cog/Frameworks/vgmstream/vgmstream/src/base/seek.c

246 lines
10 KiB
C

#include "../vgmstream.h"
#include "../layout/layout.h"
#include "render.h"
#include "decode.h"
#include "mixing.h"
#include "plugins.h"
static void seek_force_loop(VGMSTREAM* vgmstream, int loop_count) {
/* only called after hit loop */
if (!vgmstream->hit_loop)
return;
/* pretend decoder reached loop end so state is set to loop start */
vgmstream->loop_count = loop_count - 1; /* seeking to first loop must become ++ > 0 */
vgmstream->current_sample = vgmstream->loop_end_sample;
decode_do_loop(vgmstream);
}
static void seek_force_decode(VGMSTREAM* vgmstream, int samples) {
sample_t* tmpbuf = vgmstream->tmpbuf;
size_t tmpbuf_size = vgmstream->tmpbuf_size;
int32_t buf_samples = tmpbuf_size / vgmstream->channels; /* base channels, no need to apply mixing */
while (samples) {
int to_do = samples;
if (to_do > buf_samples)
to_do = buf_samples;
render_layout(tmpbuf, to_do, vgmstream);
/* no mixing */
samples -= to_do;
}
}
void seek_vgmstream(VGMSTREAM* vgmstream, int32_t seek_sample) {
play_state_t* ps = &vgmstream->pstate;
int play_forever = vgmstream->config.play_forever;
int32_t decode_samples = 0;
int loop_count = -1;
int is_looped = vgmstream->loop_flag || vgmstream->loop_target > 0; /* loop target disabled loop flag during decode */
/* cleanup */
if (seek_sample < 0)
seek_sample = 0;
/* play forever can seek past max */
if (vgmstream->config_enabled && seek_sample > ps->play_duration && !play_forever)
seek_sample = ps->play_duration;
#if 0 //todo move below, needs to clamp in decode part
/* optimize as layouts can seek faster internally */
if (vgmstream->layout_type == layout_segmented) {
seek_layout_segmented(vgmstream, seek_sample);
if (vgmstream->config_enabled) {
vgmstream->pstate.play_position = seek_sample;
}
return;
}
else if (vgmstream->layout_type == layout_layered) {
seek_layout_layered(vgmstream, seek_sample);
if (vgmstream->config_enabled) {
vgmstream->pstate.play_position = seek_sample;
}
return;
}
#endif
/* will decode and loop until seek sample, but slower */
//todo apply same loop logic as below, or pretend we have play_forever + settings?
if (!vgmstream->config_enabled) {
//;VGM_LOG("SEEK: simple seek=%i, cur=%i\n", seek_sample, vgmstream->current_sample);
if (seek_sample < vgmstream->current_sample) {
decode_samples = seek_sample;
reset_vgmstream(vgmstream);
}
else {
decode_samples = seek_sample - vgmstream->current_sample;
}
seek_force_decode(vgmstream, decode_samples);
return;
}
//todo could improve performance bit if hit_loop wasn't lost when calling reset
//todo wrong seek with ignore fade, also for layered layers (pass count to force loop + layers)
/* seeking to requested sample normally means decoding and discarding up to that point (from
* the beginning, or current position), but can be optimized a bit to decode less with some tricks:
* - seek may fall in part of the song that isn't actually decoding (due to config, like padding)
* - if file loops there is no need to decode N full loops, seek can be set relative to loop region
* - can decode to seek sample from current position or loop start depending on lowest
*
* some of the cases below could be simplified but the logic to get this going is kinda mind-bending
*
* (ex. with file = 100, pad=5s, trim=3s, loop=20s..90s)
* | pad-begin | body-begin | body-loop0 | body-loop1 | body-loop2 | fade | pad-end + beyond)
* 0 5s (-3s) 25s 95s 165s 235s 245s Ns
*/
//;VGM_LOG("SEEK: seek sample=%i, is_looped=%i\n", seek_sample, is_looped);
/* start/pad-begin: consume pad samples */
if (seek_sample < ps->pad_begin_duration) {
/* seek=3: pad=5-3=2 */
decode_samples = 0;
reset_vgmstream(vgmstream);
ps->pad_begin_left = ps->pad_begin_duration - seek_sample;
//;VGM_LOG("SEEK: pad start / dec=%i\n", decode_samples);
}
/* body: find position relative to decoder's current sample */
else if (play_forever || seek_sample < ps->pad_begin_duration + ps->body_duration + ps->fade_duration) {
/* seek=10 would be seekr=10-5+3=8 inside decoder */
int32_t seek_relative = seek_sample - ps->pad_begin_duration + ps->trim_begin_duration;
//;VGM_LOG("SEEK: body / seekr=%i, curr=%i\n", seek_relative, vgmstream->current_sample);
/* seek can be in some part of the body, depending on looped/decoder's current/etc */
if (!is_looped && seek_relative < vgmstream->current_sample) {
/* seekr=50s, curr=95 > restart + decode=50s */
decode_samples = seek_relative;
reset_vgmstream(vgmstream);
//;VGM_LOG("SEEK: non-loop reset / dec=%i\n", decode_samples);
}
else if (!is_looped && seek_relative < vgmstream->num_samples) {
/* seekr=95s, curr=50 > decode=95-50=45s */
decode_samples = seek_relative - vgmstream->current_sample;
//;VGM_LOG("SEEK: non-loop forward / dec=%i\n", decode_samples);
}
else if (!is_looped) {
/* seekr=120s (outside decode, can happen when body is set manually) */
decode_samples = 0;
vgmstream->current_sample = vgmstream->num_samples + 1;
//;VGM_LOG("SEEK: non-loop silence / dec=%i\n", decode_samples);
}
else if (seek_relative < vgmstream->loop_start_sample) {
/* seekr=6s > 6-5+3 > seek=4s inside decoder < 20s: decode 4s from start, or 1s if current was at 3s */
if (seek_relative < vgmstream->current_sample) {
/* seekr=9s, current=10s > decode=9s from start */
decode_samples = seek_relative;
reset_vgmstream(vgmstream);
//;VGM_LOG("SEEK: loop start reset / dec=%i\n", decode_samples);
}
else {
/* seekr=9s, current=8s > decode=1s from current */
decode_samples = seek_relative - vgmstream->current_sample;
//;VGM_LOG("SEEK: loop start forward / dec=%i\n", decode_samples);
}
}
else {
/* seek can be clamped between loop parts (relative to decoder's current_sample) to minimize decoding */
int32_t loop_body, loop_seek, loop_curr;
/* current must have reached loop start at some point */
if (!vgmstream->hit_loop) {
int32_t skip_samples;
if (vgmstream->current_sample >= vgmstream->loop_start_sample) {
VGM_LOG("SEEK: bad current sample %i vs %i\n", vgmstream->current_sample, vgmstream->loop_start_sample);
reset_vgmstream(vgmstream);
}
skip_samples = (vgmstream->loop_start_sample - vgmstream->current_sample);
//;VGM_LOG("SEEK: must loop / skip=%i, curr=%i\n", skip_samples, vgmstream->current_sample);
seek_force_decode(vgmstream, skip_samples);
}
/* current must be in loop area (shouldn't happen?) */
if (vgmstream->current_sample < vgmstream->loop_start_sample
|| vgmstream->current_sample < vgmstream->loop_end_sample) {
//;VGM_LOG("SEEK: current outside loop area / curr=%i, ls=%i, le=%i\n", vgmstream->current_sample, vgmstream->current_sample, vgmstream->loop_end_sample);
seek_force_loop(vgmstream, 0);
}
loop_body = (vgmstream->loop_end_sample - vgmstream->loop_start_sample);
loop_seek = seek_relative - vgmstream->loop_start_sample;
loop_count = loop_seek / loop_body;
loop_seek = loop_seek % loop_body;
loop_curr = vgmstream->current_sample - vgmstream->loop_start_sample;
/* when "ignore fade" is used and seek falls into non-fade part, this needs to seek right before it
so when calling seek_force_loop detection kicks in, and non-fade then decodes normally */
if (vgmstream->loop_target && vgmstream->loop_target == loop_count) {
loop_seek = loop_body;
}
//;VGM_LOG("SEEK: in loop / seekl=%i, loops=%i, cur=%i, dec=%i\n", loop_seek, loop_count, loop_curr, decode_samples);
if (loop_seek < loop_curr) {
decode_samples += loop_seek;
seek_force_loop(vgmstream, loop_count);
//;VGM_LOG("SEEK: loop reset / dec=%i, loop=%i\n", decode_samples, loop_count);
}
else {
decode_samples += (loop_seek - loop_curr);
//;VGM_LOG("SEEK: loop forward / dec=%i, loop=%i\n", decode_samples, loop_count);
}
/* adjust fade if seek ends in fade region */
if (!play_forever
&& seek_sample >= ps->pad_begin_duration + ps->body_duration
&& seek_sample < ps->pad_begin_duration + ps->body_duration + ps->fade_duration) {
ps->fade_left = ps->pad_begin_duration + ps->body_duration + ps->fade_duration - seek_sample;
//;VGM_LOG("SEEK: in fade / fade=%i, %i\n", ps->fade_left, ps->fade_duration);
}
}
/* done at the end in case of reset */
ps->pad_begin_left = 0;
ps->trim_begin_left = 0;
}
/* pad end and beyond: ignored */
else {
decode_samples = 0;
ps->pad_begin_left = 0;
ps->trim_begin_left = 0;
if (!is_looped)
vgmstream->current_sample = vgmstream->num_samples + 1;
//;VGM_LOG("SEEK: end silence / dec=%i\n", decode_samples);
/* looping decoder state isn't changed (seek backwards could use current sample) */
}
seek_force_decode(vgmstream, decode_samples);
vgmstream->pstate.play_position = seek_sample;
}