228 lines
4.6 KiB
Objective-C
228 lines
4.6 KiB
Objective-C
//
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// GameFile.m
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// Cog
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//
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// Created by Vincent Spader on 5/29/06.
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// Copyright 2006 Vincent Spader. All rights reserved.
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//
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#import "GameDecoder.h"
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#import "Logging.h"
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#import "PlaylistController.h"
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@implementation GameDecoder
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gme_err_t readCallback(void *data, void *out, int count) {
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id source = (__bridge id)data;
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DLog(@"Amount: %i", count);
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int n = (int)[source read:out amount:count];
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DLog(@"Read: %i", n);
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if(n <= 0) {
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DLog(@"ERROR!");
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return (gme_err_t)1; // Return non-zero for error
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}
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return 0; // Return 0 for no error
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}
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- (id)init {
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self = [super init];
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if(self) {
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emu = NULL;
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}
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return self;
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}
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- (BOOL)open:(id<CogSource>)s {
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[self setSource:s];
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// We need file-size to use GME
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if(![source seekable]) {
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return NO;
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}
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gme_err_t error;
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NSString *ext = [[[source url] pathExtension] lowercaseString];
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gme_type_t type = gme_identify_extension([ext UTF8String]);
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if(!type) {
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ALog(@"GME: No type!");
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return NO;
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}
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sampleRate = 44100;
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if(type == gme_spc_type || type == gme_sfm_type)
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sampleRate = 32000;
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emu = gme_new_emu(type, (int)sampleRate);
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if(!emu) {
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ALog(@"GME: No new emu!");
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return NO;
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}
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[source seek:0 whence:SEEK_END];
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long size = [source tell];
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[source seek:0 whence:SEEK_SET];
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DLog(@"Size: %li", size);
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error = gme_load_custom(emu, readCallback, size, (__bridge void *)(s));
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if(error) {
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ALog(@"GME: ERROR Loding custom!");
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return NO;
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}
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NSURL *m3uurl = [[source url] URLByDeletingPathExtension];
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m3uurl = [m3uurl URLByAppendingPathExtension:@"m3u"];
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id audioSourceClass = NSClassFromString(@"AudioSource");
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id<CogSource> m3usrc = [audioSourceClass audioSourceForURL:m3uurl];
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if([m3usrc open:m3uurl]) {
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if([m3usrc seekable]) {
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[m3usrc seek:0 whence:SEEK_END];
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long size = [m3usrc tell];
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[m3usrc seek:0 whence:SEEK_SET];
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void *data = malloc(size);
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[m3usrc read:data amount:size];
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gme_load_m3u_data(emu, data, size);
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free(data);
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}
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}
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int track_num = [[[source url] fragment] intValue]; // What if theres no fragment? Assuming we get 0.
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gme_info_t *info;
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error = gme_track_info(emu, &info, track_num);
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if(error) {
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ALog(@"Unable to get track info");
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return NO;
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}
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// As recommended
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if(info->length > 0) {
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DLog(@"Using length: %i", info->length);
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length = info->length;
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} else if(info->loop_length > 0) {
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DLog(@"Using loop length: %i", info->loop_length);
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length = info->intro_length + 2 * info->loop_length;
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} else {
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length = 150000;
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DLog(@"Setting default: %li", length);
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}
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if(info->fade_length >= 0) {
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fade = info->fade_length;
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} else {
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fade = 8000;
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}
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gme_free_info(info);
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DLog(@"Length: %li", length);
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DLog(@"Track num: %i", track_num);
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error = gme_start_track(emu, track_num);
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if(error) {
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ALog(@"GME: Error starting track");
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return NO;
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}
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length += fade;
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[self willChangeValueForKey:@"properties"];
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[self didChangeValueForKey:@"properties"];
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return YES;
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}
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- (NSDictionary *)properties {
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return @{ @"bitrate": @(0),
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@"sampleRate": @(sampleRate),
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@"totalFrames": @((long)(length * ((float)sampleRate * 0.001))),
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@"bitsPerSample": @(sizeof(short) * 8), // Samples are short
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@"channels": @(2), // output from gme_play is in stereo
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@"seekable": @(YES),
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@"endian": @"host",
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@"encoding": @"synthesized" };
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}
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- (NSDictionary *)metadata {
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return @{};
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}
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- (int)readAudio:(void *)buf frames:(UInt32)frames {
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int numSamples = frames * 2; // channels = 2
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if(gme_track_ended(emu)) {
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return 0;
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}
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if(IsRepeatOneSet())
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gme_set_fade(emu, -1, 0);
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else
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gme_set_fade(emu, (int)(length - fade), (int)fade);
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gme_play(emu, numSamples, (short int *)buf);
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// Some formats support length, but we'll add that in the future.
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//(From gme.txt) If track length, then use it. If loop length, play for intro + loop * 2. Otherwise, default to 2.5 minutes
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return frames; // GME will always generate samples. There's no real EOS.
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}
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- (long)seek:(long)frame {
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gme_err_t error;
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error = gme_seek(emu, frame / 44.1);
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if(error) {
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return -1;
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}
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return frame;
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}
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- (void)close {
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if(emu) {
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gme_delete(emu);
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emu = NULL;
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}
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}
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- (void)dealloc {
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[self close];
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}
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+ (NSArray *)fileTypes {
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return @[@"ay", @"gbs", @"hes", @"kss", @"nsf", @"nsfe", @"sap", @"sfm", @"sgc", @"spc"];
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}
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+ (NSArray *)mimeTypes {
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return nil;
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}
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+ (float)priority {
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return 1.0;
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}
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+ (NSArray *)fileTypeAssociations {
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NSMutableArray *ret = [[NSMutableArray alloc] init];
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[ret addObject:@"Game Music Emu Files"];
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[ret addObject:@"vg.icns"];
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[ret addObjectsFromArray:[self fileTypes]];
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return @[ret];
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}
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- (void)setSource:(id<CogSource>)s {
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source = s;
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}
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- (id<CogSource>)source {
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return source;
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}
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@end
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