713 lines
19 KiB
C++
713 lines
19 KiB
C++
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#include "Spc_Dsp.h"
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#include "blargg_endian.h"
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#include <string.h>
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/* Copyright (C) 2007 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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#ifdef BLARGG_ENABLE_OPTIMIZER
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#include BLARGG_ENABLE_OPTIMIZER
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#endif
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#if INT_MAX < 0x7FFFFFFF
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#error "Requires that int type have at least 32 bits"
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#endif
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// TODO: add to blargg_endian.h
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#define GET_LE16SA( addr ) ((int16_t) GET_LE16( addr ))
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#define GET_LE16A( addr ) GET_LE16( addr )
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#define SET_LE16A( addr, data ) SET_LE16( addr, data )
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static uint8_t const initial_regs [Spc_Dsp::register_count] =
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{
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0x45,0x8B,0x5A,0x9A,0xE4,0x82,0x1B,0x78,0x00,0x00,0xAA,0x96,0x89,0x0E,0xE0,0x80,
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0x2A,0x49,0x3D,0xBA,0x14,0xA0,0xAC,0xC5,0x00,0x00,0x51,0xBB,0x9C,0x4E,0x7B,0xFF,
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0xF4,0xFD,0x57,0x32,0x37,0xD9,0x42,0x22,0x00,0x00,0x5B,0x3C,0x9F,0x1B,0x87,0x9A,
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0x6F,0x27,0xAF,0x7B,0xE5,0x68,0x0A,0xD9,0x00,0x00,0x9A,0xC5,0x9C,0x4E,0x7B,0xFF,
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0xEA,0x21,0x78,0x4F,0xDD,0xED,0x24,0x14,0x00,0x00,0x77,0xB1,0xD1,0x36,0xC1,0x67,
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0x52,0x57,0x46,0x3D,0x59,0xF4,0x87,0xA4,0x00,0x00,0x7E,0x44,0x9C,0x4E,0x7B,0xFF,
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0x75,0xF5,0x06,0x97,0x10,0xC3,0x24,0xBB,0x00,0x00,0x7B,0x7A,0xE0,0x60,0x12,0x0F,
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0xF7,0x74,0x1C,0xE5,0x39,0x3D,0x73,0xC1,0x00,0x00,0x7A,0xB3,0xFF,0x4E,0x7B,0xFF
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};
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// if ( io < -32768 ) io = -32768;
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// if ( io > 32767 ) io = 32767;
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#define CLAMP16( io )\
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{\
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if ( (int16_t) io != io )\
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io = (io >> 31) ^ 0x7FFF;\
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}
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// Access global DSP register
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#define REG(n) m.regs [r_##n]
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// Access voice DSP register
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#define VREG(r,n) r [v_##n]
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#define WRITE_SAMPLES( l, r, out ) \
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{\
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out [0] = l;\
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out [1] = r;\
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out += 2;\
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if ( out >= m.out_end )\
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{\
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check( out == m.out_end );\
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check( m.out_end != &m.extra [extra_size] || \
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(m.extra <= m.out_begin && m.extra < &m.extra [extra_size]) );\
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out = m.extra;\
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m.out_end = &m.extra [extra_size];\
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}\
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}\
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void Spc_Dsp::set_output( sample_t* out, int size )
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{
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require( (size & 1) == 0 ); // must be even
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if ( !out )
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{
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out = m.extra;
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size = extra_size;
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}
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m.out_begin = out;
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m.out = out;
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m.out_end = out + size;
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}
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// Volume registers and efb are signed! Easy to forget int8_t cast.
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// Prefixes are to avoid accidental use of locals with same names.
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// Interleved gauss table (to improve cache coherency)
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// interleved_gauss [i] = gauss [(i & 1) * 256 + 255 - (i >> 1 & 0xFF)]
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static short const interleved_gauss [512] =
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{
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370,1305, 366,1305, 362,1304, 358,1304, 354,1304, 351,1304, 347,1304, 343,1303,
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339,1303, 336,1303, 332,1302, 328,1302, 325,1301, 321,1300, 318,1300, 314,1299,
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311,1298, 307,1297, 304,1297, 300,1296, 297,1295, 293,1294, 290,1293, 286,1292,
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283,1291, 280,1290, 276,1288, 273,1287, 270,1286, 267,1284, 263,1283, 260,1282,
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257,1280, 254,1279, 251,1277, 248,1275, 245,1274, 242,1272, 239,1270, 236,1269,
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233,1267, 230,1265, 227,1263, 224,1261, 221,1259, 218,1257, 215,1255, 212,1253,
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210,1251, 207,1248, 204,1246, 201,1244, 199,1241, 196,1239, 193,1237, 191,1234,
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188,1232, 186,1229, 183,1227, 180,1224, 178,1221, 175,1219, 173,1216, 171,1213,
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168,1210, 166,1207, 163,1205, 161,1202, 159,1199, 156,1196, 154,1193, 152,1190,
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150,1186, 147,1183, 145,1180, 143,1177, 141,1174, 139,1170, 137,1167, 134,1164,
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132,1160, 130,1157, 128,1153, 126,1150, 124,1146, 122,1143, 120,1139, 118,1136,
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117,1132, 115,1128, 113,1125, 111,1121, 109,1117, 107,1113, 106,1109, 104,1106,
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102,1102, 100,1098, 99,1094, 97,1090, 95,1086, 94,1082, 92,1078, 90,1074,
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89,1070, 87,1066, 86,1061, 84,1057, 83,1053, 81,1049, 80,1045, 78,1040,
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77,1036, 76,1032, 74,1027, 73,1023, 71,1019, 70,1014, 69,1010, 67,1005,
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66,1001, 65, 997, 64, 992, 62, 988, 61, 983, 60, 978, 59, 974, 58, 969,
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56, 965, 55, 960, 54, 955, 53, 951, 52, 946, 51, 941, 50, 937, 49, 932,
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48, 927, 47, 923, 46, 918, 45, 913, 44, 908, 43, 904, 42, 899, 41, 894,
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40, 889, 39, 884, 38, 880, 37, 875, 36, 870, 36, 865, 35, 860, 34, 855,
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33, 851, 32, 846, 32, 841, 31, 836, 30, 831, 29, 826, 29, 821, 28, 816,
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27, 811, 27, 806, 26, 802, 25, 797, 24, 792, 24, 787, 23, 782, 23, 777,
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22, 772, 21, 767, 21, 762, 20, 757, 20, 752, 19, 747, 19, 742, 18, 737,
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17, 732, 17, 728, 16, 723, 16, 718, 15, 713, 15, 708, 15, 703, 14, 698,
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14, 693, 13, 688, 13, 683, 12, 678, 12, 674, 11, 669, 11, 664, 11, 659,
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10, 654, 10, 649, 10, 644, 9, 640, 9, 635, 9, 630, 8, 625, 8, 620,
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8, 615, 7, 611, 7, 606, 7, 601, 6, 596, 6, 592, 6, 587, 6, 582,
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5, 577, 5, 573, 5, 568, 5, 563, 4, 559, 4, 554, 4, 550, 4, 545,
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4, 540, 3, 536, 3, 531, 3, 527, 3, 522, 3, 517, 2, 513, 2, 508,
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2, 504, 2, 499, 2, 495, 2, 491, 2, 486, 1, 482, 1, 477, 1, 473,
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1, 469, 1, 464, 1, 460, 1, 456, 1, 451, 1, 447, 1, 443, 1, 439,
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0, 434, 0, 430, 0, 426, 0, 422, 0, 418, 0, 414, 0, 410, 0, 405,
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0, 401, 0, 397, 0, 393, 0, 389, 0, 385, 0, 381, 0, 378, 0, 374,
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};
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//// Counters
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#define RATE( rate, div )\
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(rate >= div ? rate / div * 8 - 1 : rate - 1)
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static unsigned const counter_mask [32] =
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{
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RATE( 2,2), RATE(2048,4), RATE(1536,3),
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RATE(1280,5), RATE(1024,4), RATE( 768,3),
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RATE( 640,5), RATE( 512,4), RATE( 384,3),
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RATE( 320,5), RATE( 256,4), RATE( 192,3),
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RATE( 160,5), RATE( 128,4), RATE( 96,3),
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RATE( 80,5), RATE( 64,4), RATE( 48,3),
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RATE( 40,5), RATE( 32,4), RATE( 24,3),
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RATE( 20,5), RATE( 16,4), RATE( 12,3),
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RATE( 10,5), RATE( 8,4), RATE( 6,3),
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RATE( 5,5), RATE( 4,4), RATE( 3,3),
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RATE( 2,4),
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RATE( 1,4)
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};
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#undef RATE
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inline void Spc_Dsp::init_counter()
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{
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// counters start out with this synchronization
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m.counters [0] = 1;
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m.counters [1] = 0;
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m.counters [2] = -0x20u;
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m.counters [3] = 0x0B;
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int n = 2;
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for ( int i = 1; i < 32; i++ )
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{
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m.counter_select [i] = &m.counters [n];
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if ( !--n )
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n = 3;
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}
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m.counter_select [ 0] = &m.counters [0];
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m.counter_select [30] = &m.counters [2];
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}
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inline void Spc_Dsp::run_counter( int i )
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{
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int n = m.counters [i];
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if ( !(n-- & 7) )
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n -= 6 - i;
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m.counters [i] = n;
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}
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#define READ_COUNTER( rate )\
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(*m.counter_select [rate] & counter_mask [rate])
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//// Emulation
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void Spc_Dsp::run( int clock_count )
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{
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int new_phase = m.phase + clock_count;
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int count = new_phase >> 5;
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m.phase = new_phase & 31;
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if ( !count )
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return;
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uint8_t* const ram = m.ram;
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#ifdef SPC_ISOLATED_ECHO_BUFFER
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uint8_t* const echo_ram = m.echo_ram;
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#endif
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uint8_t const* const dir = &ram [REG(dir) * 0x100];
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int const slow_gaussian = (REG(pmon) >> 1) | REG(non);
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int const noise_rate = REG(flg) & 0x1F;
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// Global volume
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int mvoll = (int8_t) REG(mvoll);
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int mvolr = (int8_t) REG(mvolr);
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if ( mvoll * mvolr < m.surround_threshold )
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mvoll = -mvoll; // eliminate surround
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do
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{
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// KON/KOFF reading
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if ( (m.every_other_sample ^= 1) != 0 )
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{
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m.new_kon &= ~m.kon;
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m.kon = m.new_kon;
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m.t_koff = REG(koff);
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}
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run_counter( 1 );
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run_counter( 2 );
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run_counter( 3 );
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// Noise
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if ( !READ_COUNTER( noise_rate ) )
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{
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int feedback = (m.noise << 13) ^ (m.noise << 14);
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m.noise = (feedback & 0x4000) ^ (m.noise >> 1);
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}
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// Voices
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int pmon_input = 0;
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int main_out_l = 0;
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int main_out_r = 0;
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int echo_out_l = 0;
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int echo_out_r = 0;
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voice_t* v = m.voices;
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uint8_t* v_regs = m.regs;
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int vbit = 1;
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do
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{
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#define SAMPLE_PTR(i) GET_LE16A( &dir [VREG(v_regs,srcn) * 4 + i * 2] )
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int brr_header = ram [v->brr_addr];
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int kon_delay = v->kon_delay;
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// Pitch
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int pitch = GET_LE16A( &VREG(v_regs,pitchl) ) & 0x3FFF;
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if ( REG(pmon) & vbit )
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pitch += ((pmon_input >> 5) * pitch) >> 10;
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// KON phases
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if ( --kon_delay >= 0 )
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{
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v->kon_delay = kon_delay;
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// Get ready to start BRR decoding on next sample
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if ( kon_delay == 4 )
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{
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v->brr_addr = SAMPLE_PTR( 0 );
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v->brr_offset = 1;
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v->buf_pos = v->buf;
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brr_header = 0; // header is ignored on this sample
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}
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// Envelope is never run during KON
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v->env = 0;
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v->hidden_env = 0;
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// Disable BRR decoding until last three samples
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v->interp_pos = (kon_delay & 3 ? 0x4000 : 0);
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// Pitch is never added during KON
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pitch = 0;
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}
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int env = v->env;
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// Gaussian interpolation
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{
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int output = 0;
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VREG(v_regs,envx) = (uint8_t) (env >> 4);
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if ( env )
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{
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// Make pointers into gaussian based on fractional position between samples
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int offset = (unsigned) v->interp_pos >> 3 & 0x1FE;
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short const* fwd = interleved_gauss + offset;
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short const* rev = interleved_gauss + 510 - offset; // mirror left half of gaussian
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int const* in = &v->buf_pos [(unsigned) v->interp_pos >> 12];
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if ( !(slow_gaussian & vbit) ) // 99%
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{
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// Faster approximation when exact sample value isn't necessary for pitch mod
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output = (fwd [0] * in [0] +
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fwd [1] * in [1] +
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rev [1] * in [2] +
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rev [0] * in [3]) >> 11;
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output = (output * env) >> 11;
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}
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else
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{
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output = (int16_t) (m.noise * 2);
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if ( !(REG(non) & vbit) )
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{
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output = (fwd [0] * in [0]) >> 11;
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output += (fwd [1] * in [1]) >> 11;
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output += (rev [1] * in [2]) >> 11;
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output = (int16_t) output;
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output += (rev [0] * in [3]) >> 11;
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CLAMP16( output );
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output &= ~1;
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}
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output = (output * env) >> 11 & ~1;
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}
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// Output
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int l = output * v->volume [0];
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int r = output * v->volume [1];
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main_out_l += l;
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main_out_r += r;
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if ( REG(eon) & vbit )
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{
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echo_out_l += l;
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echo_out_r += r;
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}
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}
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pmon_input = output;
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VREG(v_regs,outx) = (uint8_t) (output >> 8);
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}
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// Soft reset or end of sample
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if ( REG(flg) & 0x80 || (brr_header & 3) == 1 )
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{
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v->env_mode = env_release;
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env = 0;
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}
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if ( m.every_other_sample )
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{
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// KOFF
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if ( m.t_koff & vbit )
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v->env_mode = env_release;
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// KON
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if ( m.kon & vbit )
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{
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v->kon_delay = 5;
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v->env_mode = env_attack;
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REG(endx) &= ~vbit;
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}
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}
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// Envelope
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if ( !v->kon_delay )
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{
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if ( v->env_mode == env_release ) // 97%
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{
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env -= 0x8;
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v->env = env;
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if ( env <= 0 )
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{
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v->env = 0;
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goto skip_brr; // no BRR decoding for you!
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}
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}
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else // 3%
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{
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int rate;
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int const adsr0 = VREG(v_regs,adsr0);
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int env_data = VREG(v_regs,adsr1);
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if ( adsr0 >= 0x80 ) // 97% ADSR
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{
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if ( v->env_mode > env_decay ) // 89%
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{
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env--;
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env -= env >> 8;
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rate = env_data & 0x1F;
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// optimized handling
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v->hidden_env = env;
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if ( READ_COUNTER( rate ) )
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goto exit_env;
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v->env = env;
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goto exit_env;
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}
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else if ( v->env_mode == env_decay )
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{
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env--;
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env -= env >> 8;
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rate = (adsr0 >> 3 & 0x0E) + 0x10;
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}
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else // env_attack
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{
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rate = (adsr0 & 0x0F) * 2 + 1;
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env += rate < 31 ? 0x20 : 0x400;
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}
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}
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else // GAIN
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{
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int mode;
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env_data = VREG(v_regs,gain);
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mode = env_data >> 5;
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if ( mode < 4 ) // direct
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{
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env = env_data * 0x10;
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rate = 31;
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}
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else
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{
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rate = env_data & 0x1F;
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if ( mode == 4 ) // 4: linear decrease
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{
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env -= 0x20;
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}
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else if ( mode < 6 ) // 5: exponential decrease
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{
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env--;
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env -= env >> 8;
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}
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else // 6,7: linear increase
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{
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env += 0x20;
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if ( mode > 6 && (unsigned) v->hidden_env >= 0x600 )
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env += 0x8 - 0x20; // 7: two-slope linear increase
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}
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}
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}
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// Sustain level
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if ( (env >> 8) == (env_data >> 5) && v->env_mode == env_decay )
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v->env_mode = env_sustain;
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v->hidden_env = env;
|
|
|
|
// unsigned cast because linear decrease going negative also triggers this
|
|
if ( (unsigned) env > 0x7FF )
|
|
{
|
|
env = (env < 0 ? 0 : 0x7FF);
|
|
if ( v->env_mode == env_attack )
|
|
v->env_mode = env_decay;
|
|
}
|
|
|
|
if ( !READ_COUNTER( rate ) )
|
|
v->env = env; // nothing else is controlled by the counter
|
|
}
|
|
}
|
|
exit_env:
|
|
|
|
{
|
|
// Apply pitch
|
|
int old_pos = v->interp_pos;
|
|
int interp_pos = (old_pos & 0x3FFF) + pitch;
|
|
if ( interp_pos > 0x7FFF )
|
|
interp_pos = 0x7FFF;
|
|
v->interp_pos = interp_pos;
|
|
|
|
// BRR decode if necessary
|
|
if ( old_pos >= 0x4000 )
|
|
{
|
|
// Arrange the four input nybbles in 0xABCD order for easy decoding
|
|
int nybbles = ram [(v->brr_addr + v->brr_offset) & 0xFFFF] * 0x100 +
|
|
ram [(v->brr_addr + v->brr_offset + 1) & 0xFFFF];
|
|
|
|
// Advance read position
|
|
int const brr_block_size = 9;
|
|
int brr_offset = v->brr_offset;
|
|
if ( (brr_offset += 2) >= brr_block_size )
|
|
{
|
|
// Next BRR block
|
|
int brr_addr = (v->brr_addr + brr_block_size) & 0xFFFF;
|
|
assert( brr_offset == brr_block_size );
|
|
if ( brr_header & 1 )
|
|
{
|
|
brr_addr = SAMPLE_PTR( 1 );
|
|
if ( !v->kon_delay )
|
|
REG(endx) |= vbit;
|
|
}
|
|
v->brr_addr = brr_addr;
|
|
brr_offset = 1;
|
|
}
|
|
v->brr_offset = brr_offset;
|
|
|
|
// Decode
|
|
|
|
// 0: >>1 1: <<0 2: <<1 ... 12: <<11 13-15: >>4 <<11
|
|
static unsigned char const shifts [16 * 2] = {
|
|
13,12,12,12,12,12,12,12,12,12,12, 12, 12, 16, 16, 16,
|
|
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11
|
|
};
|
|
int const scale = brr_header >> 4;
|
|
int const right_shift = shifts [scale];
|
|
int const left_shift = shifts [scale + 16];
|
|
|
|
// Write to next four samples in circular buffer
|
|
int* pos = v->buf_pos;
|
|
int* end;
|
|
|
|
// Decode four samples
|
|
for ( end = pos + 4; pos < end; pos++, nybbles <<= 4 )
|
|
{
|
|
// Extract upper nybble and scale appropriately. Every cast is
|
|
// necessary to maintain correctness and avoid undef behavior
|
|
int s = int16_t(uint16_t((int16_t) nybbles >> right_shift) << left_shift);
|
|
|
|
// Apply IIR filter (8 is the most commonly used)
|
|
int const filter = brr_header & 0x0C;
|
|
int const p1 = pos [brr_buf_size - 1];
|
|
int const p2 = pos [brr_buf_size - 2] >> 1;
|
|
if ( filter >= 8 )
|
|
{
|
|
s += p1;
|
|
s -= p2;
|
|
if ( filter == 8 ) // s += p1 * 0.953125 - p2 * 0.46875
|
|
{
|
|
s += p2 >> 4;
|
|
s += (p1 * -3) >> 6;
|
|
}
|
|
else // s += p1 * 0.8984375 - p2 * 0.40625
|
|
{
|
|
s += (p1 * -13) >> 7;
|
|
s += (p2 * 3) >> 4;
|
|
}
|
|
}
|
|
else if ( filter ) // s += p1 * 0.46875
|
|
{
|
|
s += p1 >> 1;
|
|
s += (-p1) >> 5;
|
|
}
|
|
|
|
// Adjust and write sample
|
|
CLAMP16( s );
|
|
s = (int16_t) (s * 2);
|
|
pos [brr_buf_size] = pos [0] = s; // second copy simplifies wrap-around
|
|
}
|
|
|
|
if ( pos >= &v->buf [brr_buf_size] )
|
|
pos = v->buf;
|
|
v->buf_pos = pos;
|
|
}
|
|
}
|
|
skip_brr:
|
|
// Next voice
|
|
vbit <<= 1;
|
|
v_regs += 0x10;
|
|
v++;
|
|
}
|
|
while ( vbit < 0x100 );
|
|
|
|
// Echo position
|
|
int echo_offset = m.echo_offset;
|
|
#ifdef SPC_ISOLATED_ECHO_BUFFER
|
|
// And here, we win no awards for accuracy, but gain playback of dodgy Super Mario World mod SPCs
|
|
uint8_t* const echo_ptr = &echo_ram [(REG(esa) * 0x100 + echo_offset) & 0xFFFF];
|
|
#else
|
|
uint8_t* const echo_ptr = &ram [(REG(esa) * 0x100 + echo_offset) & 0xFFFF];
|
|
#endif
|
|
if ( !echo_offset )
|
|
m.echo_length = (REG(edl) & 0x0F) * 0x800;
|
|
echo_offset += 4;
|
|
if ( echo_offset >= m.echo_length )
|
|
echo_offset = 0;
|
|
m.echo_offset = echo_offset;
|
|
|
|
// FIR
|
|
int echo_in_l = GET_LE16SA( echo_ptr + 0 );
|
|
int echo_in_r = GET_LE16SA( echo_ptr + 2 );
|
|
|
|
int (*echo_hist_pos) [2] = m.echo_hist_pos;
|
|
if ( ++echo_hist_pos >= &m.echo_hist [echo_hist_size] )
|
|
echo_hist_pos = m.echo_hist;
|
|
m.echo_hist_pos = echo_hist_pos;
|
|
|
|
echo_hist_pos [0] [0] = echo_hist_pos [8] [0] = echo_in_l;
|
|
echo_hist_pos [0] [1] = echo_hist_pos [8] [1] = echo_in_r;
|
|
|
|
#define CALC_FIR_( i, in ) ((in) * (int8_t) REG(fir + i * 0x10))
|
|
echo_in_l = CALC_FIR_( 7, echo_in_l );
|
|
echo_in_r = CALC_FIR_( 7, echo_in_r );
|
|
|
|
#define CALC_FIR( i, ch ) CALC_FIR_( i, echo_hist_pos [i + 1] [ch] )
|
|
#define DO_FIR( i )\
|
|
echo_in_l += CALC_FIR( i, 0 );\
|
|
echo_in_r += CALC_FIR( i, 1 );
|
|
DO_FIR( 0 );
|
|
DO_FIR( 1 );
|
|
DO_FIR( 2 );
|
|
#if defined (__MWERKS__) && __MWERKS__ < 0x3200
|
|
__eieio(); // keeps compiler from stupidly "caching" things in memory
|
|
#endif
|
|
DO_FIR( 3 );
|
|
DO_FIR( 4 );
|
|
DO_FIR( 5 );
|
|
DO_FIR( 6 );
|
|
|
|
// Echo out
|
|
if ( !(REG(flg) & 0x20) )
|
|
{
|
|
int l = (echo_out_l >> 7) + ((echo_in_l * (int8_t) REG(efb)) >> 14);
|
|
int r = (echo_out_r >> 7) + ((echo_in_r * (int8_t) REG(efb)) >> 14);
|
|
|
|
// just to help pass more validation tests
|
|
#if SPC_MORE_ACCURACY
|
|
l &= ~1;
|
|
r &= ~1;
|
|
#endif
|
|
|
|
CLAMP16( l );
|
|
CLAMP16( r );
|
|
|
|
SET_LE16A( echo_ptr + 0, l );
|
|
SET_LE16A( echo_ptr + 2, r );
|
|
}
|
|
|
|
// Sound out
|
|
int l = (main_out_l * mvoll + echo_in_l * (int8_t) REG(evoll)) >> 14;
|
|
int r = (main_out_r * mvolr + echo_in_r * (int8_t) REG(evolr)) >> 14;
|
|
|
|
CLAMP16( l );
|
|
CLAMP16( r );
|
|
|
|
if ( (REG(flg) & 0x40) )
|
|
{
|
|
l = 0;
|
|
r = 0;
|
|
}
|
|
|
|
sample_t* out = m.out;
|
|
WRITE_SAMPLES( l, r, out );
|
|
m.out = out;
|
|
}
|
|
while ( --count );
|
|
}
|
|
|
|
|
|
//// Setup
|
|
|
|
void Spc_Dsp::mute_voices( int mask )
|
|
{
|
|
m.mute_mask = mask;
|
|
for ( int i = 0; i < voice_count; i++ )
|
|
{
|
|
m.voices [i].enabled = (mask >> i & 1) - 1;
|
|
update_voice_vol( i * 0x10 );
|
|
}
|
|
}
|
|
|
|
void Spc_Dsp::init( void* ram_64k )
|
|
{
|
|
m.ram = (uint8_t*) ram_64k;
|
|
mute_voices( 0 );
|
|
disable_surround( false );
|
|
set_output( 0, 0 );
|
|
reset();
|
|
|
|
#ifndef NDEBUG
|
|
// be sure this sign-extends
|
|
assert( (int16_t) 0x8000 == -0x8000 );
|
|
|
|
// be sure right shift preserves sign
|
|
assert( (-1 >> 1) == -1 );
|
|
|
|
// check clamp macro
|
|
int i;
|
|
i = +0x8000; CLAMP16( i ); assert( i == +0x7FFF );
|
|
i = -0x8001; CLAMP16( i ); assert( i == -0x8000 );
|
|
|
|
blargg_verify_byte_order();
|
|
#endif
|
|
}
|
|
|
|
void Spc_Dsp::soft_reset_common()
|
|
{
|
|
require( m.ram ); // init() must have been called already
|
|
|
|
m.noise = 0x4000;
|
|
m.echo_hist_pos = m.echo_hist;
|
|
m.every_other_sample = 1;
|
|
m.echo_offset = 0;
|
|
m.phase = 0;
|
|
|
|
init_counter();
|
|
}
|
|
|
|
void Spc_Dsp::soft_reset()
|
|
{
|
|
REG(flg) = 0xE0;
|
|
soft_reset_common();
|
|
}
|
|
|
|
void Spc_Dsp::load( uint8_t const regs [register_count] )
|
|
{
|
|
memcpy( m.regs, regs, sizeof m.regs );
|
|
memset( &m.regs [register_count], 0, offsetof (state_t,ram) - register_count );
|
|
|
|
// Internal state
|
|
int i;
|
|
for ( i = voice_count; --i >= 0; )
|
|
{
|
|
voice_t& v = m.voices [i];
|
|
v.brr_offset = 1;
|
|
v.buf_pos = v.buf;
|
|
}
|
|
m.new_kon = REG(kon);
|
|
|
|
mute_voices( m.mute_mask );
|
|
soft_reset_common();
|
|
}
|
|
|
|
void Spc_Dsp::reset() { load( initial_regs ); }
|