cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/73/73f1e3d33c18cd55fa22c2f091c...

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/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2011-2014 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2007-2010 Antti Lankila
* Copyright 2000 Simon White
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SIDTUNE_H
#define SIDTUNE_H
#include <stdint.h>
#include <memory>
#include "sidplayfp/siddefs.h"
class SidTuneInfo;
class sidmemory;
namespace libsidplayfp
{
class SidTuneBase;
}
/**
* SidTune
*/
class SID_EXTERN SidTune
{
public:
static const int MD5_LENGTH = 32;
private:
/// Filename extensions to append for various file types.
static const char** fileNameExtensions;
private: // -------------------------------------------------------------
std::auto_ptr<libsidplayfp::SidTuneBase> tune;
const char* m_statusString;
bool m_status;
public: // ----------------------------------------------------------------
/**
* Load a sidtune from a file.
*
* To retrieve data from standard input pass in filename "-".
* If you want to override the default filename extensions use this
* contructor. Please note, that if the specified "fileName"
* does exist and the loader is able to determine its file format,
* this function does not try to append any file name extension.
* See "SidTune.cpp" for the default list of file name extensions.
* You can specify "fileName = 0", if you do not want to
* load a sidtune. You can later load one with open().
*
* @param fileName
* @param fileNameExt
* @param separatorIsSlash
*/
SidTune(const char* fileName, const char **fileNameExt = 0,
bool separatorIsSlash = false);
/**
* Load a single-file sidtune from a memory buffer.
* Currently supported: PSID format.
*
* @param oneFileFormatSidtune the buffer that contains song data
* @param sidtuneLength length of the buffer
*/
SidTune(const uint_least8_t* oneFileFormatSidtune, uint_least32_t sidtuneLength);
~SidTune();
/**
* The SidTune class does not copy the list of file name extensions,
* so make sure you keep it. If the provided pointer is 0, the
* default list will be activated. This is a static list which
* is used by all SidTune objects.
*
* @param fileNameExt
*/
void setFileNameExtensions(const char **fileNameExt);
/**
* Load a sidtune into an existing object from a file.
*
* @param fileName
* @param separatorIsSlash
*/
void load(const char* fileName, bool separatorIsSlash = false);
/**
* Load a sidtune into an existing object from a buffer.
*
* @param sourceBuffer the buffer that contains song data
* @param bufferLen length of the buffer
*/
void read(const uint_least8_t* sourceBuffer, uint_least32_t bufferLen);
/**
* Select sub-song.
*
* @param songNum the selected song (0 = default starting song)
* @return active song number, 0 if no tune is loaded.
*/
unsigned int selectSong(unsigned int songNum);
/**
* Retrieve current active sub-song specific information.
*
* @return a pointer to #SidTuneInfo, 0 if no tune is loaded. The pointer must not be deleted.
*/
const SidTuneInfo* getInfo() const;
/**
* Select sub-song and retrieve information.
*
* @param songNum the selected song (0 = default starting song)
* @return a pointer to #SidTuneInfo, 0 if no tune is loaded. The pointer must not be deleted.
*/
const SidTuneInfo* getInfo(unsigned int songNum);
/**
* Determine current state of object.
* Upon error condition use #statusString to get a descriptive
* text string.
*
* @return current state (true = okay, false = error)
*/
bool getStatus() const;
/**
* Error/status message of last operation.
*/
const char* statusString() const;
/**
* Copy sidtune into C64 memory (64 KB).
*/
bool placeSidTuneInC64mem(sidmemory* mem);
/**
* Calculates the MD5 hash of the tune.
* Not providing an md5 buffer will cause the internal one to be used.
* If provided, buffer must be MD5_LENGTH + 1
*
* @return a pointer to the buffer containing the md5 string, 0 if no tune is loaded.
*/
const char *createMD5(char *md5 = 0);
private: // prevent copying
SidTune(const SidTune&);
SidTune& operator=(SidTune&);
};
#endif /* SIDTUNE_H */