfStream = NO;
|
|
shouldContinue = YES;
|
|
|
|
nodeChannelConfig = 0;
|
|
nodeLossless = NO;
|
|
|
|
[self setPreviousNode:p];
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- (AudioStreamBasicDescription)nodeFormat {
|
|
return nodeFormat;
|
|
}
|
|
|
|
- (uint32_t)nodeChannelConfig {
|
|
return nodeChannelConfig;
|
|
}
|
|
|
|
- (BOOL)nodeLossless {
|
|
return nodeLossless;
|
|
}
|
|
|
|
- (void)writeData:(const void *)ptr amount:(size_t)amount {
|
|
[accessLock lock];
|
|
|
|
AudioChunk *chunk = [[AudioChunk alloc] init];
|
|
[chunk setFormat:nodeFormat];
|
|
if(nodeChannelConfig) {
|
|
[chunk setChannelConfig:nodeChannelConfig];
|
|
}
|
|
[chunk setLossless:nodeLossless];
|
|
[chunk assignSamples:ptr frameCount:amount / nodeFormat.mBytesPerPacket];
|
|
|
|
const double chunkDuration = [chunk duration];
|
|
double durationLeft = [buffer maxDuration] - [buffer listDuration];
|
|
|
|
while(shouldContinue == YES && chunkDuration > durationLeft) {
|
|
if(durationLeft < chunkDuration) {
|
|
if(initialBufferFilled == NO) {
|
|
initialBufferFilled = YES;
|
|
if([controller respondsToSelector:@selector(initialBufferFilled:)])
|
|
[controller performSelector:@selector(initialBufferFilled:) withObject:self];
|
|
}
|
|
}
|
|
|
|
if(durationLeft < chunkDuration || shouldReset) {
|
|
[accessLock unlock];
|
|
[semaphore wait];
|
|
[accessLock lock];
|
|
}
|
|
|
|
durationLeft = [buffer maxDuration] - [buffer listDuration];
|
|
}
|
|
|
|
[buffer addChunk:chunk];
|
|
|
|
[accessLock unlock];
|
|
}
|
|
|
|
- (void)writeChunk:(AudioChunk *)chunk {
|
|
[accessLock lock];
|
|
|
|
const double chunkDuration = [chunk duration];
|
|
double durationLeft = [buffer maxDuration] - [buffer listDuration];
|
|
|
|
while(shouldContinue == YES && chunkDuration > durationLeft) {
|
|
if(durationLeft < chunkDuration) {
|
|
if(initialBufferFilled == NO) {
|
|
initialBufferFilled = YES;
|
|
if([controller respondsToSelector:@selector(initialBufferFilled:)])
|
|
[controller performSelector:@selector(initialBufferFilled:) withObject:self];
|
|
}
|
|
}
|
|
|
|
if(durationLeft < chunkDuration || shouldReset) {
|
|
[accessLock unlock];
|
|
[semaphore wait];
|
|
[accessLock lock];
|
|
}
|
|
|
|
durationLeft = [buffer maxDuration] - [buffer listDuration];
|
|
}
|
|
|
|
[buffer addChunk:chunk];
|
|
|
|
[accessLock unlock];
|
|
}
|
|
|
|
// Should be overwriten by subclass.
|
|
- (void)process {
|
|
}
|
|
|
|
- (void)threadEntry:(id)arg {
|
|
@autoreleasepool {
|
|
[self process];
|
|
}
|
|
}
|
|
|
|
- (BOOL)peekFormat:(nonnull AudioStreamBasicDescription *)format channelConfig:(nonnull uint32_t *)config {
|
|
[accessLock lock];
|
|
|
|
BOOL ret = [[previousNode buffer] peekFormat:format channelConfig:config];
|
|
|
|
[accessLock unlock];
|
|
|
|
return ret;
|
|
}
|
|
|
|
- (AudioChunk *)readChunk:(size_t)maxFrames {
|
|
[accessLock lock];
|
|
|
|
if([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES) {
|
|
endOfStream = YES;
|
|
[accessLock unlock];
|
|
return [[AudioChunk alloc] init];
|
|
}
|
|
|
|
if([previousNode shouldReset] == YES) {
|
|
@autoreleasepool {
|
|
[buffer reset];
|
|
}
|
|
|
|
shouldReset = YES;
|
|
[previousNode setShouldReset:NO];
|
|
|
|
[[previousNode semaphore] signal];
|
|
}
|
|
|
|
AudioChunk *ret;
|
|
|
|
@autoreleasepool {
|
|
ret = [[previousNode buffer] removeSamples:maxFrames];
|
|
}
|
|
|
|
[accessLock unlock];
|
|
|
|
if([ret frameCount]) {
|
|
[[previousNode semaphore] signal];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
- (void)launchThread {
|
|
[NSThread detachNewThreadSelector:@selector(threadEntry:) toTarget:self withObject:nil];
|
|
}
|
|
|
|
- (void)setPreviousNode:(id)p {
|
|
previousNode = p;
|
|
}
|
|
|
|
- (id)previousNode {
|
|
return previousNode;
|
|
}
|
|
|
|
- (BOOL)shouldContinue {
|
|
return shouldContinue;
|
|
}
|
|
|
|
- (void)setShouldContinue:(BOOL)s {
|
|
shouldContinue = s;
|
|
}
|
|
|
|
- (ChunkList *)buffer {
|
|
return buffer;
|
|
}
|
|
|
|
- (void)resetBuffer {
|
|
shouldReset = YES; // Will reset on next write.
|
|
if(previousNode == nil) {
|
|
@autoreleasepool {
|
|
[accessLock lock];
|
|
[buffer reset];
|
|
[accessLock unlock];
|
|
}
|
|
}
|
|
}
|
|
|
|
- (Semaphore *)semaphore {
|
|
return semaphore;
|
|
}
|
|
|
|
- (BOOL)endOfStream {
|
|
return endOfStream;
|
|
}
|
|
|
|
- (void)setEndOfStream:(BOOL)e {
|
|
endOfStream = e;
|
|
}
|
|
|
|
- (void)setShouldReset:(BOOL)s {
|
|
shouldReset = s;
|
|
}
|
|
- (BOOL)shouldReset {
|
|
return shouldReset;
|
|
}
|
|
|
|
// Buffering nodes should implement this
|
|
- (double)secondsBuffered {
|
|
return 0.0;
|
|
}
|
|
|
|
@end
|