cog/Frameworks/vgmstream/vgmstream/src/meta/sspr.c

57 lines
1.9 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../util/endianness.h"
/* SSPR - Capcom container [Sengoku Basara 4 (PS3/PS4), Mega Man Zero ZX Legacy Collection (PS4)] */
VGMSTREAM* init_vgmstream_sspr(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* temp_sf = NULL;
uint32_t name_offset, subfile_offset, subfile_size, name_size;
int big_endian;
int total_subsongs, target_subsong = sf->stream_index;
char* extension;
uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
/* checks */
if (!check_extensions(sf,"sspr"))
goto fail;
if (!is_id32be(0x00,sf,"SSPR"))
goto fail;
/* Simple (audio only) container used some Capcom games (common engine?).
* Some files come with a .stqr with unknown data (cues?). */
big_endian = guess_endian32(0x04, sf); /* 0x01 (version?) */
read_u32 = big_endian ? read_u32be : read_u32le;
total_subsongs = read_u32(0x08,sf);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
/* 0x0c: null */
name_offset = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x00,sf);
subfile_offset = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x04,sf);
name_size = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x08,sf);
subfile_size = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x0c,sf);
extension = big_endian ? "at3" : "at9";
temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, extension);
if (!temp_sf) goto fail;
vgmstream = init_vgmstream_riff(temp_sf);
if (!vgmstream) goto fail;
vgmstream->num_streams = total_subsongs;
read_string(vgmstream->stream_name,name_size+1, name_offset,sf);
close_streamfile(temp_sf);
return vgmstream;
fail:
close_streamfile(temp_sf);
close_vgmstream(vgmstream);
return NULL;
}