cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/3e/3e6cadef7e7f40ecf8511d5f665...

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/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2012-2013 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2010 Antti Lankila
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef DISCONNECTEDBUSBANK_H
#define DISCONNECTEDBUSBANK_H
#include "Bank.h"
#include "sidcxx11.h"
namespace libsidplayfp
{
/**
* IO1/IO2
*
* memory mapped registers or machine code routines of optional external devices.
*
* I/O Area #1 located at $DE00-$DEFF
*
* I/O Area #2 located at $DF00-$DFFF
*/
class DisconnectedBusBank final : public Bank
{
/**
* No device is connected so this is a no-op.
*/
void poke(uint_least16_t, uint8_t) override {}
/**
* This should actually return last byte read from VIC
* but since the VIC emulation currently does not fetch
* any value from memory we return zero.
*/
uint8_t peek(uint_least16_t) override { return 0; }
};
}
#endif