cog/Frameworks/GME/gme/Sgc_Emu.h

46 lines
1.2 KiB
C++

// Sega/Game Gear/Coleco SGC music file emulator
// Game_Music_Emu $vers
#ifndef SGC_EMU_H
#define SGC_EMU_H
#include "Classic_Emu.h"
#include "Sgc_Core.h"
class Sgc_Emu : public Classic_Emu {
public:
// SGC file header (see Sgc_Impl.h)
typedef Sgc_Core::header_t header_t;
// Header for currently loaded file
header_t const& header() const { return core_.header(); }
blargg_err_t hash_( Hash_Function& ) const;
// Sets 0x2000-byte Coleco BIOS. Necessary to play Coleco tracks.
static void set_coleco_bios( void const* p ){ Sgc_Core::set_coleco_bios( p ); }
static gme_type_t static_type() { return gme_sgc_type; }
// Internal
public:
Sgc_Emu();
~Sgc_Emu();
protected:
// Classic_Emu overrides
virtual blargg_err_t track_info_( track_info_t*, int track ) const;
virtual blargg_err_t load_( Data_Reader& );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t run_clocks( blip_time_t&, int );
virtual void set_tempo_( double );
virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
virtual void update_eq( blip_eq_t const& );
virtual void unload();
private:
Sgc_Core core_;
};
#endif