cog/Frameworks/vgmstream/vgmstream/src/vgmstream.h

410 lines
16 KiB
C

/*
* vgmstream.h - definitions for VGMSTREAM, encapsulating a multi-channel, looped audio stream
*/
#ifndef _VGMSTREAM_H
#define _VGMSTREAM_H
#include "streamfile.h"
#include "vgmstream_types.h"
#ifdef BUILD_VGMSTREAM
#include "util/log.h"
#else
#include <libvgmstream/log.h>
#endif
/* reasonable limits */
enum {
/* Windows generally only allows 260 chars in path, but other OSs have higher limits, and we handle
* UTF-8 (that typically uses 2-bytes for common non-latin codepages) plus player may append protocols
* to paths, so it should be a bit higher. Most people wouldn't use huge paths though. */
PATH_LIMIT = 4096, /* (256 * 8) * 2 = ~max_path * (other_os+extra) * codepage_bytes */
STREAM_NAME_SIZE = 255,
VGMSTREAM_MAX_CHANNELS = 64,
VGMSTREAM_MIN_SAMPLE_RATE = 300, /* 300 is Wwise min */
VGMSTREAM_MAX_SAMPLE_RATE = 192000, /* found in some FSB5 */
VGMSTREAM_MAX_SUBSONGS = 65535, /* +20000 isn't that uncommon */
VGMSTREAM_MAX_NUM_SAMPLES = 1000000000, /* no ~5h vgm hopefully */
};
/* Due mostly to licensing issues, Vorbis, MPEG, G.722.1, etc decoding is done by external libraries.
* Libs are disabled by default, defined on compile-time for builds that support it */
//#define VGM_USE_VORBIS
//#define VGM_USE_MPEG
//#define VGM_USE_G7221
//#define VGM_USE_G719
//#define VGM_USE_MP4V2
//#define VGM_USE_FDKAAC
//#define VGM_USE_FFMPEG
//#define VGM_USE_ATRAC9
//#define VGM_USE_CELT
//#define VGM_USE_SPEEX
#ifdef VGM_USE_MP4V2
#define MP4V2_NO_STDINT_DEFS
#include <mp4v2/mp4v2.h>
#endif
#ifdef VGM_USE_FDKAAC
#include <aacdecoder_lib.h>
#endif
#ifdef BUILD_VGMSTREAM
#include "coding/g72x_state.h"
#else
#include "g72x_state.h"
#endif
typedef struct {
int config_set; /* some of the mods below are set */
/* modifiers */
int play_forever;
int ignore_loop;
int force_loop;
int really_force_loop;
int ignore_fade;
/* processing */
double loop_count;
int32_t pad_begin;
int32_t trim_begin;
int32_t body_time;
int32_t trim_end;
double fade_delay; /* not in samples for backwards compatibility */
double fade_time;
int32_t pad_end;
double pad_begin_s;
double trim_begin_s;
double body_time_s;
double trim_end_s;
//double fade_delay_s;
//double fade_time_s;
double pad_end_s;
/* internal flags */
int pad_begin_set;
int trim_begin_set;
int body_time_set;
int loop_count_set;
int trim_end_set;
int fade_delay_set;
int fade_time_set;
int pad_end_set;
/* for lack of a better place... */
int is_txtp;
int is_mini_txtp;
} play_config_t;
typedef struct {
int input_channels;
int output_channels;
int32_t pad_begin_duration;
int32_t pad_begin_left;
int32_t trim_begin_duration;
int32_t trim_begin_left;
int32_t body_duration;
int32_t fade_duration;
int32_t fade_left;
int32_t fade_start;
int32_t pad_end_duration;
//int32_t pad_end_left;
int32_t pad_end_start;
int32_t play_duration; /* total samples that the stream lasts (after applying all config) */
int32_t play_position; /* absolute sample where stream is */
} play_state_t;
/* info for a single vgmstream channel */
typedef struct {
STREAMFILE* streamfile; /* file used by this channel */
off_t channel_start_offset; /* where data for this channel begins */
off_t offset; /* current location in the file */
off_t frame_header_offset; /* offset of the current frame header (for WS) */
int samples_left_in_frame; /* for WS */
/* format specific */
/* adpcm */
int16_t adpcm_coef[16]; /* formats with decode coefficients built in (DSP, some ADX) */
int32_t adpcm_coef_3by32[0x60]; /* Level-5 0x555 */
int16_t vadpcm_coefs[8*2*8]; /* VADPCM: max 8 groups * max 2 order * fixed 8 subframe coefs */
union {
int16_t adpcm_history1_16; /* previous sample */
int32_t adpcm_history1_32;
};
union {
int16_t adpcm_history2_16; /* previous previous sample */
int32_t adpcm_history2_32;
};
union {
int16_t adpcm_history3_16;
int32_t adpcm_history3_32;
};
union {
int16_t adpcm_history4_16;
int32_t adpcm_history4_32;
};
//double adpcm_history1_double;
//double adpcm_history2_double;
int adpcm_step_index; /* for IMA */
int adpcm_scale; /* for MS ADPCM */
/* state for G.721 decoder, sort of big but we might as well keep it around */
struct g72x_state g72x_state;
/* ADX encryption */
int adx_channels;
uint16_t adx_xor;
uint16_t adx_mult;
uint16_t adx_add;
} VGMSTREAMCHANNEL;
/* main vgmstream info */
typedef struct {
/* basic config */
int32_t num_samples; /* the actual max number of samples */
int32_t sample_rate; /* sample rate in Hz */
int channels; /* number of channels */
coding_t coding_type; /* type of encoding */
layout_t layout_type; /* type of layout */
meta_t meta_type; /* type of metadata */
/* loopin config */
int loop_flag; /* is this stream looped? */
int32_t loop_start_sample; /* first sample of the loop (included in the loop) */
int32_t loop_end_sample; /* last sample of the loop (not included in the loop) */
/* layouts/block config */
size_t interleave_block_size; /* interleave, or block/frame size (depending on the codec) */
size_t interleave_first_block_size; /* different interleave for first block */
size_t interleave_first_skip; /* data skipped before interleave first (needed to skip other channels) */
size_t interleave_last_block_size; /* smaller interleave for last block */
size_t frame_size; /* for codecs with configurable size */
/* subsong config */
int num_streams; /* for multi-stream formats (0=not set/one stream, 1=one stream) */
int stream_index; /* selected subsong (also 1-based) */
size_t stream_size; /* info to properly calculate bitrate in case of subsongs */
char stream_name[STREAM_NAME_SIZE]; /* name of the current stream (info), if the file stores it and it's filled */
/* mapping config (info for plugins) see channel_mappings.h */
uint32_t channel_layout; /* order: FL FR FC LFE BL BR FLC FRC BC SL SR etc (WAVEFORMATEX flags where FL=lowest bit set) */
/* other config */
int allow_dual_stereo; /* search for dual stereo (file_L.ext + file_R.ext = single stereo file) */
/* layout/block state */
size_t full_block_size; /* actual data size of an entire block (ie. may be fixed, include padding/headers, etc) */
int32_t current_sample; /* sample point within the file (for loop detection) */
int32_t samples_into_block; /* number of samples into the current block/interleave/segment/etc */
off_t current_block_offset; /* start of this block (offset of block header) */
size_t current_block_size; /* size in usable bytes of the block we're in now (used to calculate num_samples per block) */
int32_t current_block_samples; /* size in samples of the block we're in now (used over current_block_size if possible) */
off_t next_block_offset; /* offset of header of the next block */
/* loop state (saved when loop is hit to restore later) */
int32_t loop_current_sample; /* saved from current_sample (same as loop_start_sample, but more state-like) */
int32_t loop_samples_into_block;/* saved from samples_into_block */
off_t loop_block_offset; /* saved from current_block_offset */
size_t loop_block_size; /* saved from current_block_size */
int32_t loop_block_samples; /* saved from current_block_samples */
off_t loop_next_block_offset; /* saved from next_block_offset */
int hit_loop; /* save config when loop is hit, but first time only */
/* decoder config/state */
int codec_endian; /* little/big endian marker; name is left vague but usually means big endian */
int codec_config; /* flags for codecs or layouts with minor variations; meaning is up to them */
int32_t ws_output_size; /* WS ADPCM: output bytes for this block */
/* main state */
VGMSTREAMCHANNEL* ch; /* array of channels */
VGMSTREAMCHANNEL* start_ch; /* shallow copy of channels as they were at the beginning of the stream (for resets) */
VGMSTREAMCHANNEL* loop_ch; /* shallow copy of channels as they were at the loop point (for loops) */
void* start_vgmstream; /* shallow copy of the VGMSTREAM as it was at the beginning of the stream (for resets) */
void* mixing_data; /* state for mixing effects */
/* Optional data the codec needs for the whole stream. This is for codecs too
* different from vgmstream's structure to be reasonably shoehorned.
* Note also that support must be added for resetting, looping and
* closing for every codec that uses this, as it will not be handled. */
void* codec_data;
/* Same, for special layouts. layout_data + codec_data may exist at the same time. */
void* layout_data;
/* play config/state */
int config_enabled; /* config can be used */
play_config_t config; /* player config (applied over decoding) */
play_state_t pstate; /* player state (applied over decoding) */
int loop_count; /* counter of complete loops (1=looped once) */
int loop_target; /* max loops before continuing with the stream end (loops forever if not set) */
sample_t* tmpbuf; /* garbage buffer used for seeking/trimming */
size_t tmpbuf_size; /* for all channels (samples = tmpbuf_size / channels) */
} VGMSTREAM;
/* for files made of "continuous" segments, one per section of a song (using a complete sub-VGMSTREAM) */
typedef struct {
int segment_count;
VGMSTREAM** segments;
int current_segment;
sample_t* buffer;
int input_channels; /* internal buffer channels */
int output_channels; /* resulting channels (after mixing, if applied) */
int mixed_channels; /* segments have different number of channels */
} segmented_layout_data;
/* for files made of "parallel" layers, one per group of channels (using a complete sub-VGMSTREAM) */
typedef struct {
int layer_count;
VGMSTREAM** layers;
sample_t* buffer;
int input_channels; /* internal buffer channels */
int output_channels; /* resulting channels (after mixing, if applied) */
int external_looping; /* don't loop using per-layer loops, but layout's own looping */
} layered_layout_data;
#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
typedef struct {
STREAMFILE* streamfile;
uint64_t start;
uint64_t offset;
uint64_t size;
} mp4_streamfile;
typedef struct {
mp4_streamfile if_file;
MP4FileHandle h_mp4file;
MP4TrackId track_id;
unsigned long sampleId, numSamples;
UINT codec_init_data_size;
HANDLE_AACDECODER h_aacdecoder;
unsigned int sample_ptr, samples_per_frame, samples_discard;
INT_PCM sample_buffer[( (6) * (2048)*4 )];
} mp4_aac_codec_data;
#endif
// VGMStream description in structure format
typedef struct {
int sample_rate;
int channels;
struct mixing_info {
int input_channels;
int output_channels;
} mixing_info;
int channel_layout;
struct loop_info {
int start;
int end;
} loop_info;
size_t num_samples;
char encoding[128];
char layout[128];
struct interleave_info {
int value;
int first_block;
int last_block;
} interleave_info;
int frame_size;
char metadata[128];
int bitrate;
struct stream_info {
int current;
int total;
char name[128];
} stream_info;
} vgmstream_info;
/* -------------------------------------------------------------------------*/
/* vgmstream "public" API */
/* -------------------------------------------------------------------------*/
/* do format detection, return pointer to a usable VGMSTREAM, or NULL on failure */
VGMSTREAM* init_vgmstream(const char* const filename);
/* init with custom IO via streamfile */
VGMSTREAM* init_vgmstream_from_STREAMFILE(STREAMFILE* sf);
/* reset a VGMSTREAM to start of stream */
void reset_vgmstream(VGMSTREAM* vgmstream);
/* close an open vgmstream */
void close_vgmstream(VGMSTREAM* vgmstream);
/* calculate the number of samples to be played based on looping parameters */
int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double fadedelayseconds, VGMSTREAM* vgmstream);
/* Decode data into sample buffer. Returns < sample_count on stream end */
int render_vgmstream(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
/* Seek to sample position (next render starts from that point). Use only after config is set (vgmstream_apply_config) */
void seek_vgmstream(VGMSTREAM* vgmstream, int32_t seek_sample);
/* Write a description of the stream into array pointed by desc, which must be length bytes long.
* Will always be null-terminated if length > 0 */
void describe_vgmstream(VGMSTREAM* vgmstream, char* desc, int length);
void describe_vgmstream_info(VGMSTREAM* vgmstream, vgmstream_info* desc);
/* Return the average bitrate in bps of all unique files contained within this stream. */
int get_vgmstream_average_bitrate(VGMSTREAM* vgmstream);
/* List supported formats and return elements in the list, for plugins that need to know.
* The list disables some common formats that may conflict (.wav, .ogg, etc). */
const char** vgmstream_get_formats(size_t* size);
/* same, but for common-but-disabled formats in the above list. */
const char** vgmstream_get_common_formats(size_t* size);
/* Force enable/disable internal looping. Should be done before playing anything (or after reset),
* and not all codecs support arbitrary loop values ATM. */
void vgmstream_force_loop(VGMSTREAM* vgmstream, int loop_flag, int loop_start_sample, int loop_end_sample);
/* Set number of max loops to do, then play up to stream end (for songs with proper endings) */
void vgmstream_set_loop_target(VGMSTREAM* vgmstream, int loop_target);
/* Return 1 if vgmstream detects from the filename that said file can be used even if doesn't physically exist */
int vgmstream_is_virtual_filename(const char* filename);
/* -------------------------------------------------------------------------*/
/* vgmstream "private" API */
/* -------------------------------------------------------------------------*/
/* Allocate initial memory for the VGMSTREAM */
VGMSTREAM* allocate_vgmstream(int channel_count, int looped);
/* Prepare the VGMSTREAM's initial state once parsed and ready, but before playing. */
void setup_vgmstream(VGMSTREAM* vgmstream);
/* Open the stream for reading at offset (taking into account layouts, channels and so on).
* Returns 0 on failure */
int vgmstream_open_stream(VGMSTREAM* vgmstream, STREAMFILE* sf, off_t start_offset);
int vgmstream_open_stream_bf(VGMSTREAM* vgmstream, STREAMFILE* sf, off_t start_offset, int force_multibuffer);
/* Get description info */
void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size);
void get_vgmstream_layout_description(VGMSTREAM* vgmstream, char* out, size_t out_size);
void get_vgmstream_meta_description(VGMSTREAM* vgmstream, char* out, size_t out_size);
void setup_state_vgmstream(VGMSTREAM* vgmstream);
#endif