cog/Audio/Chain
Christopher Snowhill 778ac0699e Virtual Surround: Cleanup properly
The filter wasn't properly freeing its FFT setup state, and also was
unnecessarily null checking the pointers before passing them to the
aligned free function, which already does null checking.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-25 22:06:53 -08:00
..
BufferChain.h Cog Audio: Implement HDCD decoding 2022-01-19 02:08:57 -08:00
BufferChain.m HDCD Decoder: Only process lossless tracks 2022-01-21 22:47:11 -08:00
ConverterNode.h New feature: Implemented headphone virtualization 2022-01-25 16:50:42 -08:00
ConverterNode.m Headphone Virtualization: Implement customization 2022-01-25 21:30:33 -08:00
HeadphoneFilter.h Virtual Surround: Cleanup properly 2022-01-25 22:06:53 -08:00
HeadphoneFilter.m Virtual Surround: Cleanup properly 2022-01-25 22:06:53 -08:00
InputNode.h Replaced AudioToolbox converter process with homebrew solution, using the RetroArch sinc resampler 2022-01-11 04:09:19 -08:00
InputNode.m Cog Audio: Keep track of last resampler quality used so we don't reinitialize when not necessary, and also keep track of DSD decimated sample rate separately, so the input format remains unmodified 2022-01-14 11:18:50 -08:00
Node.h Cog Audio: Made ring buffer locking mechanism more secure and/or smarter 2022-01-23 19:36:33 -08:00
Node.m Cog Audio: Don't overfill the output buffer when asked to reset the buffers 2022-01-23 19:53:50 -08:00
OutputNode.h Cog Audio: Implement HDCD decoding 2022-01-19 02:08:57 -08:00
OutputNode.m Core Audio output: Hopefully stop buffer looping on device stop 2022-01-22 14:37:37 -08:00
RefillNode.h Cog Audio: Now preserves already resampled output when switching output formats 2022-01-13 19:43:18 -08:00
RefillNode.m Cog Audio: Made ring buffer locking mechanism more secure and/or smarter 2022-01-23 19:36:33 -08:00