cog/Frameworks/vgmstream/vgmstream/src/meta/xmv_valve.c

193 lines
6.1 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* .WAV - from Half-Life 2 (Xbox) */
VGMSTREAM* init_vgmstream_xbox_hlwav(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t header_size, data_size, start_offset, sample_rate;
int32_t loop_start;
uint8_t format, freq_mode, channels;
int loop_flag;
/* checks */
if (!check_extensions(sf, "wav,lwav"))
goto fail;
/* check header and size */
header_size = read_u32le(0x00, sf);
if (header_size != 0x14)
goto fail;
data_size = read_u32le(0x04, sf);
start_offset = read_u32le(0x08, sf);
if (data_size != get_streamfile_size(sf) - start_offset)
goto fail;
loop_start = read_s32le(0x0c, sf);
format = read_u8(0x12, sf);
freq_mode = read_u8(0x13, sf) & 0x0F;
channels = (read_u8(0x13, sf) >> 4) & 0x0F;
switch (freq_mode) {
case 0x00: sample_rate = 11025; break;
case 0x01: sample_rate = 22050; break;
case 0x02: sample_rate = 44100; break;
default: goto fail;
}
if (channels > 2) /* Source only supports mono and stereo */
goto fail;
loop_flag = (loop_start != -1);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->meta_type = meta_XBOX_HLWAV;
vgmstream->sample_rate = sample_rate;
vgmstream->loop_start_sample = loop_start;
switch (format) {
case 0x00: /* PCM */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = pcm_bytes_to_samples(data_size, channels, 16);
vgmstream->loop_end_sample = vgmstream->num_samples; /* always loops from the end */
break;
case 0x01: /* XBOX ADPCM */
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channels);
vgmstream->loop_end_sample = vgmstream->num_samples;
break;
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .360.WAV, .PS3.WAV - from Valve games running on Source Engine, evolution of Xbox .WAV format seen above */
/* [The Orange Box (X360), Portal 2 (PS3/X360), Counter-Strike: Global Offensive (PS3/X360)] */
VGMSTREAM* init_vgmstream_xmv_valve(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int32_t loop_start;
uint32_t start_offset, data_size, sample_rate, num_samples;
uint16_t /*loop_block, loop_start_skip,*/ loop_end_skip;
uint8_t format, freq_mode, channels;
int loop_flag;
/* checks */
if (!is_id32be(0x00, sf, "XMV "))
goto fail;
if (!check_extensions(sf, "wav,lwav"))
goto fail;
/* only version 4 is known */
if (read_u32be(0x04, sf) != 0x04)
goto fail;
start_offset = read_u32be(0x10, sf);
data_size = read_u32be(0x14, sf);
num_samples = read_u32be(0x18, sf);
loop_start = read_s32be(0x1c, sf);
/* XMA only */
//loop_block = read_u16be(0x20, sf);
//loop_start_skip = read_u16be(0x22, sf);
loop_end_skip = read_u16be(0x24, sf);
format = read_u8(0x28, sf);
freq_mode = read_u8(0x2a, sf);
channels = read_u8(0x2b, sf);
switch (freq_mode) {
case 0x00: sample_rate = 11025; break;
case 0x01: sample_rate = 22050; break;
case 0x02: sample_rate = 44100; break;
default: goto fail;
}
if (channels > 2) /* Source only supports mono and stereo */
goto fail;
loop_flag = (loop_start != -1);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_XMV_VALVE;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = num_samples; /* always loops from the end */
switch (format) {
case 0x00: /* PCM */
vgmstream->coding_type = coding_PCM16BE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
break;
#ifdef VGM_USE_FFMPEG
case 0x01: { /* XMA */
uint8_t buf[0x100];
int block_count, block_size;
size_t bytes;
block_size = 0x800;
block_count = data_size / block_size;
bytes = ffmpeg_make_riff_xma2(buf, 0x100, num_samples, data_size, channels, sample_rate, block_count, block_size);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, start_offset, data_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->loop_end_sample -= loop_end_skip;
xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 1, 1);
break;
}
#endif
#ifdef VGM_USE_MPEG
case 0x03: { /* MP3 */
coding_t mpeg_coding;
if (loop_flag) /* should never happen, Source cannot loop MP3 */
goto fail;
vgmstream->codec_data = init_mpeg(sf, start_offset, &mpeg_coding, channels);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = mpeg_coding;
vgmstream->layout_type = layout_none;
/* strangely, number of samples is stored incorrectly for MP3, there's PCM size in this field instead */
vgmstream->num_samples = pcm_bytes_to_samples(num_samples, channels, 16);
break;
}
#endif
case 0x02: /* ADPCM (not actually implemented, was probably supposed to be Microsoft ADPCM or Xbox IMA) */
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}