cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/6c/6c0396d79b20b630328690ef7b7...

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/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2011-2014 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2009-2014 VICE Project
* Copyright 2007-2010 Antti Lankila
* Copyright 2001 Simon White
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SPRITES_H
#define SPRITES_H
#include <stdint.h>
#include <cstring>
#define SPRITES 8
namespace libsidplayfp
{
/**
* Sprites handling.
*/
class Sprites
{
private:
const uint8_t &enable, &y_expansion;
uint8_t exp_flop;
uint8_t dma;
uint8_t mc_base[SPRITES];
uint8_t mc[SPRITES];
public:
Sprites(uint8_t regs[0x40]) :
enable(regs[0x15]),
y_expansion(regs[0x17]) {}
void reset()
{
exp_flop = 0xff;
dma = 0;
memset(mc_base, 0, sizeof(mc_base));
memset(mc, 0, sizeof(mc));
}
/**
* Update mc values in one pass
* after the dma has been processed
*/
void updateMc()
{
uint8_t mask = 1;
for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1)
{
if (dma & mask)
mc[i] = (mc[i] + 3) & 0x3f;
}
}
/**
* Update mc base value.
*/
void updateMcBase()
{
uint8_t mask = 1;
for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1)
{
if (exp_flop & mask)
{
mc_base[i] = mc[i];
if (mc_base[i] == 0x3f)
dma &= ~mask;
}
}
}
/**
* Calculate sprite expansion.
*/
void checkExp()
{
exp_flop ^= dma & y_expansion;
}
/**
* Check if sprite is displayed.
*/
void checkDisplay()
{
for (unsigned int i = 0; i < SPRITES; i++)
{
mc[i] = mc_base[i];
}
}
/**
* Calculate sprite DMA.
*/
void checkDma(unsigned int rasterY, uint8_t regs[0x40])
{
const uint8_t y = rasterY & 0xff;
uint8_t mask = 1;
for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1)
{
if ((enable & mask) && (y == regs[(i << 1) + 1]) && !(dma & mask))
{
dma |= mask;
mc_base[i] = 0;
exp_flop |= mask;
}
}
}
/**
* Calculate line crunch.
*
* @param data the data written to the register
* @param lineCycle current line cycle
*/
void lineCrunch(uint8_t data, unsigned int lineCycle)
{
uint8_t mask = 1;
for (unsigned int i = 0; i < SPRITES; i++, mask <<= 1)
{
if (!(data & mask) && !(exp_flop & mask))
{
// sprite crunch
if (lineCycle == 14)
{
const uint8_t mc_i = mc[i];
const uint8_t mcBase_i = mc_base[i];
mc[i] = (0x2a & (mcBase_i & mc_i)) | (0x15 & (mcBase_i | mc_i));
// mcbase will be set from mc on the following clock call
}
exp_flop |= mask;
}
}
}
/**
* Check if dma is active for selectod sprites.
*
* @param val sprites bitmask
*/
bool isDma(unsigned int val) const
{
return dma & val;
}
};
}
#endif