cog/Frameworks/vgmstream/vgmstream/src/coding/nds_procyon_decoder.c

65 lines
2.0 KiB
C

#include "coding.h"
#include "../util.h"
/* standard XA/PSX coefs << 6 */
static const int8_t proc_coefs[16][2] = {
{ 0, 0 },
{ 60, 0 },
{ 115, -52 },
{ 98, -55 },
{ 122, -60 },
/* rest is 0s */
};
/* ADPCM found in NDS games using Procyon Studio Digital Sound Elements */
void decode_nds_procyon(VGMSTREAMCHANNEL *stream, sample_t *outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do) {
uint8_t frame[0x10] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
size_t bytes_per_frame, samples_per_frame;
int index, scale, coef1, coef2;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
uint8_t header;
/* external interleave (fixed size), mono */
bytes_per_frame = 0x10;
samples_per_frame = (bytes_per_frame - 0x01) * 2; /* 30 */
frames_in = first_sample / samples_per_frame;
/* parse frame header */
frame_offset = stream->offset + bytes_per_frame * frames_in;
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
header = frame[0x0F] ^ 0x80;
scale = 12 - (header & 0xf);
index = (header >> 4) & 0xf;
coef1 = proc_coefs[index][0];
coef2 = proc_coefs[index][1];
/* decode nibbles */
for (i = first_sample; i < first_sample + samples_to_do; i++) {
uint8_t nibbles = frame[i/2] ^ 0x80;
int32_t sample = 0;
sample = i&1 ? /* low nibble first */
get_high_nibble_signed(nibbles) :
get_low_nibble_signed(nibbles);
sample = sample * 64 * 64; /* << 12 */
if (scale < 0)
sample <<= -scale;
else
sample >>= scale;
sample = (hist1 * coef1 + hist2 * coef2 + 32) / 64 + (sample * 64);
hist2 = hist1;
hist1 = sample; /* clamp *after* this */
outbuf[sample_count] = clamp16((sample + 32) / 64) / 64 * 64;
sample_count += channelspacing;
}
stream->adpcm_history1_32 = hist1;
stream->adpcm_history2_32 = hist2;
}