611 lines
19 KiB
Objective-C
611 lines
19 KiB
Objective-C
///**********************************************************************************************************************************
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/// GCWindowMenu.m
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/// GCDrawKitUI
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///
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/// Created by graham on 27/03/07.
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/// Released under the Creative Commons license 2006 Apptree.net.
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///
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///
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/// This work is licensed under the Creative Commons Attribution-ShareAlike 2.5 License.
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/// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/2.5/ or send a letter to
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/// Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.
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///
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///**********************************************************************************************************************************
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#import "GCWindowMenu.h"
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#import "GCOneShotEffectTimer.h"
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@interface GCWindowMenu (Private)
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+ (void) popUpWindowMenu:(GCWindowMenu*) menu withEvent:(NSEvent*) event;
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+ (void) popUpWindowMenu:(GCWindowMenu*) menu atPoint:(NSPoint) loc withEvent:(NSEvent*) event;
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- (void) trackWithEvent:(NSEvent*) event;
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- (NSEvent*) transmogrify:(NSEvent*) event;
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@end
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#define kGCDefaultWindowMenuSize (NSMakeRect(0, 0, 100, 28 ))
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#define kGCMenuContentInset 2
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@implementation GCWindowMenu
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///*********************************************************************************************************************
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///
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/// method: popUpWindowMenu:withEvent:forView:
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/// scope: private class method
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/// overrides:
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/// description: pops up a custom popup menu, tracks it, then hides it again with a fadeout
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///
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/// parameters: <menu> the custom popup window to display
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/// <event> the event to start the display with (usually from a mouse down)
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/// result: none
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///
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/// notes: the menu is positioned with its top, left point just to the left of, and slightly below, the
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/// point given in the event
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///
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///********************************************************************************************************************
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+ (void) popUpWindowMenu:(GCWindowMenu*) menu withEvent:(NSEvent*) event
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{
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NSPoint loc = [event locationInWindow];
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loc.x -= 10;
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loc.y -= 5;
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[self popUpWindowMenu:menu atPoint:loc withEvent:event];
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}
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///*********************************************************************************************************************
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///
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/// method: popUpWindowMenu:atPoint:withEvent:forView:
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/// scope: private class method
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/// overrides:
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/// description: pops up a custom popup menu, tracks it, then hides it again with a fadeout
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///
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/// parameters: <menu> the custom popup window to display
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/// <loc> the location within the window at which to display the menu (top, left of menu)
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/// <event> the event to start the display with (usually from a mouse down)
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/// result: none
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///
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/// notes:
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///
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///********************************************************************************************************************
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+ (void) popUpWindowMenu:(GCWindowMenu*) menu atPoint:(NSPoint) loc withEvent:(NSEvent*) event
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{
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if ( menu == nil )
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menu = [GCWindowMenu windowMenu];
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[menu retain];
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loc = [[event window] convertBaseToScreen:loc];
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[menu setFrameTopLeftPoint:loc];
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[[event window] addChildWindow:menu ordered:NSWindowAbove];
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// show the "menu"
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[menu orderFront:self];
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// track the menu (keeps control in its own event loop):
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[menu trackWithEvent:event];
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// all done, tear down - remove with a fade effect
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[GCOneShotEffectTimer oneShotWithTime:0.15 forDelegate:menu];
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[menu release];
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}
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///*********************************************************************************************************************
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///
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/// method: windowMenu
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/// scope: public class method
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/// overrides:
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/// description: makes a window menu that can be popped up using the above methods.
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///
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/// parameters: none
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/// result: a new poppable window menu
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///
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/// notes: this method just makes an empy window with the default size. It's up to you to add some useful
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/// content before displaying it
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///
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///********************************************************************************************************************
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+ (GCWindowMenu*) windowMenu
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{
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GCWindowMenu* fi = [[GCWindowMenu alloc] initWithContentRect:NSZeroRect
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styleMask:NSBorderlessWindowMask
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backing:NSBackingStoreBuffered
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defer:YES];
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// note - because windows are all sent a -close message at quit time, set it
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// not to be released at that time, otherwise the release from the autorelease pool
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// will cause a crash due to the stale reference
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[fi setReleasedWhenClosed:NO]; // **** important!! ****
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return [fi autorelease];
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}
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///*********************************************************************************************************************
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///
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/// method: windowMenuWithContentView:
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/// scope: public class method
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/// overrides:
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/// description: makes a window menu that can be popped up using the above methods.
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///
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/// parameters: <view> the view to display within the menu
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/// result: a new poppable window menu containing the given view
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///
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/// notes: the window is sized to fit the frame of the view you pass.
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///
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///********************************************************************************************************************
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+ (GCWindowMenu*) windowMenuWithContentView:(NSView*) view
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{
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GCWindowMenu* menu = [self windowMenu];
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[menu setMainView:view sizeToFit:YES];
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return menu;
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}
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///*********************************************************************************************************************
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///
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/// method: popUpAtPoint:withEvent:forView:
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/// scope: public instance method
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/// overrides:
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/// description: pops up a custom popup menu, tracks it, then hides it again with a fadeout
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///
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/// parameters: <p> the location within the window at which to display the menu (top, left of menu)
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/// <event> the event to start the display with (usually from a mouse down in some view)
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/// result: none
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///
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/// notes:
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///
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///********************************************************************************************************************
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- (void) popUpAtPoint:(NSPoint) p withEvent:(NSEvent*) event
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{
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[[self class] popUpWindowMenu:self atPoint:p withEvent:event];
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}
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///*********************************************************************************************************************
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///
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/// method: popUpWithEvent:forView:
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/// scope: public instance method
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/// overrides:
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/// description: pops up a custom popup menu, tracks it, then hides it again with a fadeout
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///
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/// parameters: <event> the event to start the display with (usually from a mouse down in some view)
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/// result: none
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///
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/// notes:
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///
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///********************************************************************************************************************
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- (void) popUpWithEvent:(NSEvent*) event
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{
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[[self class] popUpWindowMenu:self withEvent:event];
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}
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///*********************************************************************************************************************
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///
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/// method: initWithContentRect:styleMask:backing:defer:
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/// scope: public instance method
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/// overrides: NSWindow
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/// description: designated initializer.
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///
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/// parameters: <> see NSWindow
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/// result: the window
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///
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/// notes:
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///
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///********************************************************************************************************************
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- (id) initWithContentRect:(NSRect) contentRect
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styleMask:(unsigned int) styleMask
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backing:(NSBackingStoreType) bufferingType
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defer:(BOOL) deferCreation
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{
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if ((self = [super initWithContentRect:contentRect
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styleMask:styleMask
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backing:bufferingType
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defer:deferCreation]) != nil )
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{
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[self setLevel:NSPopUpMenuWindowLevel];
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[self setHasShadow:YES];
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[self setAlphaValue:0.95];
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[self setReleasedWhenClosed:YES];
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[self setFrame:kGCDefaultWindowMenuSize display:NO];
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_mainView = nil;
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_passFirstClick = YES;
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_oneShotTracking = YES;
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}
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return self;
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}
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///*********************************************************************************************************************
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///
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/// method: trackWithEvent:
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/// scope: public instance method
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/// overrides:
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/// description: track the mouse in the menu
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///
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/// parameters: <event> the initial starting event (will usually be a mouse down)
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/// result: none
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///
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/// notes: tracking calls the main view's usual mouseDown/dragged/up methods, and tries to do so as compatibly
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/// as possible with the usual view behaviours.
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///
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///********************************************************************************************************************
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- (void) trackWithEvent:(NSEvent*) event
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{
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// tracks the "menu" by keeping control until a mouse up (or down, if menu 'clicked' into being)
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NSLog(@"starting tracking; initial event = %@", event);
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//[NSEvent startPeriodicEventsAfterDelay:1.0 withPeriod:0.1];
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NSTimeInterval startTime = [event timestamp];
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[self setAcceptsMouseMovedEvents:YES];
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if ( _passFirstClick )
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{
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[[self mainView] mouseDown:[self transmogrify:event]];
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// the view may have trapped the mouse down and implemented its own tracking.
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// Standard NSControls do that for example. In that case we don't want to track
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// ourselves, so need to detect that and abort.
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if ([[self currentEvent] timestamp] - startTime > 0.25 )
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return;
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}
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NSEvent* theEvent;
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BOOL keepOn = YES;
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unsigned int mask;
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BOOL invertedTracking = NO;
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mask = NSLeftMouseUpMask | NSLeftMouseDraggedMask |
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NSRightMouseUpMask | NSRightMouseDraggedMask |
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NSAppKitDefinedMask | NSFlagsChangedMask |
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NSScrollWheelMask;
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while (keepOn)
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{
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theEvent = [self transmogrify:[self nextEventMatchingMask:mask]];
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switch ([theEvent type])
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{
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case NSMouseMovedMask:
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[[self mainView] mouseMoved:theEvent];
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break;
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case NSRightMouseDragged:
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case NSLeftMouseDragged:
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[[self mainView] mouseDragged:theEvent];
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break;
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case NSRightMouseUp:
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case NSLeftMouseUp:
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// if this is within a very short time of the mousedown, leave the menu up but track it
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// using mouse moved and mouse down to end.
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if ([theEvent timestamp] - startTime < 0.25 || !_passFirstClick )
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{
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invertedTracking = YES;
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mask |= ( NSLeftMouseDownMask | NSRightMouseDownMask | NSMouseMovedMask );
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}
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else
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{
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[[self mainView] mouseUp:theEvent];
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keepOn = NO;
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}
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break;
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case NSRightMouseDown:
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case NSLeftMouseDown:
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if ( ! NSPointInRect([theEvent locationInWindow], [[self mainView] frame]))
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keepOn = NO;
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else
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{
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[[self mainView] mouseDown:theEvent];
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if ( _oneShotTracking )
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keepOn = NO;
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}
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break;
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case NSPeriodic:
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break;
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case NSFlagsChanged:
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[[self mainView] flagsChanged:theEvent];
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break;
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case NSAppKitDefined:
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if([theEvent subtype] == NSApplicationDeactivatedEventType )
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keepOn = NO;
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break;
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case NSScrollWheel:
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[[self mainView] scrollWheel:theEvent];
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break;
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default:
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/* Ignore any other kind of event. */
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break;
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}
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}
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[self discardEventsMatchingMask:NSAnyEventMask beforeEvent:theEvent];
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//[NSEvent stopPeriodicEvents];
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NSLog(@"tracking ended");
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}
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///*********************************************************************************************************************
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///
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/// method: transmogrify:
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/// scope: private instance method
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/// overrides:
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/// description: convert the event to the local window if necessary
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///
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/// parameters: <event> an event
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/// result: the same event, or a modified version
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///
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/// notes: ensures that events received while tracking are always targetted at the right window
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///
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///********************************************************************************************************************
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- (NSEvent*) transmogrify:(NSEvent*) event
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{
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if(([event window] != self) && [event isMouseEventType])
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{
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NSPoint glob = [[event window] convertBaseToScreen:[event locationInWindow]];
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return [NSEvent mouseEventWithType: [event type]
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location: [self convertScreenToBase:glob]
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modifierFlags: [event modifierFlags]
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timestamp: [event timestamp]
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windowNumber: [self windowNumber]
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context: [event context]
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eventNumber: [event eventNumber]
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clickCount: [event clickCount]
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pressure: [event pressure]];
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}
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else
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return event;
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}
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///*********************************************************************************************************************
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///
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/// method: canBecomeMainWindow
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/// scope: public instance method
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/// overrides: NSWindow
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/// description:
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///
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/// parameters: none
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/// result: return YES
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///
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/// notes:
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///
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///********************************************************************************************************************
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- (BOOL) canBecomeMainWindow
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{
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return NO;
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}
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///*********************************************************************************************************************
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///
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/// method: setMainView:sizeToFit:
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/// scope: public instance method
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/// overrides:
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/// description: sets the pop-up window's content to the given view, and optionally sizes the window to fit
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///
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/// parameters: <aView> any view already created to be displayed in the menu
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/// <stf> if YES, window is sized to the view's frame. If NO, the window size is not changed
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/// result: none
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///
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/// notes: main view is additionally retained so outlet from NIB may be directly passed in
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///
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///********************************************************************************************************************
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- (void) setMainView:(NSView*) aView sizeToFit:(BOOL) stf
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{
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[aView retain];
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[_mainView release];
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_mainView = aView;
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// add as a subview which retains it as well
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[[self contentView] addSubview:aView];
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// if stf, position the view at top, left corner of the window and
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// make the window the size of the view
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if ( stf )
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{
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NSRect fr = [self frameRectForContentRect:NSInsetRect( [aView frame], -kGCMenuContentInset, -kGCMenuContentInset )];
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fr.origin = NSZeroPoint;
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[aView setFrameOrigin:NSMakePoint( kGCMenuContentInset, kGCMenuContentInset )];
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[self setFrame:fr display:YES];
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}
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[_mainView setNeedsDisplay:YES];
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// if the view added is an NSControl, set first click to NO by default
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if ([aView isKindOfClass:[NSControl class]])
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[self setMainViewWantsFirstClick:NO];
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}
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///*********************************************************************************************************************
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///
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/// method: mainView
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/// scope: public instance method
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/// overrides:
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/// description: get the main view
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///
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/// parameters: none
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/// result: the main view
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///
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/// notes:
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///
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///********************************************************************************************************************
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- (NSView*) mainView
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{
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return _mainView;
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}
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///*********************************************************************************************************************
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///
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/// method: setMainViewWantsFirstClick:
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/// scope: public instance method
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/// overrides:
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/// description: sets whether the main view should receive a mouse down on entry to the tracking loop
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///
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/// parameters: <firstClick> YES to get the first click
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/// result: none
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///
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/// notes: normally should be YES (the default). However views such as NSControl derivatives that implement
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/// their own tracking should set NO. If NO, the popup can only be operated by clicking to open, then
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/// clicking and dragging within - the continuous click to open, drag through and release operation
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/// wont work because the control doesn't get a mouse down to start with.
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///
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///********************************************************************************************************************
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- (void) setMainViewWantsFirstClick:(BOOL) firstClick
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{
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_passFirstClick = firstClick;
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}
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///*********************************************************************************************************************
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///
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/// method: setShouldCloseWhenViewTrackingReturns:
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/// scope: public instance method
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/// overrides:
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/// description: sets whether popup should close or remain visible after main view completes its own tracking
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///
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/// parameters: <cmup> YES close on return from view tracking, NO to remain visble
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/// result: none
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///
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/// notes: this affects tracking with views that implement their own tracking, such as NSControl. If YES, you
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/// get one shot at the control - after operating it, it will be hidden. If NO, the control may be
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/// changed as often as you want but you must manually click outside the menu to close it.
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///
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///********************************************************************************************************************
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- (void) setShouldCloseWhenViewTrackingReturns:(BOOL) cmup
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{
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_oneShotTracking = cmup;
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}
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///*********************************************************************************************************************
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///
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/// method: oneShotHasReachedInverse:
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/// scope: public instance method
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/// overrides: NSObject (OneShotDelegate)
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/// description: callback from fade out effect
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///
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/// parameters: <relpos> goes from 1..0
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/// result: none
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///
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/// notes:
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///
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///********************************************************************************************************************
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- (void) oneShotHasReachedInverse:(float) relpos
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{
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[self setAlphaValue:relpos];
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}
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///*********************************************************************************************************************
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///
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/// method: oneShotComplete
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/// scope: public instance method
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/// overrides: NSObject (OneShotDelegate)
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/// description: callback from fade out effect
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///
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/// parameters: none
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/// result: none
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///
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/// notes: removes the window from screen - oneshot will then release it
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///
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///********************************************************************************************************************
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- (void) oneShotComplete
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{
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[[self parentWindow] removeChildWindow:self];
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[self orderOut:self];
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}
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@end
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@implementation NSEvent (GCAdditions)
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///*********************************************************************************************************************
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///
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/// method: isMouseEventType:
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/// scope: public instance method
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/// overrides:
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/// description: checks event to see if it's any mouse event
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///
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/// parameters: none
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/// result: YES if the event is a mouse event of any kind
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///
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/// notes:
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///
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///********************************************************************************************************************
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|
|
- (BOOL) isMouseEventType
|
|
{
|
|
// returns YES if type is any mouse type
|
|
|
|
NSEventType t = [self type];
|
|
|
|
return ( t == NSLeftMouseDown ||
|
|
t == NSLeftMouseUp ||
|
|
t == NSRightMouseDown ||
|
|
t == NSRightMouseUp ||
|
|
t == NSLeftMouseDragged ||
|
|
t == NSRightMouseDragged ||
|
|
t == NSOtherMouseDown ||
|
|
t == NSOtherMouseUp ||
|
|
t == NSOtherMouseDragged );
|
|
}
|
|
|
|
@end
|