cog/Frameworks/vgmstream/vgmstream/src/meta/bik.c

159 lines
6.0 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
static int bink_get_info(STREAMFILE* sf, int target_subsong, int* p_total_subsongs, size_t* p_stream_size, int* p_channels, int* p_sample_rate, int* p_num_samples);
/* BINK 1/2 - RAD Game Tools movies (audio/video format) */
VGMSTREAM* init_vgmstream_bik(STREAMFILE* sf) {
VGMSTREAM * vgmstream = NULL;
int channels = 0, loop_flag = 0, sample_rate = 0, num_samples = 0;
int total_subsongs = 0, target_subsong = sf->stream_index;
size_t stream_size;
/* checks */
/* bink1/2 header, followed by version-char (audio is the same) */
if ((read_u32be(0x00,sf) & 0xffffff00) != get_id32be("BIK\0") &&
(read_u32be(0x00,sf) & 0xffffff00) != get_id32be("KB2\0"))
goto fail;
/* .bik/bik2/bk2: standard
* .xmv: Reflections games [Driver: Parallel Lines (Wii), Emergency Heroes (Wii)]
* .bik.ps3: Neversoft games [Guitar Hero: Warriors of Rock (PS3)]
* .bik.xen: Neversoft games [various Guitar Hero (PC/PS3/X360)]
* .vid: Etrange Libellules games [Alice in Wonderland (PC)]
* .bika: fake extension for demuxed audio */
if (!check_extensions(sf,"bik,bik2,bk2,ps3,xmv,xen,vid,bika"))
goto fail;
/* find target stream info and samples */
if (!bink_get_info(sf, target_subsong, &total_subsongs, &stream_size, &channels, &sample_rate, &num_samples))
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->layout_type = layout_none;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
vgmstream->meta_type = meta_BINK;
#ifdef VGM_USE_FFMPEG
{
/* target_subsong should be passed manually */
vgmstream->codec_data = init_ffmpeg_header_offset_subsong(sf, NULL,0, 0x0,0, target_subsong);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
}
#else
goto fail;
#endif
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/**
* Gets stream info, and number of samples in a BINK file by reading all frames' headers (as it's VBR),
* as they are not in the main header. The header for BINK1 and 2 is the same.
* (a ~3 min movie needs ~6000-7000 frames = fseeks, should be fast enough)
*/
static int bink_get_info(STREAMFILE* sf, int target_subsong, int* p_total_subsongs, size_t* p_stream_size, int* p_channels, int* p_sample_rate, int* p_num_samples) {
uint32_t* offsets = NULL;
uint32_t num_frames, num_samples_b = 0;
off_t cur_offset;
int i, j, sample_rate, channels;
int total_subsongs;
size_t stream_size = 0;
size_t filesize = get_streamfile_size(sf);
uint32_t signature = (read_32bitBE(0x00,sf) & 0xffffff00);
uint8_t revision = (read_32bitBE(0x00,sf) & 0xFF);
if (read_32bitLE(0x04,sf) + 0x08 != filesize)
goto fail;
num_frames = (uint32_t)read_32bitLE(0x08,sf);
if (num_frames == 0 || num_frames > 0x100000) goto fail; /* something must be off (avoids big allocs below) */
/* multichannel/multilanguage audio is usually N streams of stereo/mono, no way to know channel layout */
total_subsongs = read_32bitLE(0x28,sf);
if (total_subsongs < 1) {
vgm_logi("BIK: no audio in movie (ignore)\n");
goto fail;
}
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs > 255) goto fail;
/* find stream info and position in offset table */
cur_offset = 0x2c;
if ((signature == 0x42494B00 && (revision == 0x6b)) || /* k */
(signature == 0x4B423200 && (revision == 0x69 || revision == 0x6a || revision == 0x6b))) /* i,j,k */
cur_offset += 0x04; /* unknown v2 header field */
cur_offset += 0x04*total_subsongs; /* skip streams max packet bytes */
sample_rate = (uint16_t)read_16bitLE(cur_offset+0x04*(target_subsong-1)+0x00,sf);
channels = (uint16_t)read_16bitLE(cur_offset+0x04*(target_subsong-1)+0x02,sf) & 0x2000 ? 2 : 1; /* stereo flag */
cur_offset += 0x04*total_subsongs; /* skip streams info */
cur_offset += 0x04*total_subsongs; /* skip streams ids */
/* read frame offsets in a buffer, to avoid fseeking to the table back and forth */
offsets = malloc(sizeof(uint32_t) * num_frames);
if (!offsets) goto fail;
for (i=0; i < num_frames; i++) {
offsets[i] = read_32bitLE(cur_offset,sf) & 0xFFFFFFFE; /* mask first bit (= keyframe) */
cur_offset += 0x4;
if (offsets[i] > filesize) goto fail;
}
/* after the last index is the file size, validate just in case */
if (read_32bitLE(cur_offset,sf) != filesize) goto fail;
/* read each frame header and sum all samples
* a frame has N audio packets with a header (one per stream) + video packet */
for (i=0; i < num_frames; i++) {
cur_offset = offsets[i];
/* read audio packet headers per stream */
for (j=0; j < total_subsongs; j++) {
uint32_t ap_size = read_32bitLE(cur_offset+0x00,sf); /* not counting this int */
if (j == target_subsong-1) {
stream_size += 0x04 + ap_size;
if (ap_size > 0)
num_samples_b += read_32bitLE(cur_offset+0x04,sf); /* decoded samples in bytes */
break; /* next frame */
}
else { /* next stream packet or frame */
cur_offset += 4 + ap_size; //todo sometimes ap_size doesn't include itself (+4), others it does?
}
}
}
free(offsets);
if (p_total_subsongs) *p_total_subsongs = total_subsongs;
if (p_stream_size) *p_stream_size = stream_size;
if (p_sample_rate) *p_sample_rate = sample_rate;
if (p_channels) *p_channels = channels;
//todo returns a few more samples (~48) than binkconv.exe?
if (p_num_samples) *p_num_samples = num_samples_b / (2 * channels);
return 1;
fail:
free(offsets);
return 0;
}