204 lines
4.7 KiB
C++
204 lines
4.7 KiB
C++
// Private oscillators used by Gb_Apu
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// Gb_Snd_Emu $vers
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#ifndef GB_OSCS_H
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#define GB_OSCS_H
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#include "blargg_common.h"
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#include "Blip_Buffer.h"
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#ifndef GB_APU_OVERCLOCK
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#define GB_APU_OVERCLOCK 1
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#endif
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#if GB_APU_OVERCLOCK & (GB_APU_OVERCLOCK - 1)
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#error "GB_APU_OVERCLOCK must be a power of 2"
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#endif
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class Gb_Osc {
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protected:
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// 11-bit frequency in NRx3 and NRx4
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int frequency() const { return (regs [4] & 7) * 0x100 + regs [3]; }
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void update_amp( blip_time_t, int new_amp );
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int write_trig( int frame_phase, int max_len, int old_data );
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public:
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enum { clk_mul = GB_APU_OVERCLOCK };
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enum { dac_bias = 7 };
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Blip_Buffer* outputs [4];// NULL, right, left, center
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Blip_Buffer* output; // where to output sound
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BOOST::uint8_t* regs; // osc's 5 registers
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int mode; // mode_dmg, mode_cgb, mode_agb
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int dac_off_amp;// amplitude when DAC is off
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int last_amp; // current amplitude in Blip_Buffer
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Blip_Synth_Norm const* norm_synth;
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Blip_Synth_Fast const* fast_synth;
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int delay; // clocks until frequency timer expires
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int length_ctr; // length counter
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unsigned phase; // waveform phase (or equivalent)
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bool enabled; // internal enabled flag
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void clock_length();
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void reset();
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};
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class Gb_Env : public Gb_Osc {
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public:
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int env_delay;
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int volume;
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bool env_enabled;
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void clock_envelope();
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bool write_register( int frame_phase, int reg, int old_data, int data );
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void reset()
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{
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env_delay = 0;
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volume = 0;
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Gb_Osc::reset();
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}
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protected:
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// Non-zero if DAC is enabled
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int dac_enabled() const { return regs [2] & 0xF8; }
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private:
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void zombie_volume( int old, int data );
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int reload_env_timer();
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};
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class Gb_Square : public Gb_Env {
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public:
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bool write_register( int frame_phase, int reg, int old_data, int data );
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void run( blip_time_t, blip_time_t );
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void reset()
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{
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Gb_Env::reset();
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delay = 0x40000000; // TODO: something less hacky (never clocked until first trigger)
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}
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private:
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// Frequency timer period
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int period() const { return (2048 - frequency()) * (4 * clk_mul); }
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};
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class Gb_Sweep_Square : public Gb_Square {
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public:
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int sweep_freq;
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int sweep_delay;
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bool sweep_enabled;
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bool sweep_neg;
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void clock_sweep();
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void write_register( int frame_phase, int reg, int old_data, int data );
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void reset()
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{
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sweep_freq = 0;
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sweep_delay = 0;
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sweep_enabled = false;
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sweep_neg = false;
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Gb_Square::reset();
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}
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private:
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enum { period_mask = 0x70 };
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enum { shift_mask = 0x07 };
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void calc_sweep( bool update );
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void reload_sweep_timer();
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};
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class Gb_Noise : public Gb_Env {
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public:
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int divider; // noise has more complex frequency divider setup
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bool volume_hack;
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void run( blip_time_t, blip_time_t );
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void write_register( int frame_phase, int reg, int old_data, int data );
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void reset()
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{
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divider = 0;
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Gb_Env::reset();
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delay = 4 * clk_mul; // TODO: remove?
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volume_hack = true;
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}
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void set_volume_hack( bool enable );
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private:
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enum { period2_mask = 0x1FFFF };
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int period2_index() const { return regs [3] >> 4; }
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int period2( int base = 8 ) const { return base << period2_index(); }
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unsigned lfsr_mask() const { return (regs [3] & 0x08) ? ~0x4040 : ~0x4000; }
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};
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inline void Gb_Noise::set_volume_hack( bool enable ) { volume_hack = enable; }
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class Gb_Wave : public Gb_Osc {
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public:
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int sample_buf; // last wave RAM byte read (hardware has this as well)
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bool volume_hack;
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void write_register( int frame_phase, int reg, int old_data, int data );
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void run( blip_time_t, blip_time_t );
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// Reads/writes wave RAM
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int read( int addr ) const;
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void write( int addr, int data );
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void reset()
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{
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sample_buf = 0;
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Gb_Osc::reset();
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volume_hack = false;
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}
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private:
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enum { bank40_mask = 0x40 };
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enum { bank_size = 32 };
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int agb_mask; // 0xFF if AGB features enabled, 0 otherwise
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BOOST::uint8_t* wave_ram; // 32 bytes (64 nybbles), stored in APU
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friend class Gb_Apu;
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// Frequency timer period
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int period() const { return (2048 - frequency()) * (2 * clk_mul); }
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// Non-zero if DAC is enabled
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int dac_enabled() const { return regs [0] & 0x80; }
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void corrupt_wave();
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void set_volume_hack( bool enable );
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BOOST::uint8_t* wave_bank() const { return &wave_ram [(~regs [0] & bank40_mask) >> 2 & agb_mask]; }
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// Wave index that would be accessed, or -1 if no access would occur
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int access( int addr ) const;
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};
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inline void Gb_Wave::set_volume_hack( bool enable ) { volume_hack = enable; }
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inline int Gb_Wave::read( int addr ) const
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{
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int index = access( addr );
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return (index < 0 ? 0xFF : wave_bank() [index]);
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}
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inline void Gb_Wave::write( int addr, int data )
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{
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int index = access( addr );
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if ( index >= 0 )
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wave_bank() [index] = data;;
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}
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#endif
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