cog/Plugins/GME
Christopher Snowhill 8cf37cadf3 Unicode metadata: Change most logic to use guesser
Most file formats the player supports may or may not have UTF-8 safe
strings in their metadata. This should not be assumed to be UTF-8, and
when it is assumed, it results in nil NSString objects, which results in
inline initializers crashing due to uncaught exceptions.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-05-24 01:07:55 -07:00
..
English.lproj Updates for modern Xcode 2019-10-05 00:12:36 -07:00
GME.xcodeproj Reduce minimum OS to macOS 10.12 2021-09-18 01:08:49 -07:00
en.lproj Updated to latest Xcode 2019-07-02 16:37:17 -07:00
es.lproj Fix encoding of strings resources. 2018-07-22 01:58:57 -07:00
GME_Prefix.pch Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameContainer.m Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameDecoder.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameDecoder.m Implement framework for dynamic metadata updates 2022-02-08 21:21:53 -08:00
GameMetadataReader.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameMetadataReader.m Unicode metadata: Change most logic to use guesser 2022-05-24 01:07:55 -07:00
GamePropertiesReader.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GamePropertiesReader.m Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
Info.plist Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00