cog/Audio/Chain
Christopher Snowhill 0b8a850086 [Chunk List Converter] Fix repeated initialization
Oops, this compare blunder resulted in DSD decimation breaking every
1024 samples or so, owing to block sizes, and caused ticking sounds as a
result. It would also cause HDCD decoding to break completely.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:05:40 -07:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
BufferChain.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
BufferChain.m Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
ChunkList.h Significantly reduce stack memory usage 2022-07-14 17:28:24 -07:00
ChunkList.m [Chunk List Converter] Fix repeated initialization 2022-07-19 23:05:40 -07:00
ConverterNode.h [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
ConverterNode.m [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:08:56 -07:00
InputNode.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
InputNode.m [Audio API] Repair the damage to the input chain 2022-07-10 16:24:21 -07:00
Node.h [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
Node.m Significantly reduce stack memory usage 2022-07-14 17:28:24 -07:00
OutputNode.h [Audio Output] Play last track and stop correctly 2022-06-25 06:43:16 -07:00
OutputNode.m [Audio Output] Greatly improve sample rate changes 2022-07-15 06:18:08 -07:00