cog/Frameworks/vgmstream/vgmstream/src/meta/bnsf.c

247 lines
7.6 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../util/chunks.h"
#include "../util/companion_files.h"
#include "bnsf_keys.h"
#ifdef VGM_USE_G7221
//#define BNSF_BRUTEFORCE
#ifdef BNSF_BRUTEFORCE
static void bruteforce_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, uint8_t* best_key);
#endif
static void find_bnsf_key(STREAMFILE *sf, off_t start, g7221_codec_data *data, uint8_t *best_key);
#endif
/* BNSF - Bandai Namco Sound Format/File [Tales of Graces (Wii), Tales of Berseria (PS4)] */
VGMSTREAM* init_vgmstream_bnsf(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset = 0;
int loop_flag = 0, channels = 0, sample_rate = 0;
uint32_t num_samples = 0, loop_start = 0, loop_end = 0, loop_adjust = 0, block_samples = 0;
uint32_t codec, flags = 0;
size_t bnsf_size, block_size = 0;
/* checks */
if (!is_id32be(0x00,sf, "BNSF"))
goto fail;
if (!check_extensions(sf,"bnsf"))
goto fail;
bnsf_size = read_u32be(0x04,sf);
codec = read_u32be(0x08,sf);
if (codec != get_id32be("IS22")) /* uses full size */
bnsf_size += 0x08;
if (bnsf_size != get_streamfile_size(sf))
goto fail;
{
enum {
CHUNK_sfmt = 0x73666d74,
CHUNK_sdat = 0x73646174,
CHUNK_loop = 0x6C6F6F70,
};
chunk_t rc = {0};
rc.be_size = 1;
rc.current = 0x0C;
while (next_chunk(&rc, sf)) {
switch(rc.type) {
case CHUNK_sfmt:
flags = read_u16be(rc.offset+0x00,sf);
channels = read_u16be(rc.offset+0x02,sf);
sample_rate = read_s32be(rc.offset+0x04,sf);
num_samples = read_s32be(rc.offset+0x08,sf);
loop_adjust = read_s32be(rc.offset+0x0c,sf); /* 0 when no loop */
block_size = read_u16be(rc.offset+0x10,sf);
block_samples = read_u16be(rc.offset+0x12,sf);
//max_samples = sdat_size / block_size * block_samples;
break;
case CHUNK_loop:
loop_flag = 1;
loop_start = read_s32be(rc.offset+0x00,sf); /* block-aligned */
loop_end = read_s32be(rc.offset+0x04,sf) + 1;
break;
case CHUNK_sdat:
start_offset = rc.offset;
break;
default:
break;
}
}
}
if (loop_adjust >= block_samples) /* decoder can't handle this */
goto fail;
if (!start_offset)
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start + loop_adjust;
vgmstream->loop_end_sample = loop_end;
vgmstream->meta_type = meta_BNSF;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = block_size / channels;
switch (codec) {
#ifdef VGM_USE_G7221
case 0x49533134: /* "IS14" (interleaved Siren14) */
vgmstream->coding_type = coding_G7221C;
vgmstream->codec_data = init_g7221(vgmstream->channels, vgmstream->interleave_block_size);
if (!vgmstream->codec_data) goto fail;
/* get decryption key in .bnsfkey file or list, for later games' voices and some odd BGM
* [THE iDOL@STER 2 (PS3/X360), Tales of Zestiria (PS3/PC)] */
if (flags != 0) { /* only known value is 0x02 though */
size_t keysize;
uint8_t key[24] = {0}; /* keystring 0-padded to 192-bit */
keysize = read_key_file(key, sizeof(key), sf);
#ifdef BNSF_BRUTEFORCE
if (1) {
bruteforce_bnsf_key(sf, start_offset, vgmstream->codec_data, key);
} else
#endif
if (keysize <= 0 || keysize > sizeof(key)) {
find_bnsf_key(sf, start_offset, vgmstream->codec_data, key);
}
set_key_g7221(vgmstream->codec_data, key);
}
break;
#endif
#ifdef VGM_USE_G719
case 0x49533232: /* "IS22" (interleaved Siren22) */
/* same encryption as IS14 but not seen */
if (flags != 0)
goto fail;
vgmstream->coding_type = coding_G719;
vgmstream->codec_data = init_g719(vgmstream->channels, vgmstream->interleave_block_size);
if (!vgmstream->codec_data) goto fail;
break;
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
#ifdef VGM_USE_G7221
static inline void test_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, const char* key, int keylen, int* p_best_score, uint8_t* p_best_key) {
uint8_t tmpkey[24];
int score;
if (keylen > sizeof(tmpkey))
return;
memcpy(tmpkey, key, keylen);
memset(tmpkey + keylen, 0, sizeof(tmpkey) - keylen);
//;VGM_LOG("BNSF: test key=%.24s\n", tmpkey);
set_key_g7221(data, tmpkey);
score = test_key_g7221(data, start, sf);
if (score < 0) return;
if (*p_best_score <= 0 || (score < *p_best_score && score > 0)) {
*p_best_score = score;
memcpy(p_best_key, key, keylen);
memset(p_best_key + keylen, 0, sizeof(tmpkey) - keylen);
}
}
static void find_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, uint8_t* best_key) {
const size_t keys_length = sizeof(s14key_list) / sizeof(bnsfkey_info);
int best_score = -1;
int i;
for (i = 0; i < keys_length; i++) {
const char* key = s14key_list[i].key;
int keylen = strlen(key);
test_key(sf, start, data, key, keylen, &best_score, best_key);
if (best_score == 1)
break;
}
VGM_ASSERT(best_score > 0, "BNSF: best key=%.24s (score=%i)\n", best_key, best_score);
vgm_asserti(best_score < 0 , "BNSF: decryption key not found\n");
}
#define BNSF_MIN_KEY_LEN 3
#ifdef BNSF_BRUTEFORCE
/* bruteforce keys in a string list extracted from executables or files near sound data, trying variations. */
static void bruteforce_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, uint8_t* best_key) {
STREAMFILE* sf_keys = NULL;
int best_score = -1;
int i, j;
char line[1024];
int bytes, line_ok;
off_t offset;
size_t keys_size;
VGM_LOG("BNSF: test keys\n");
sf_keys = open_streamfile_by_filename(sf, "keys.txt");
if (!sf_keys) goto done;
keys_size = get_streamfile_size(sf_keys);
offset = 0x00;
while (offset < keys_size) {
int line_len;
bytes = read_line(line, sizeof(line), offset, sf_keys, &line_ok);
if (!line_ok) break;
offset += bytes;
line_len = strlen(line);
for (i = 0; i < line_len - BNSF_MIN_KEY_LEN; i++) {
for (j = i + BNSF_MIN_KEY_LEN; j <= line_len; j++) {
int keylen = j - i;
const char* key = &line[i];
test_key(sf, start, data, key, keylen, &best_score, best_key);
if (best_score == 1) {
VGM_ASSERT(best_score > 0, "BNSF: good key=%.24s (score=%i)\n", best_key, best_score);
//goto done;
}
}
}
}
done:
VGM_ASSERT(best_score > 0, "BNSF: best key=%.24s (score=%i)\n", best_key, best_score);
VGM_ASSERT(best_score < 0, "BNSF: key not found\n");
close_streamfile(sf_keys);
}
#endif
#endif