cog/Frameworks/modplay/modplay/ft2play.h

60 lines
1.2 KiB
C

#ifndef _FT2PLAY_H_
#define _FT2PLAY_H_
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
enum
{
FT2_RAMP_NONE = 0,
FT2_RAMP_ONOFF_ONLY = 1,
FT2_RAMP_FULL = 2
};
enum
{
FT2_INTERPOLATE_ZOH = 0,
FT2_INTERPOLATE_LINEAR = 1,
FT2_INTERPOLATE_CUBIC = 2,
FT2_INTERPOLATE_SINC = 3
};
void * ft2play_Alloc(uint32_t _samplingFrequency, int8_t interpolation, int8_t ramp_style);
void ft2play_Free(void *);
int8_t ft2play_LoadModule(void *, const uint8_t *buffer, size_t size);
void ft2play_PlaySong(void *, int32_t startOrder);
/* Calling this function with a NULL buffer skips mixing altogether */
void ft2play_RenderFloat(void *, float *buffer, int32_t count);
/* These two absolutely require a real buffer */
void ft2play_RenderFixed32(void *, int32_t *buffer, int32_t count, int8_t depth);
void ft2play_RenderFixed16(void *, int16_t *buffer, int32_t count, int8_t depth);
void ft2play_Mute(void *, int8_t channel, int8_t mute);
uint32_t ft2play_GetLoopCount(void *);
typedef struct
{
uint16_t order;
uint16_t pattern;
uint16_t row;
uint16_t speed;
uint16_t tempo;
uint8_t channels_playing;
} ft2_info;
void ft2play_GetInfo(void *, ft2_info *);
#ifdef __cplusplus
}
#endif
#endif