209 lines
3.4 KiB
Objective-C
209 lines
3.4 KiB
Objective-C
//
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// Node.m
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// CogNew
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//
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// Created by Vincent Spader on 1/4/06.
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// Copyright 2006 Vincent Spader. All rights reserved.
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//
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#import "Node.h"
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#import "Logging.h"
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#import "BufferChain.h"
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@implementation Node
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- (id)initWithController:(id)c previous:(id)p
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{
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self = [super init];
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if (self)
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{
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buffer = [[VirtualRingBuffer alloc] initWithLength:BUFFER_SIZE];
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semaphore = [[Semaphore alloc] init];
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initialBufferFilled = NO;
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controller = c;
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endOfStream = NO;
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shouldContinue = YES;
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[self setPreviousNode:p];
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}
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return self;
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}
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- (int)writeData:(void *)ptr amount:(int)amount
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{
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void *writePtr;
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int amountToCopy, availOutput;
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int amountLeft = amount;
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while (shouldContinue == YES && amountLeft > 0)
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{
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availOutput = [buffer lengthAvailableToWriteReturningPointer:&writePtr];
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if (availOutput == 0) {
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if (initialBufferFilled == NO) {
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initialBufferFilled = YES;
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if ([controller respondsToSelector:@selector(initialBufferFilled:)])
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[controller performSelector:@selector(initialBufferFilled:) withObject:self];
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}
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}
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if (availOutput == 0 || shouldReset)
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{
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if (availOutput)
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{
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// Unlock the buffer
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[buffer didWriteLength:0];
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}
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[semaphore wait];
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}
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else
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{
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amountToCopy = availOutput;
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if (amountToCopy > amountLeft)
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amountToCopy = amountLeft;
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memcpy(writePtr, &((char *)ptr)[amount - amountLeft], amountToCopy);
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[buffer didWriteLength:amountToCopy];
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amountLeft -= amountToCopy;
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}
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}
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return (amount - amountLeft);
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}
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//Should be overwriten by subclass.
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- (void)process
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{
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}
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- (void)threadEntry:(id)arg
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{
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@autoreleasepool {
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[self process];
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}
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}
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- (int)readData:(void *)ptr amount:(int)amount
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{
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void *readPtr;
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int amountToCopy;
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int availInput;
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if ([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES)
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{
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endOfStream = YES;
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return 0;
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}
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availInput = [[previousNode buffer] lengthAvailableToReadReturningPointer:&readPtr];
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/* if (availInput <= 0) {
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DLog(@"BUFFER RAN DRY!");
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}
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else if (availInput < amount) {
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DLog(@"BUFFER IN DANGER");
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}
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*/
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if ([previousNode shouldReset] == YES) {
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[buffer empty];
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shouldReset = YES;
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[previousNode setShouldReset: NO];
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[[previousNode semaphore] signal];
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}
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amountToCopy = availInput;
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if (amountToCopy > amount)
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{
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amountToCopy = amount;
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}
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memcpy(ptr, readPtr, amountToCopy);
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[[previousNode buffer] didReadLength:amountToCopy];
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if (amountToCopy > 0)
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{
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[[previousNode semaphore] signal];
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}
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return amountToCopy;
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}
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- (void)launchThread
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{
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[NSThread detachNewThreadSelector:@selector(threadEntry:) toTarget:self withObject:nil];
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}
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- (void)setPreviousNode:(id)p
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{
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previousNode = p;
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}
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- (id)previousNode
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{
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return previousNode;
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}
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- (BOOL)shouldContinue
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{
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return shouldContinue;
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}
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- (void)setShouldContinue:(BOOL)s
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{
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shouldContinue = s;
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}
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- (VirtualRingBuffer *)buffer
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{
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return buffer;
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}
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- (void)resetBuffer
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{
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shouldReset = YES; //Will reset on next write.
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if (previousNode == nil) {
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[buffer empty];
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}
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}
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- (Semaphore *)semaphore
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{
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return semaphore;
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}
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- (BOOL)endOfStream
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{
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return endOfStream;
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}
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- (void)setEndOfStream:(BOOL)e
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{
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endOfStream = e;
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}
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- (void)setShouldReset:(BOOL)s
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{
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shouldReset = s;
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}
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- (BOOL)shouldReset
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{
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return shouldReset;
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}
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// Buffering nodes should implement this
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- (double)secondsBuffered
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{
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return 0.0;
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}
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@end
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