cog/Plugins/GME/GameContainer.m

55 lines
1.1 KiB
Objective-C
Executable File

//
// GameFile.m
// Cog
//
// Created by Vincent Spader on 5/29/06.
// Copyright 2006 Vincent Spader. All rights reserved.
//
#import <GME/gme.h>
#import "GameContainer.h"
#import "GameDecoder.h"
@implementation GameContainer
+ (NSArray *)fileTypes
{
NSMutableArray *types = [NSMutableArray array];
gme_type_t const* type = gme_type_list();
while(*type)
{
//We're digging a little deep here, but there seems to be no other choice.
[types addObject:[NSString stringWithCString:(*type)->extension_ encoding: NSASCIIStringEncoding]];
type++;
}
return [[types copy] autorelease];
}
//This really should be source...
+ (NSArray *)urlsForContainerURL:(NSURL *)url
{
if (![url isFileURL]) {
return [NSArray array];
}
gme_err_t error;
Music_Emu *emu;
error = gme_open_file([[url path] UTF8String], &emu, 44100);
int track_count = gme_track_count(emu);
NSMutableArray *tracks = [NSMutableArray array];
int i;
for (i = 0; i < track_count; i++) {
[tracks addObject:[NSURL URLWithString:[[url absoluteString] stringByAppendingFormat:@"#%i", i]]];
}
return tracks;
}
@end