cog/Audio/Chain
Christopher Snowhill 716170dcad [Chunk List Converter] Minor changes
Neither of these two changes is really important, but they do simplify
things, and the division on that one function makes the non-decimating
DSD support actually functional, as the caller expects a specific number
of samples, and that was otherwise octupling the input sample count.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:05:55 -07:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 03:35:09 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 03:35:09 -07:00
BufferChain.h Replace Core Audio output with Core Media runtime 2022-06-23 23:22:41 -07:00
BufferChain.m Replace Core Audio output with Core Media runtime 2022-06-23 23:22:41 -07:00
ChunkList.h Significantly reduce stack memory usage 2022-07-14 17:28:46 -07:00
ChunkList.m [Chunk List Converter] Minor changes 2022-07-19 23:05:55 -07:00
ConverterNode.h [Audio Processing] Move float32 converter 2022-07-14 01:46:54 -07:00
ConverterNode.m [Audio Processing] Move float32 converter 2022-07-14 01:46:54 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:22:41 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:21:57 -07:00
InputNode.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
InputNode.m [Audio API] Repair the damage to the input chain 2022-07-10 16:24:08 -07:00
Node.h [Audio Processing] Move float32 converter 2022-07-14 01:46:54 -07:00
Node.m Significantly reduce stack memory usage 2022-07-14 17:28:46 -07:00
OutputNode.h [Audio Output] Play last track and stop correctly 2022-06-25 06:42:56 -07:00
OutputNode.m [Audio Output] Greatly improve sample rate changes 2022-07-15 03:34:10 -07:00