46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Sega/Game Gear/Coleco SGC music file emulator
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// Game_Music_Emu $vers
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#ifndef SGC_EMU_H
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#define SGC_EMU_H
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#include "Classic_Emu.h"
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#include "Sgc_Core.h"
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class Sgc_Emu : public Classic_Emu {
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public:
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// SGC file header (see Sgc_Impl.h)
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typedef Sgc_Core::header_t header_t;
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// Header for currently loaded file
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header_t const& header() const { return core_.header(); }
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blargg_err_t hash_( Hash_Function& ) const;
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// Sets 0x2000-byte Coleco BIOS. Necessary to play Coleco tracks.
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static void set_coleco_bios( void const* p ){ Sgc_Core::set_coleco_bios( p ); }
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static gme_type_t static_type() { return gme_sgc_type; }
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// Internal
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public:
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Sgc_Emu();
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~Sgc_Emu();
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protected:
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// Classic_Emu overrides
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virtual blargg_err_t track_info_( track_info_t*, int track ) const;
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virtual blargg_err_t load_( Data_Reader& );
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virtual blargg_err_t start_track_( int );
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virtual blargg_err_t run_clocks( blip_time_t&, int );
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virtual void set_tempo_( double );
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virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
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virtual void update_eq( blip_eq_t const& );
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virtual void unload();
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private:
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Sgc_Core core_;
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};
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#endif
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