114 lines
3.6 KiB
C
114 lines
3.6 KiB
C
#ifndef _URF_H
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#define _URF_H
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#define UPKG_MAX_NAME_SIZE 64
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#define UPKG_MAX_ORDERS 10
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// all data types in upkg files are signed
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#define UPKG_DATA_FCI 'F'
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#define UPKG_DATA_32 '3'
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#define UPKG_DATA_16 '1'
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#define UPKG_DATA_8 '8'
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#define UPKG_DATA_ASCIC 'C'
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#define UPKG_DATA_ASCIZ 'Z'
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#define UPKG_OBJ_JUNK 'j'
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#define UPKG_OBJ_NAME 'n'
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#define UPKG_EXP_SIZE 's'
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#define UPKG_OBJ_SIZE 'd'
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#define UPKG_NAME_NOCOUNT -1
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#define UPKG_HDR_TAG 0x9e2a83c1
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enum upkg_flags {
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RF_Transactional = 0x00000001,
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RF_SourceModified = 0x00000002,
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RF_Public = 0x00000004,
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RF_LoadForClient = 0x00010000,
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RF_LoadForServer = 0x00020000,
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RF_LoadForEdit = 0x00040000,
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RF_Standalone = 0x00080000,
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RF_HasStack = 0x02000000,
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RF_Intrinsic = 0x04000000
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};
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struct unreal_pkg_hdr {
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int32_t tag, // hdr tag, should == UPKG_HDR_TAG
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file_version, // should be 61 for unreal. > for UT
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pkg_flags, // bitflags.. we don't need them
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name_count, // number of names in name table (>= 0)
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name_offset, // offset to name table (>= 0)
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export_count, // num. exports in export table (>= 0)
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export_offset, // offset to export table (>= 0)
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import_count, // -- seeing a trend yet? (>= 0)
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import_offset, // (>= 0)
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heritage_count, // heritage table (has GUID's) (>= 1)
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heritage_offset; // (>= 0)
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};
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/* indices have 2 types. type 1 is harder, so I'll describe type 2 first. =)
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type 2 is an index into the name table (upkg_name_table). pure and simple.
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type 1 is an index into either the imports table, or the exports table, or NULL.
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if index == 0, you can ignore it
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if index < 0, use imports[-index - 1]
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if index > 0, use exports[index - 1]
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type 1 is used for dependency/inheritancy info
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*/
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struct unreal_pkg_export_tbl {
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int32_t class_index, // index, type 1
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package_index, // index, type 1
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super_index, // index, type 1
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object_name, // index, type 2
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object_flags, // flags for the object (will be supported when I decide to code it ;-)
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serial_size, // size of export described
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serial_offset, // start of the export in the the package file (offset from beginning of file)
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class_name, // index, type 2 (the name of the object class)
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package_name, // index, type 2 (the name of the object package)
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type_name, // index, type 2 (the name of the object type)
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object_size, // bytes of data in object
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object_offset; // offset into package file that object starts
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};
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struct unreal_pkg_import_tbl {
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int32_t class_package, // index, type 2
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class_name, // index, type 2
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package_index, // index, type 1
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object_name; // index, type 2
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};
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struct unreal_pkg_name_tbl {
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char name[UPKG_MAX_NAME_SIZE]; // a name
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int32_t flags; // flags for the name
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};
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struct unreal_pkg_export_hdr {
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int32_t version; // version of pkg header this supports
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const char * class_name; //[UPKG_MAX_NAME_SIZE]; // unreal class
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const char * order; //[UPKG_MAX_ORDERS * 10]; // order of the header
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};
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struct unreal_pkg_object_hdr {
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const char type_str[4]; // type string of the object type
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const char object_sig[5]; // sig of the object data (if exists)
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int32_t sig_offset; // offset in object that object_sig occurs
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//char desc[33]; // description of the object
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};
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typedef struct unreal_pkg_hdr upkg_hdr;
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typedef struct unreal_pkg_export_tbl upkg_exports;
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typedef struct unreal_pkg_import_tbl upkg_imports;
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typedef struct unreal_pkg_name_tbl upkg_names;
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typedef struct unreal_pkg_export_hdr upkg_export_hdr;
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typedef struct unreal_pkg_object_hdr upkg_object_hdr;
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extern const upkg_export_hdr export_desc[];
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extern const upkg_object_hdr object_desc[];
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#endif // _URF_H
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