cog/Frameworks/OpenMPT.old/OpenMPT/sounddsp/Reverb.cpp

1045 lines
39 KiB
C++

/*
* Reverb.cpp
* ----------
* Purpose: Mixing code for reverb.
* Notes : Ugh... This should really be removed at some point.
* Authors: Olivier Lapicque
* OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#include "stdafx.h"
#ifndef NO_REVERB
#include "Reverb.h"
#include "../soundlib/MixerLoops.h"
#ifdef ENABLE_SSE2
#include <emmintrin.h>
#endif
#endif // NO_REVERB
OPENMPT_NAMESPACE_BEGIN
#ifndef NO_REVERB
#ifdef ENABLE_SSE2
// Load two 32-bit values
static MPT_FORCEINLINE __m128i Load64SSE(const int32 *x) { return _mm_loadl_epi64(reinterpret_cast<const __m128i *>(x)); }
// Load four 16-bit values
static MPT_FORCEINLINE __m128i Load64SSE(const LR16 (&x)[2]) { return _mm_loadl_epi64(&reinterpret_cast<const __m128i &>(x)); }
// Store two 32-bit or four 16-bit values from register
static MPT_FORCEINLINE void Store64SSE(int32 *dst, __m128i src) { return _mm_storel_epi64(reinterpret_cast<__m128i *>(dst), src); }
static MPT_FORCEINLINE void Store64SSE(LR16 (&dst)[2], __m128i src) { return _mm_storel_epi64(&reinterpret_cast<__m128i &>(dst), src); }
#endif
CReverb::CReverb()
{
// Shared reverb state
InitMixBuffer(MixReverbBuffer, static_cast<uint32>(std::size(MixReverbBuffer)));
// Reverb mix buffers
MemsetZero(g_RefDelay);
MemsetZero(g_LateReverb);
}
static int32 OnePoleLowPassCoef(int32 scale, float g, float F_c, float F_s)
{
if(g > 0.999999f) return 0;
g *= g;
double scale_over_1mg = scale / (1.0 - g);
double cosw = std::cos(2.0 * M_PI * F_c / F_s);
return mpt::saturate_round<int32>((1.0 - (std::sqrt((g + g) * (1.0 - cosw) - g * g * (1.0 - cosw * cosw)) + g * cosw)) * scale_over_1mg);
}
static float mBToLinear(int32 value_mB)
{
if(!value_mB) return 1;
if(value_mB <= -100000) return 0;
const double val = value_mB * 3.321928094887362304 / (100.0 * 20.0); // log2(10)/(100*20)
return static_cast<float>(std::pow(2.0, val - static_cast<int32>(0.5 + val)));
}
static int32 mBToLinear(int32 scale, int32 value_mB)
{
return mpt::saturate_round<int32>(mBToLinear(value_mB) * scale);
}
static constexpr std::pair<SNDMIX_REVERB_PROPERTIES, const char *> ReverbPresets[NUM_REVERBTYPES] =
{
// Examples simulating General MIDI 2'musical' reverb presets
// Name (Decay time) Description
// Plate (1.3s) A plate reverb simulation.
{{ -1000, -200, 1.30f,0.90f, 0,0.002f, 0,0.010f,100.0f, 75.0f }, "GM Plate"},
// Small Room (1.1s) A small size room with a length of 5m or so.
{{ -1000, -600, 1.10f,0.83f, -400,0.005f, 500,0.010f,100.0f,100.0f }, "GM Small Room"},
// Medium Room (1.3s) A medium size room with a length of 10m or so.
{{ -1000, -600, 1.30f,0.83f, -1000,0.010f, -200,0.020f,100.0f,100.0f }, "GM Medium Room"},
// Large Room (1.5s) A large size room suitable for live performances.
{{ -1000, -600, 1.50f,0.83f, -1600,0.020f, -1000,0.040f,100.0f,100.0f }, "GM Large Room"},
// Medium Hall (1.8s) A medium size concert hall.
{{ -1000, -600, 1.80f,0.70f, -1300,0.015f, -800,0.030f,100.0f,100.0f }, "GM Medium Hall"},
// Large Hall (1.8s) A large size concert hall suitable for a full orchestra.
{{ -1000, -600, 1.80f,0.70f, -2000,0.030f, -1400,0.060f,100.0f,100.0f }, "GM Large Hall"},
{{ -1000, -100, 1.49f,0.83f, -2602,0.007f, 200,0.011f,100.0f,100.0f }, "Generic"},
{{ -1000,-6000, 0.17f,0.10f, -1204,0.001f, 207,0.002f,100.0f,100.0f }, "Padded Cell"},
{{ -1000, -454, 0.40f,0.83f, -1646,0.002f, 53,0.003f,100.0f,100.0f }, "Room"},
{{ -1000,-1200, 1.49f,0.54f, -370,0.007f, 1030,0.011f,100.0f, 60.0f }, "Bathroom"},
{{ -1000,-6000, 0.50f,0.10f, -1376,0.003f, -1104,0.004f,100.0f,100.0f }, "Living Room"},
{{ -1000, -300, 2.31f,0.64f, -711,0.012f, 83,0.017f,100.0f,100.0f }, "Stone Room"},
{{ -1000, -476, 4.32f,0.59f, -789,0.020f, -289,0.030f,100.0f,100.0f }, "Auditorium"},
{{ -1000, -500, 3.92f,0.70f, -1230,0.020f, -2,0.029f,100.0f,100.0f }, "Concert Hall"},
{{ -1000, 0, 2.91f,1.30f, -602,0.015f, -302,0.022f,100.0f,100.0f }, "Cave"},
{{ -1000, -698, 7.24f,0.33f, -1166,0.020f, 16,0.030f,100.0f,100.0f }, "Arena"},
{{ -1000,-1000,10.05f,0.23f, -602,0.020f, 198,0.030f,100.0f,100.0f }, "Hangar"},
{{ -1000,-4000, 0.30f,0.10f, -1831,0.002f, -1630,0.030f,100.0f,100.0f }, "Carpeted Hallway"},
{{ -1000, -300, 1.49f,0.59f, -1219,0.007f, 441,0.011f,100.0f,100.0f }, "Hallway"},
{{ -1000, -237, 2.70f,0.79f, -1214,0.013f, 395,0.020f,100.0f,100.0f }, "Stone Corridor"},
{{ -1000, -270, 1.49f,0.86f, -1204,0.007f, -4,0.011f,100.0f,100.0f }, "Alley"},
{{ -1000,-3300, 1.49f,0.54f, -2560,0.162f, -613,0.088f, 79.0f,100.0f }, "Forest"},
{{ -1000, -800, 1.49f,0.67f, -2273,0.007f, -2217,0.011f, 50.0f,100.0f }, "City"},
{{ -1000,-2500, 1.49f,0.21f, -2780,0.300f, -2014,0.100f, 27.0f,100.0f }, "Mountains"},
{{ -1000,-1000, 1.49f,0.83f,-10000,0.061f, 500,0.025f,100.0f,100.0f }, "Quarry"},
{{ -1000,-2000, 1.49f,0.50f, -2466,0.179f, -2514,0.100f, 21.0f,100.0f }, "Plain"},
{{ -1000, 0, 1.65f,1.50f, -1363,0.008f, -1153,0.012f,100.0f,100.0f }, "Parking Lot"},
{{ -1000,-1000, 2.81f,0.14f, 429,0.014f, 648,0.021f, 80.0f, 60.0f }, "Sewer Pipe"},
{{ -1000,-4000, 1.49f,0.10f, -449,0.007f, 1700,0.011f,100.0f,100.0f }, "Underwater"},
};
mpt::ustring GetReverbPresetName(uint32 preset)
{
return (preset < NUM_REVERBTYPES) ? mpt::ToUnicode(mpt::Charset::ASCII, ReverbPresets[preset].second) : mpt::ustring{};
}
const SNDMIX_REVERB_PROPERTIES *GetReverbPreset(uint32 preset)
{
return (preset < NUM_REVERBTYPES) ? &ReverbPresets[preset].first : nullptr;
}
//////////////////////////////////////////////////////////////////////////
//
// I3DL2 environmental reverb support
//
struct REFLECTIONPRESET
{
int32 lDelayFactor;
int16 sGainLL, sGainRR, sGainLR, sGainRL;
};
const REFLECTIONPRESET gReflectionsPreset[ENVIRONMENT_NUMREFLECTIONS] =
{
// %Delay, ll, rr, lr, rl
{0, 9830, 6554, 0, 0},
{10, 6554, 13107, 0, 0},
{24, -9830, 13107, 0, 0},
{36, 13107, -6554, 0, 0},
{54, 16384, 16384, -1638, -1638},
{61, -13107, 8192, -328, -328},
{73, -11468, -11468, -3277, 3277},
{87, 13107, -9830, 4916, -4916}
};
////////////////////////////////////////////////////////////////////////////////////
//
// Implementation
//
MPT_FORCEINLINE int32 ftol(float f) { return static_cast<int32>(f); }
static void I3dl2_to_Generic(
const SNDMIX_REVERB_PROPERTIES *pReverb,
EnvironmentReverb *pRvb,
float flOutputFreq,
int32 lMinRefDelay,
int32 lMaxRefDelay,
int32 lMinRvbDelay,
int32 lMaxRvbDelay,
int32 lTankLength)
{
float flDelayFactor, flDelayFactorHF, flDecayTimeHF;
int32 lDensity, lTailDiffusion;
// Common parameters
pRvb->ReverbLevel = pReverb->lReverb;
pRvb->ReflectionsLevel = pReverb->lReflections;
pRvb->RoomHF = pReverb->lRoomHF;
// HACK: Somewhat normalize the reverb output level
int32 lMaxLevel = (pRvb->ReverbLevel > pRvb->ReflectionsLevel) ? pRvb->ReverbLevel : pRvb->ReflectionsLevel;
if (lMaxLevel < -600)
{
lMaxLevel += 600;
pRvb->ReverbLevel -= lMaxLevel;
pRvb->ReflectionsLevel -= lMaxLevel;
}
// Pre-Diffusion factor (for both reflections and late reverb)
lDensity = 8192 + ftol(79.31f * pReverb->flDensity);
pRvb->PreDiffusion = lDensity;
// Late reverb diffusion
lTailDiffusion = ftol((0.15f + pReverb->flDiffusion * (0.36f*0.01f)) * 32767.0f);
if (lTailDiffusion > 0x7f00) lTailDiffusion = 0x7f00;
pRvb->TankDiffusion = lTailDiffusion;
// Verify reflections and reverb delay parameters
float flRefDelay = pReverb->flReflectionsDelay;
if (flRefDelay > 0.100f) flRefDelay = 0.100f;
int32 lReverbDelay = ftol(pReverb->flReverbDelay * flOutputFreq);
int32 lReflectionsDelay = ftol(flRefDelay * flOutputFreq);
int32 lReverbDecayTime = ftol(pReverb->flDecayTime * flOutputFreq);
if (lReflectionsDelay < lMinRefDelay)
{
lReverbDelay -= (lMinRefDelay - lReflectionsDelay);
lReflectionsDelay = lMinRefDelay;
}
if (lReflectionsDelay > lMaxRefDelay)
{
lReverbDelay += (lReflectionsDelay - lMaxRefDelay);
lReflectionsDelay = lMaxRefDelay;
}
// Adjust decay time when adjusting reverb delay
if (lReverbDelay < lMinRvbDelay)
{
lReverbDecayTime -= (lMinRvbDelay - lReverbDelay);
lReverbDelay = lMinRvbDelay;
}
if (lReverbDelay > lMaxRvbDelay)
{
lReverbDecayTime += (lReverbDelay - lMaxRvbDelay);
lReverbDelay = lMaxRvbDelay;
}
pRvb->ReverbDelay = lReverbDelay;
pRvb->ReverbDecaySamples = lReverbDecayTime;
// Setup individual reflections delay and gains
for (uint32 iRef=0; iRef<ENVIRONMENT_NUMREFLECTIONS; iRef++)
{
EnvironmentReflection &ref = pRvb->Reflections[iRef];
ref.Delay = lReflectionsDelay + (gReflectionsPreset[iRef].lDelayFactor * lReverbDelay + 50)/100;
ref.GainLL = gReflectionsPreset[iRef].sGainLL;
ref.GainRL = gReflectionsPreset[iRef].sGainRL;
ref.GainLR = gReflectionsPreset[iRef].sGainLR;
ref.GainRR = gReflectionsPreset[iRef].sGainRR;
}
// Late reverb decay time
if (lTankLength < 10) lTankLength = 10;
flDelayFactor = (lReverbDecayTime <= lTankLength) ? 1.0f : ((float)lTankLength / (float)lReverbDecayTime);
pRvb->ReverbDecay = ftol(std::pow(0.001f, flDelayFactor) * 32768.0f);
// Late Reverb Decay HF
flDecayTimeHF = (float)lReverbDecayTime * pReverb->flDecayHFRatio;
flDelayFactorHF = (flDecayTimeHF <= (float)lTankLength) ? 1.0f : ((float)lTankLength / flDecayTimeHF);
pRvb->flReverbDamping = std::pow(0.001f, flDelayFactorHF);
}
void CReverb::Shutdown()
{
gnReverbSend = 0;
gnRvbLOfsVol = 0;
gnRvbROfsVol = 0;
// Clear out all reverb state
g_bLastInPresent = false;
g_bLastOutPresent = false;
g_nLastRvbIn_xl = g_nLastRvbIn_xr = 0;
g_nLastRvbIn_yl = g_nLastRvbIn_yr = 0;
g_nLastRvbOut_xl = g_nLastRvbOut_xr = 0;
MemsetZero(gnDCRRvb_X1);
MemsetZero(gnDCRRvb_Y1);
// Zero internal buffers
MemsetZero(g_LateReverb.Diffusion1);
MemsetZero(g_LateReverb.Diffusion2);
MemsetZero(g_LateReverb.Delay1);
MemsetZero(g_LateReverb.Delay2);
MemsetZero(g_RefDelay.RefDelayBuffer);
MemsetZero(g_RefDelay.PreDifBuffer);
MemsetZero(g_RefDelay.RefOut);
}
void CReverb::Initialize(bool bReset, uint32 MixingFreq)
{
if (m_Settings.m_nReverbType >= NUM_REVERBTYPES) m_Settings.m_nReverbType = 0;
const SNDMIX_REVERB_PROPERTIES *rvbPreset = &ReverbPresets[m_Settings.m_nReverbType].first;
if ((rvbPreset != m_currentPreset) || (bReset))
{
// Reverb output frequency is half of the dry output rate
float flOutputFrequency = (float)MixingFreq;
EnvironmentReverb rvb;
// Reset reverb parameters
m_currentPreset = rvbPreset;
I3dl2_to_Generic(rvbPreset, &rvb, flOutputFrequency,
RVBMINREFDELAY, RVBMAXREFDELAY,
RVBMINRVBDELAY, RVBMAXRVBDELAY,
( RVBDIF1L_LEN + RVBDIF1R_LEN
+ RVBDIF2L_LEN + RVBDIF2R_LEN
+ RVBDLY1L_LEN + RVBDLY1R_LEN
+ RVBDLY2L_LEN + RVBDLY2R_LEN) / 2);
// Store reverb decay time (in samples) for reverb auto-shutdown
gnReverbDecaySamples = rvb.ReverbDecaySamples;
// Room attenuation at high frequencies
int32 nRoomLP;
nRoomLP = OnePoleLowPassCoef(32768, mBToLinear(rvb.RoomHF), 5000, flOutputFrequency);
g_RefDelay.nCoeffs.c.l = (int16)nRoomLP;
g_RefDelay.nCoeffs.c.r = (int16)nRoomLP;
// Pre-Diffusion factor (for both reflections and late reverb)
g_RefDelay.nPreDifCoeffs.c.l = (int16)(rvb.PreDiffusion*2);
g_RefDelay.nPreDifCoeffs.c.r = (int16)(rvb.PreDiffusion*2);
// Setup individual reflections delay and gains
for (uint32 iRef=0; iRef<8; iRef++)
{
SWRvbReflection &ref = g_RefDelay.Reflections[iRef];
ref.DelayDest = rvb.Reflections[iRef].Delay;
ref.Delay = ref.DelayDest;
ref.Gains[0].c.l = rvb.Reflections[iRef].GainLL;
ref.Gains[0].c.r = rvb.Reflections[iRef].GainRL;
ref.Gains[1].c.l = rvb.Reflections[iRef].GainLR;
ref.Gains[1].c.r = rvb.Reflections[iRef].GainRR;
}
g_LateReverb.nReverbDelay = rvb.ReverbDelay;
// Reflections Master Gain
uint32 lReflectionsGain = 0;
if (rvb.ReflectionsLevel > -9000)
{
lReflectionsGain = mBToLinear(32768, rvb.ReflectionsLevel);
}
g_RefDelay.lMasterGain = lReflectionsGain;
// Late reverb master gain
uint32 lReverbGain = 0;
if (rvb.ReverbLevel > -9000)
{
lReverbGain = mBToLinear(32768, rvb.ReverbLevel);
}
g_LateReverb.lMasterGain = lReverbGain;
// Late reverb diffusion
uint32 nTailDiffusion = rvb.TankDiffusion;
if (nTailDiffusion > 0x7f00) nTailDiffusion = 0x7f00;
g_LateReverb.nDifCoeffs[0].c.l = (int16)nTailDiffusion;
g_LateReverb.nDifCoeffs[0].c.r = (int16)nTailDiffusion;
g_LateReverb.nDifCoeffs[1].c.l = (int16)nTailDiffusion;
g_LateReverb.nDifCoeffs[1].c.r = (int16)nTailDiffusion;
g_LateReverb.Dif2InGains[0].c.l = 0x7000;
g_LateReverb.Dif2InGains[0].c.r = 0x1000;
g_LateReverb.Dif2InGains[1].c.l = 0x1000;
g_LateReverb.Dif2InGains[1].c.r = 0x7000;
// Late reverb decay time
int32 nReverbDecay = rvb.ReverbDecay;
Limit(nReverbDecay, 0, 0x7ff0);
g_LateReverb.nDecayDC[0].c.l = (int16)nReverbDecay;
g_LateReverb.nDecayDC[0].c.r = 0;
g_LateReverb.nDecayDC[1].c.l = 0;
g_LateReverb.nDecayDC[1].c.r = (int16)nReverbDecay;
// Late Reverb Decay HF
float fReverbDamping = rvb.flReverbDamping * rvb.flReverbDamping;
int32 nDampingLowPass;
nDampingLowPass = OnePoleLowPassCoef(32768, fReverbDamping, 5000, flOutputFrequency);
Limit(nDampingLowPass, 0x100, 0x7f00);
g_LateReverb.nDecayLP[0].c.l = (int16)nDampingLowPass;
g_LateReverb.nDecayLP[0].c.r = 0;
g_LateReverb.nDecayLP[1].c.l = 0;
g_LateReverb.nDecayLP[1].c.r = (int16)nDampingLowPass;
}
if (bReset)
{
gnReverbSamples = 0;
Shutdown();
}
// Wait at least 5 seconds before shutting down the reverb
if (gnReverbDecaySamples < MixingFreq*5)
{
gnReverbDecaySamples = MixingFreq*5;
}
}
mixsample_t *CReverb::GetReverbSendBuffer(uint32 nSamples)
{
if(!gnReverbSend)
{ // and we did not clear the buffer yet, do it now because we will get new data
StereoFill(MixReverbBuffer, nSamples, gnRvbROfsVol, gnRvbLOfsVol);
}
gnReverbSend = 1; // we will have to process reverb
return MixReverbBuffer;
}
// Reverb
void CReverb::Process(MixSampleInt *MixSoundBuffer, uint32 nSamples)
{
if((!gnReverbSend) && (!gnReverbSamples))
{ // no data is sent to reverb and reverb decayed completely
return;
}
if(!gnReverbSend)
{ // no input data in MixReverbBuffer, so the buffer got not cleared in GetReverbSendBuffer(), do it now for decay
StereoFill(MixReverbBuffer, nSamples, gnRvbROfsVol, gnRvbLOfsVol);
}
uint32 nIn, nOut;
// Dynamically adjust reverb master gains
int32 lMasterGain;
lMasterGain = ((g_RefDelay.lMasterGain * m_Settings.m_nReverbDepth) >> 4);
if (lMasterGain > 0x7fff) lMasterGain = 0x7fff;
g_RefDelay.ReflectionsGain.c.l = (int16)lMasterGain;
g_RefDelay.ReflectionsGain.c.r = (int16)lMasterGain;
lMasterGain = ((g_LateReverb.lMasterGain * m_Settings.m_nReverbDepth) >> 4);
if (lMasterGain > 0x10000) lMasterGain = 0x10000;
g_LateReverb.RvbOutGains[0].c.l = (int16)((lMasterGain+0x7f) >> 3); // l->l
g_LateReverb.RvbOutGains[0].c.r = (int16)((lMasterGain+0xff) >> 4); // r->l
g_LateReverb.RvbOutGains[1].c.l = (int16)((lMasterGain+0xff) >> 4); // l->r
g_LateReverb.RvbOutGains[1].c.r = (int16)((lMasterGain+0x7f) >> 3); // r->r
// Process Dry/Wet Mix
int32 lMaxRvbGain = (g_RefDelay.lMasterGain > g_LateReverb.lMasterGain) ? g_RefDelay.lMasterGain : g_LateReverb.lMasterGain;
if (lMaxRvbGain > 32768) lMaxRvbGain = 32768;
int32 lDryVol = (36 - m_Settings.m_nReverbDepth)>>1;
if (lDryVol < 8) lDryVol = 8;
if (lDryVol > 16) lDryVol = 16;
lDryVol = 16 - (((16-lDryVol) * lMaxRvbGain) >> 15);
ReverbDryMix(MixSoundBuffer, MixReverbBuffer, lDryVol, nSamples);
// Downsample 2x + 1st stage of lowpass filter
nIn = ReverbProcessPreFiltering1x(MixReverbBuffer, nSamples);
nOut = nIn;
// Main reverb processing: split into small chunks (needed for short reverb delays)
// Reverb Input + Low-Pass stage #2 + Pre-diffusion
if (nIn > 0) ProcessPreDelay(&g_RefDelay, MixReverbBuffer, nIn);
// Process Reverb Reflections and Late Reverberation
int32 *pRvbOut = MixReverbBuffer;
uint32 nRvbSamples = nOut;
while (nRvbSamples > 0)
{
uint32 nPosRef = g_RefDelay.nRefOutPos & SNDMIX_REVERB_DELAY_MASK;
uint32 nPosRvb = (nPosRef - g_LateReverb.nReverbDelay) & SNDMIX_REVERB_DELAY_MASK;
uint32 nmax1 = (SNDMIX_REVERB_DELAY_MASK+1) - nPosRef;
uint32 nmax2 = (SNDMIX_REVERB_DELAY_MASK+1) - nPosRvb;
nmax1 = (nmax1 < nmax2) ? nmax1 : nmax2;
uint32 n = nRvbSamples;
if (n > nmax1) n = nmax1;
if (n > 64) n = 64;
// Reflections output + late reverb delay
ProcessReflections(&g_RefDelay, &g_RefDelay.RefOut[nPosRef], pRvbOut, n);
// Late Reverberation
ProcessLateReverb(&g_LateReverb, &g_RefDelay.RefOut[nPosRvb], pRvbOut, n);
// Update delay positions
g_RefDelay.nRefOutPos = (g_RefDelay.nRefOutPos + n) & SNDMIX_REVERB_DELAY_MASK;
g_RefDelay.nDelayPos = (g_RefDelay.nDelayPos + n) & SNDMIX_REFLECTIONS_DELAY_MASK;
pRvbOut += n*2;
nRvbSamples -= n;
}
// Adjust nDelayPos, in case nIn != nOut
g_RefDelay.nDelayPos = (g_RefDelay.nDelayPos - nOut + nIn) & SNDMIX_REFLECTIONS_DELAY_MASK;
// Upsample 2x
ReverbProcessPostFiltering1x(MixReverbBuffer, MixSoundBuffer, nSamples);
// Automatically shut down if needed
if(gnReverbSend) gnReverbSamples = gnReverbDecaySamples; // reset decay counter
else if(gnReverbSamples > nSamples) gnReverbSamples -= nSamples; // decay
else // decayed
{
Shutdown();
gnReverbSamples = 0;
}
gnReverbSend = 0; // no input data in MixReverbBuffer
}
void CReverb::ReverbDryMix(int32 * MPT_RESTRICT pDry, int32 * MPT_RESTRICT pWet, int lDryVol, uint32 nSamples)
{
for (uint32 i=0; i<nSamples; i++)
{
pDry[i*2] += (pWet[i*2]>>4) * lDryVol;
pDry[i*2+1] += (pWet[i*2+1]>>4) * lDryVol;
}
}
uint32 CReverb::ReverbProcessPreFiltering2x(int32 * MPT_RESTRICT pWet, uint32 nSamples)
{
uint32 nOutSamples = 0;
int lowpass = g_RefDelay.nCoeffs.c.l;
int y1_l = g_nLastRvbIn_yl, y1_r = g_nLastRvbIn_yr;
uint32 n = nSamples;
if (g_bLastInPresent)
{
int x1_l = g_nLastRvbIn_xl, x1_r = g_nLastRvbIn_xr;
int x2_l = pWet[0], x2_r = pWet[1];
x1_l = (x1_l+x2_l)>>13;
x1_r = (x1_r+x2_r)>>13;
y1_l = x1_l + (((x1_l - y1_l)*lowpass)>>15);
y1_r = x1_r + (((x1_r - y1_r)*lowpass)>>15);
pWet[0] = y1_l;
pWet[1] = y1_r;
pWet+=2;
n--;
nOutSamples = 1;
g_bLastInPresent = false;
}
if (n & 1)
{
n--;
g_nLastRvbIn_xl = pWet[n*2];
g_nLastRvbIn_xr = pWet[n*2+1];
g_bLastInPresent = true;
}
n >>= 1;
for (uint32 i=0; i<n; i++)
{
int x1_l = pWet[i*4];
int x2_l = pWet[i*4+2];
x1_l = (x1_l+x2_l)>>13;
int x1_r = pWet[i*4+1];
int x2_r = pWet[i*4+3];
x1_r = (x1_r+x2_r)>>13;
y1_l = x1_l + (((x1_l - y1_l)*lowpass)>>15);
y1_r = x1_r + (((x1_r - y1_r)*lowpass)>>15);
pWet[i*2] = y1_l;
pWet[i*2+1] = y1_r;
}
g_nLastRvbIn_yl = y1_l;
g_nLastRvbIn_yr = y1_r;
return nOutSamples + n;
}
uint32 CReverb::ReverbProcessPreFiltering1x(int32 * MPT_RESTRICT pWet, uint32 nSamples)
{
int lowpass = g_RefDelay.nCoeffs.c.l;
int y1_l = g_nLastRvbIn_yl, y1_r = g_nLastRvbIn_yr;
for (uint32 i=0; i<nSamples; i++)
{
int x_l = pWet[i*2] >> 12;
int x_r = pWet[i*2+1] >> 12;
y1_l = x_l + (((x_l - y1_l)*lowpass)>>15);
y1_r = x_r + (((x_r - y1_r)*lowpass)>>15);
pWet[i*2] = y1_l;
pWet[i*2+1] = y1_r;
}
g_nLastRvbIn_yl = y1_l;
g_nLastRvbIn_yr = y1_r;
return nSamples;
}
void CReverb::ReverbProcessPostFiltering2x(const int32 * MPT_RESTRICT pRvb, int32 * MPT_RESTRICT pDry, uint32 nSamples)
{
uint32 n0 = nSamples, n;
int x1_l = g_nLastRvbOut_xl, x1_r = g_nLastRvbOut_xr;
if (g_bLastOutPresent)
{
pDry[0] += x1_l;
pDry[1] += x1_r;
pDry += 2;
n0--;
g_bLastOutPresent = false;
}
n = n0 >> 1;
for (uint32 i=0; i<n; i++)
{
int x_l = pRvb[i*2], x_r = pRvb[i*2+1];
pDry[i*4] += (x_l + x1_l)>>1;
pDry[i*4+1] += (x_r + x1_r)>>1;
pDry[i*4+2] += x_l;
pDry[i*4+3] += x_r;
x1_l = x_l;
x1_r = x_r;
}
if (n0 & 1)
{
int x_l = pRvb[n*2], x_r = pRvb[n*2+1];
pDry[n*4] += (x_l + x1_l)>>1;
pDry[n*4+1] += (x_r + x1_r)>>1;
x1_l = x_l;
x1_r = x_r;
g_bLastOutPresent = true;
}
g_nLastRvbOut_xl = x1_l;
g_nLastRvbOut_xr = x1_r;
}
#define DCR_AMOUNT 9
// Stereo Add + DC removal
void CReverb::ReverbProcessPostFiltering1x(const int32 * MPT_RESTRICT pRvb, int32 * MPT_RESTRICT pDry, uint32 nSamples)
{
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
__m128i nDCRRvb_Y1 = Load64SSE(gnDCRRvb_Y1);
__m128i nDCRRvb_X1 = Load64SSE(gnDCRRvb_X1);
__m128i in = _mm_set1_epi32(0);
while(nSamples--)
{
in = Load64SSE(pRvb);
pRvb += 2;
// x(n-1) - x(n)
__m128i diff = _mm_sub_epi32(nDCRRvb_X1, in);
nDCRRvb_X1 = _mm_add_epi32(nDCRRvb_Y1, _mm_sub_epi32(_mm_srai_epi32(diff, DCR_AMOUNT + 1), diff));
__m128i out = _mm_add_epi32(Load64SSE(pDry), nDCRRvb_X1);
nDCRRvb_Y1 = _mm_sub_epi32(nDCRRvb_X1, _mm_srai_epi32(nDCRRvb_X1, DCR_AMOUNT));
nDCRRvb_X1 = in;
Store64SSE(pDry, out);
pDry += 2;
}
Store64SSE(gnDCRRvb_X1, in);
Store64SSE(gnDCRRvb_Y1, nDCRRvb_Y1);
return;
}
#endif
int32 X1L = gnDCRRvb_X1[0], X1R = gnDCRRvb_X1[1];
int32 Y1L = gnDCRRvb_Y1[0], Y1R = gnDCRRvb_Y1[1];
int32 inL = 0, inR = 0;
while(nSamples--)
{
inL = pRvb[0];
inR = pRvb[1];
pRvb += 2;
int32 outL = pDry[0], outR = pDry[1];
// x(n-1) - x(n)
X1L -= inL;
X1R -= inR;
X1L = X1L / (1 << (DCR_AMOUNT + 1)) - X1L;
X1R = X1R / (1 << (DCR_AMOUNT + 1)) - X1R;
Y1L += X1L;
Y1R += X1R;
// add to dry mix
outL += Y1L;
outR += Y1R;
Y1L -= Y1L / (1 << DCR_AMOUNT);
Y1R -= Y1R / (1 << DCR_AMOUNT);
X1L = inL;
X1R = inR;
pDry[0] = outL;
pDry[1] = outR;
pDry += 2;
}
gnDCRRvb_Y1[0] = Y1L;
gnDCRRvb_Y1[1] = Y1R;
gnDCRRvb_X1[0] = inL;
gnDCRRvb_X1[1] = inR;
}
void CReverb::ReverbDCRemoval(int32 * MPT_RESTRICT pBuffer, uint32 nSamples)
{
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
__m128i nDCRRvb_Y1 = Load64SSE(gnDCRRvb_Y1);
__m128i nDCRRvb_X1 = Load64SSE(gnDCRRvb_X1);
while(nSamples--)
{
__m128i in = Load64SSE(pBuffer);
__m128i diff = _mm_sub_epi32(nDCRRvb_X1, in);
__m128i out = _mm_add_epi32(nDCRRvb_Y1, _mm_sub_epi32(_mm_srai_epi32(diff, DCR_AMOUNT + 1), diff));
Store64SSE(pBuffer, out);
pBuffer += 2;
nDCRRvb_Y1 = _mm_sub_epi32(out, _mm_srai_epi32(out, DCR_AMOUNT));
nDCRRvb_X1 = in;
}
Store64SSE(gnDCRRvb_X1, nDCRRvb_X1);
Store64SSE(gnDCRRvb_Y1, nDCRRvb_Y1);
return;
}
#endif
int32 X1L = gnDCRRvb_X1[0], X1R = gnDCRRvb_X1[1];
int32 Y1L = gnDCRRvb_Y1[0], Y1R = gnDCRRvb_Y1[1];
int32 inL = 0, inR = 0;
while(nSamples--)
{
inL = pBuffer[0];
inR = pBuffer[1];
// x(n-1) - x(n)
X1L -= inL;
X1R -= inR;
X1L = X1L / (1 << (DCR_AMOUNT + 1)) - X1L;
X1R = X1R / (1 << (DCR_AMOUNT + 1)) - X1R;
Y1L += X1L;
Y1R += X1R;
pBuffer[0] = Y1L;
pBuffer[1] = Y1R;
pBuffer += 2;
Y1L -= Y1L / (1 << DCR_AMOUNT);
Y1R -= Y1R / (1 << DCR_AMOUNT);
X1L = inL;
X1R = inR;
}
gnDCRRvb_Y1[0] = Y1L;
gnDCRRvb_Y1[1] = Y1R;
gnDCRRvb_X1[0] = inL;
gnDCRRvb_X1[1] = inR;
}
//////////////////////////////////////////////////////////////////////////
//
// Pre-Delay:
//
// 1. Saturate and low-pass the reverb input (stage 2 of roomHF)
// 2. Process pre-diffusion
// 3. Insert the result in the reflections delay buffer
//
// Save some typing
static MPT_FORCEINLINE int32 Clamp16(int32 x) { return Clamp(x, int16_min, int16_max); }
void CReverb::ProcessPreDelay(SWRvbRefDelay * MPT_RESTRICT pPreDelay, const int32 * MPT_RESTRICT pIn, uint32 nSamples)
{
uint32 preDifPos = pPreDelay->nPreDifPos;
uint32 delayPos = pPreDelay->nDelayPos - 1;
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
__m128i coeffs = _mm_cvtsi32_si128(pPreDelay->nCoeffs.lr);
__m128i history = _mm_cvtsi32_si128(pPreDelay->History.lr);
__m128i preDifCoeffs = _mm_cvtsi32_si128(pPreDelay->nPreDifCoeffs.lr);
while(nSamples--)
{
__m128i in32 = Load64SSE(pIn); // 16-bit unsaturated reverb input [ r | l ]
__m128i inSat = _mm_packs_epi32(in32, in32); // [ r | l | r | l ] (16-bit saturated)
pIn += 2;
// Low-pass
__m128i lp = _mm_mulhi_epi16(_mm_subs_epi16(history, inSat), coeffs);
__m128i preDif = _mm_cvtsi32_si128(pPreDelay->PreDifBuffer[preDifPos].lr);
history = _mm_adds_epi16(_mm_adds_epi16(lp, lp), inSat);
// Pre-Diffusion
preDifPos = (preDifPos + 1) & SNDMIX_PREDIFFUSION_DELAY_MASK;
delayPos = (delayPos + 1) & SNDMIX_REFLECTIONS_DELAY_MASK;
__m128i preDif2 = _mm_subs_epi16(history, _mm_mulhi_epi16(preDif, preDifCoeffs));
pPreDelay->PreDifBuffer[preDifPos].lr = _mm_cvtsi128_si32(preDif2);
pPreDelay->RefDelayBuffer[delayPos].lr = _mm_cvtsi128_si32(_mm_adds_epi16(_mm_mulhi_epi16(preDifCoeffs, preDif2), preDif));
}
pPreDelay->nPreDifPos = preDifPos;
pPreDelay->History.lr = _mm_cvtsi128_si32(history);
return;
}
#endif
const int32 coeffsL = pPreDelay->nCoeffs.c.l, coeffsR = pPreDelay->nCoeffs.c.r;
const int32 preDifCoeffsL = pPreDelay->nPreDifCoeffs.c.l, preDifCoeffsR = pPreDelay->nPreDifCoeffs.c.r;
int16 historyL = pPreDelay->History.c.l, historyR = pPreDelay->History.c.r;
while(nSamples--)
{
int32 inL = Clamp16(pIn[0]);
int32 inR = Clamp16(pIn[1]);
pIn += 2;
// Low-pass
int32 lpL = (Clamp16(historyL - inL) * coeffsL) / 65536;
int32 lpR = (Clamp16(historyR - inR) * coeffsR) / 65536;
historyL = mpt::saturate_cast<int16>(Clamp16(lpL + lpL) + inL);
historyR = mpt::saturate_cast<int16>(Clamp16(lpR + lpR) + inR);
// Pre-Diffusion
int32 preDifL = pPreDelay->PreDifBuffer[preDifPos].c.l;
int32 preDifR = pPreDelay->PreDifBuffer[preDifPos].c.r;
preDifPos = (preDifPos + 1) & SNDMIX_PREDIFFUSION_DELAY_MASK;
delayPos = (delayPos + 1) & SNDMIX_REFLECTIONS_DELAY_MASK;
int16 preDif2L = mpt::saturate_cast<int16>(historyL - preDifL * preDifCoeffsL / 65536);
int16 preDif2R = mpt::saturate_cast<int16>(historyR - preDifR * preDifCoeffsR / 65536);
pPreDelay->PreDifBuffer[preDifPos].c.l = preDif2L;
pPreDelay->PreDifBuffer[preDifPos].c.r = preDif2R;
pPreDelay->RefDelayBuffer[delayPos].c.l = mpt::saturate_cast<int16>(preDifCoeffsL * preDif2L / 65536 + preDifL);
pPreDelay->RefDelayBuffer[delayPos].c.r = mpt::saturate_cast<int16>(preDifCoeffsR * preDif2R / 65536 + preDifR);
}
pPreDelay->nPreDifPos = preDifPos;
pPreDelay->History.c.l = historyL;
pPreDelay->History.c.r = historyR;
}
////////////////////////////////////////////////////////////////////
//
// ProcessReflections:
// First stage:
// - process 4 reflections, output to pRefOut
// - output results to pRefOut
// Second stage:
// - process another 3 reflections
// - sum with pRefOut
// - apply reflections master gain and accumulate in the given output
//
void CReverb::ProcessReflections(SWRvbRefDelay * MPT_RESTRICT pPreDelay, LR16 * MPT_RESTRICT pRefOut, int32 * MPT_RESTRICT pOut, uint32 nSamples)
{
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
union
{
__m128i xmm;
int16 i[8];
} pos;
const LR16 *refDelayBuffer = pPreDelay->RefDelayBuffer;
#define GETDELAY(x) static_cast<int16>(pPreDelay->Reflections[x].Delay)
__m128i delayPos = _mm_set_epi16(GETDELAY(7), GETDELAY(6), GETDELAY(5), GETDELAY(4), GETDELAY(3), GETDELAY(2), GETDELAY(1), GETDELAY(0));
#undef GETDELAY
delayPos = _mm_sub_epi16(_mm_set1_epi16(static_cast<int16>(pPreDelay->nDelayPos - 1)), delayPos);
__m128i gain12 = _mm_unpacklo_epi64(Load64SSE(pPreDelay->Reflections[0].Gains), Load64SSE(pPreDelay->Reflections[1].Gains));
__m128i gain34 = _mm_unpacklo_epi64(Load64SSE(pPreDelay->Reflections[2].Gains), Load64SSE(pPreDelay->Reflections[3].Gains));
__m128i gain56 = _mm_unpacklo_epi64(Load64SSE(pPreDelay->Reflections[4].Gains), Load64SSE(pPreDelay->Reflections[5].Gains));
__m128i gain78 = _mm_unpacklo_epi64(Load64SSE(pPreDelay->Reflections[6].Gains), Load64SSE(pPreDelay->Reflections[7].Gains));
// For 28-bit final output: 16+15-3 = 28
__m128i refGain = _mm_srai_epi32(_mm_set_epi32(0, 0, pPreDelay->ReflectionsGain.c.r, pPreDelay->ReflectionsGain.c.l), 3);
__m128i delayInc = _mm_set1_epi16(1), delayMask = _mm_set1_epi16(SNDMIX_REFLECTIONS_DELAY_MASK);
while(nSamples--)
{
delayPos = _mm_and_si128(_mm_add_epi16(delayInc, delayPos), delayMask);
_mm_storeu_si128(&pos.xmm, delayPos);
__m128i ref12 = _mm_set_epi32(refDelayBuffer[pos.i[1]].lr, refDelayBuffer[pos.i[1]].lr, refDelayBuffer[pos.i[0]].lr, refDelayBuffer[pos.i[0]].lr);
__m128i ref34 = _mm_set_epi32(refDelayBuffer[pos.i[3]].lr, refDelayBuffer[pos.i[3]].lr, refDelayBuffer[pos.i[2]].lr, refDelayBuffer[pos.i[2]].lr);
__m128i ref56 = _mm_set_epi32(refDelayBuffer[pos.i[5]].lr, refDelayBuffer[pos.i[5]].lr, refDelayBuffer[pos.i[4]].lr, refDelayBuffer[pos.i[4]].lr);
__m128i ref78 = _mm_set_epi32(0, 0, refDelayBuffer[pos.i[6]].lr, refDelayBuffer[pos.i[6]].lr);
// First stage
__m128i refOut1 = _mm_add_epi32(_mm_madd_epi16(ref12, gain12), _mm_madd_epi16(ref34, gain34));
refOut1 = _mm_srai_epi32(_mm_add_epi32(refOut1, _mm_shuffle_epi32(refOut1, _MM_SHUFFLE(1, 0, 3, 2))), 15);
// Second stage
__m128i refOut2 = _mm_add_epi32(_mm_madd_epi16(ref56, gain56), _mm_madd_epi16(ref78, gain78));
refOut2 = _mm_srai_epi32(_mm_add_epi32(refOut2, _mm_shuffle_epi32(refOut2, _MM_SHUFFLE(1, 0, 3, 2))), 15);
// Saturate to 16-bit and sum stages
__m128i refOut = _mm_adds_epi16(_mm_packs_epi32(refOut1, refOut1), _mm_packs_epi32(refOut2, refOut2));
pRefOut->lr = _mm_cvtsi128_si32(refOut);
pRefOut++;
__m128i out = _mm_madd_epi16(_mm_unpacklo_epi16(refOut, refOut), refGain); // Apply reflections gain
// At this, point, this is the only output of the reverb
Store64SSE(pOut, out);
pOut += 2;
}
return;
}
#endif
int pos[7];
for(int i = 0; i < 7; i++)
pos[i] = pPreDelay->nDelayPos - pPreDelay->Reflections[i].Delay - 1;
// For 28-bit final output: 16+15-3 = 28
int16 refGain = pPreDelay->ReflectionsGain.c.l / (1 << 3);
while(nSamples--)
{
// First stage
int32 refOutL = 0, refOutR = 0;
for(int i = 0; i < 4; i++)
{
pos[i] = (pos[i] + 1) & SNDMIX_REFLECTIONS_DELAY_MASK;
int16 refL = pPreDelay->RefDelayBuffer[pos[i]].c.l, refR = pPreDelay->RefDelayBuffer[pos[i]].c.r;
refOutL += refL * pPreDelay->Reflections[i].Gains[0].c.l + refR * pPreDelay->Reflections[i].Gains[0].c.r;
refOutR += refL * pPreDelay->Reflections[i].Gains[1].c.l + refR * pPreDelay->Reflections[i].Gains[1].c.r;
}
int16 stage1l = mpt::saturate_cast<int16>(refOutL / (1 << 15));
int16 stage1r = mpt::saturate_cast<int16>(refOutR / (1 << 15));
// Second stage
refOutL = 0;
refOutR = 0;
for(int i = 4; i < 7; i++)
{
pos[i] = (pos[i] + 1) & SNDMIX_REFLECTIONS_DELAY_MASK;
int16 refL = pPreDelay->RefDelayBuffer[pos[i]].c.l, refR = pPreDelay->RefDelayBuffer[pos[i]].c.r;
refOutL += refL * pPreDelay->Reflections[i].Gains[0].c.l + refR * pPreDelay->Reflections[i].Gains[0].c.r;
refOutR += refL * pPreDelay->Reflections[i].Gains[1].c.l + refR * pPreDelay->Reflections[i].Gains[1].c.r;
}
pOut[0] = (pRefOut->c.l = mpt::saturate_cast<int16>(stage1l + refOutL / (1 << 15))) * refGain;
pOut[1] = (pRefOut->c.r = mpt::saturate_cast<int16>(stage1r + refOutR / (1 << 15))) * refGain;
pRefOut++;
pOut += 2;
}
}
//////////////////////////////////////////////////////////////////////////
//
// Late reverberation (with SW reflections)
//
void CReverb::ProcessLateReverb(SWLateReverb * MPT_RESTRICT pReverb, LR16 * MPT_RESTRICT pRefOut, int32 * MPT_RESTRICT pMixOut, uint32 nSamples)
{
// Calculate delay line offset from current delay position
#define DELAY_OFFSET(x) ((delayPos - (x)) & RVBDLY_MASK)
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
int delayPos = pReverb->nDelayPos & RVBDLY_MASK;
__m128i rvbOutGains = Load64SSE(pReverb->RvbOutGains);
__m128i difCoeffs = Load64SSE(pReverb->nDifCoeffs);
__m128i decayLP = Load64SSE(pReverb->nDecayLP);
__m128i lpHistory = Load64SSE(pReverb->LPHistory);
while(nSamples--)
{
__m128i refIn = _mm_cvtsi32_si128(pRefOut->lr); // 16-bit stereo input
pRefOut++;
__m128i delay2 = _mm_unpacklo_epi32(
_mm_cvtsi32_si128(pReverb->Delay2[DELAY_OFFSET(RVBDLY2L_LEN)].lr),
_mm_cvtsi32_si128(pReverb->Delay2[DELAY_OFFSET(RVBDLY2R_LEN)].lr));
// Unsigned to avoid sign extension
uint16 diff1L = pReverb->Diffusion1[DELAY_OFFSET(RVBDIF1L_LEN)].c.l;
uint16 diff1R = pReverb->Diffusion1[DELAY_OFFSET(RVBDIF1R_LEN)].c.r;
int32 diffusion1 = diff1L | (diff1R << 16); // diffusion1 history
uint16 diff2L = pReverb->Diffusion2[DELAY_OFFSET(RVBDIF2L_LEN)].c.l;
uint16 diff2R = pReverb->Diffusion2[DELAY_OFFSET(RVBDIF2R_LEN)].c.r;
int32 diffusion2 = diff2L | (diff2R << 16); // diffusion2 history
__m128i lpDecay = _mm_mulhi_epi16(_mm_subs_epi16(lpHistory, delay2), decayLP);
lpHistory = _mm_adds_epi16(_mm_adds_epi16(lpDecay, lpDecay), delay2); // Low-passed decay
// Apply decay gain
__m128i histDecay = _mm_srai_epi32(_mm_madd_epi16(Load64SSE(pReverb->nDecayDC), lpHistory), 15);
__m128i histDecayPacked = _mm_shuffle_epi32(_mm_packs_epi32(histDecay, histDecay), _MM_SHUFFLE(2, 0, 2, 0));
__m128i histDecayIn = _mm_adds_epi16(_mm_shuffle_epi32(_mm_packs_epi32(histDecay, histDecay), _MM_SHUFFLE(2, 0, 2, 0)), _mm_srai_epi16(_mm_unpacklo_epi32(refIn, refIn), 2));
__m128i histDecayInDiff = _mm_subs_epi16(histDecayIn, _mm_mulhi_epi16(_mm_cvtsi32_si128(diffusion1), difCoeffs));
pReverb->Diffusion1[delayPos].lr = _mm_cvtsi128_si32(histDecayInDiff);
__m128i delay1Out = _mm_adds_epi16(_mm_mulhi_epi16(difCoeffs, histDecayInDiff), _mm_cvtsi32_si128(diffusion1));
// Insert the diffusion output in the reverb delay line
pReverb->Delay1[delayPos].lr = _mm_cvtsi128_si32(delay1Out);
__m128i histDecayInDelay = _mm_adds_epi16(histDecayIn, _mm_unpacklo_epi32(delay1Out, delay1Out));
// Input to second diffuser
__m128i delay1 = _mm_unpacklo_epi32(
_mm_cvtsi32_si128(pReverb->Delay1[DELAY_OFFSET(RVBDLY1L_LEN)].lr),
_mm_cvtsi32_si128(pReverb->Delay1[DELAY_OFFSET(RVBDLY1R_LEN)].lr));
__m128i delay1Gains = _mm_srai_epi32(_mm_madd_epi16(delay1, Load64SSE(pReverb->Dif2InGains)), 15);
__m128i delay1GainsSat = _mm_shuffle_epi32(_mm_packs_epi32(delay1Gains, delay1Gains), _MM_SHUFFLE(2, 0, 2, 0));
__m128i histDelay1 = _mm_subs_epi16(_mm_adds_epi16(histDecayInDelay, delay1), delay1GainsSat); // accumulate with reverb output
__m128i diff2out = _mm_subs_epi16(delay1GainsSat, _mm_mulhi_epi16(_mm_cvtsi32_si128(diffusion2), difCoeffs));
__m128i diff2outCoeffs = _mm_mulhi_epi16(difCoeffs, diff2out);
pReverb->Diffusion2[delayPos].lr = _mm_cvtsi128_si32(diff2out);
__m128i mixOut = Load64SSE(pMixOut);
__m128i delay2out = _mm_adds_epi16(diff2outCoeffs, _mm_cvtsi32_si128(diffusion2));
pReverb->Delay2[delayPos].lr = _mm_cvtsi128_si32(delay2out);
delayPos = (delayPos + 1) & RVBDLY_MASK;
// Accumulate with reverb output
__m128i out = _mm_add_epi32(_mm_madd_epi16(_mm_adds_epi16(histDelay1, delay2out), rvbOutGains), mixOut);
Store64SSE(pMixOut, out);
pMixOut += 2;
}
Store64SSE(pReverb->LPHistory, lpHistory);
pReverb->nDelayPos = delayPos;
return;
}
#endif
int delayPos = pReverb->nDelayPos & RVBDLY_MASK;
while(nSamples--)
{
int16 refInL = pRefOut->c.l, refInR = pRefOut->c.r;
pRefOut++;
int32 delay2LL = pReverb->Delay2[DELAY_OFFSET(RVBDLY2L_LEN)].c.l, delay2LR = pReverb->Delay2[DELAY_OFFSET(RVBDLY2L_LEN)].c.r;
int32 delay2RL = pReverb->Delay2[DELAY_OFFSET(RVBDLY2R_LEN)].c.l, delay2RR = pReverb->Delay2[DELAY_OFFSET(RVBDLY2R_LEN)].c.r;
int32 diff1L = pReverb->Diffusion1[DELAY_OFFSET(RVBDIF1L_LEN)].c.l;
int32 diff1R = pReverb->Diffusion1[DELAY_OFFSET(RVBDIF1R_LEN)].c.r;
int32 diff2L = pReverb->Diffusion2[DELAY_OFFSET(RVBDIF2L_LEN)].c.l;
int32 diff2R = pReverb->Diffusion2[DELAY_OFFSET(RVBDIF2R_LEN)].c.r;
int32 lpDecayLL = Clamp16(pReverb->LPHistory[0].c.l - delay2LL) * pReverb->nDecayLP[0].c.l / 65536;
int32 lpDecayLR = Clamp16(pReverb->LPHistory[0].c.r - delay2LR) * pReverb->nDecayLP[0].c.r / 65536;
int32 lpDecayRL = Clamp16(pReverb->LPHistory[1].c.l - delay2RL) * pReverb->nDecayLP[1].c.l / 65536;
int32 lpDecayRR = Clamp16(pReverb->LPHistory[1].c.r - delay2RR) * pReverb->nDecayLP[1].c.r / 65536;
// Low-passed decay
pReverb->LPHistory[0].c.l = mpt::saturate_cast<int16>(Clamp16(lpDecayLL + lpDecayLL) + delay2LL);
pReverb->LPHistory[0].c.r = mpt::saturate_cast<int16>(Clamp16(lpDecayLR + lpDecayLR) + delay2LR);
pReverb->LPHistory[1].c.l = mpt::saturate_cast<int16>(Clamp16(lpDecayRL + lpDecayRL) + delay2RL);
pReverb->LPHistory[1].c.r = mpt::saturate_cast<int16>(Clamp16(lpDecayRR + lpDecayRR) + delay2RR);
// Apply decay gain
int32 histDecayL = Clamp16((int32)pReverb->nDecayDC[0].c.l * pReverb->LPHistory[0].c.l / (1 << 15));
int32 histDecayR = Clamp16((int32)pReverb->nDecayDC[1].c.r * pReverb->LPHistory[1].c.r / (1 << 15));
int32 histDecayInL = Clamp16(histDecayL + refInL / 4);
int32 histDecayInR = Clamp16(histDecayR + refInR / 4);
int32 histDecayInDiffL = Clamp16(histDecayInL - diff1L * pReverb->nDifCoeffs[0].c.l / 65536);
int32 histDecayInDiffR = Clamp16(histDecayInR - diff1R * pReverb->nDifCoeffs[0].c.r / 65536);
pReverb->Diffusion1[delayPos].c.l = static_cast<int16>(histDecayInDiffL);
pReverb->Diffusion1[delayPos].c.r = static_cast<int16>(histDecayInDiffR);
int32 delay1L = Clamp16(pReverb->nDifCoeffs[0].c.l * histDecayInDiffL / 65536 + diff1L);
int32 delay1R = Clamp16(pReverb->nDifCoeffs[0].c.r * histDecayInDiffR / 65536 + diff1R);
// Insert the diffusion output in the reverb delay line
pReverb->Delay1[delayPos].c.l = static_cast<int16>(delay1L);
pReverb->Delay1[delayPos].c.r = static_cast<int16>(delay1R);
int32 histDecayInDelayL = Clamp16(histDecayInL + delay1L);
int32 histDecayInDelayR = Clamp16(histDecayInR + delay1R);
// Input to second diffuser
int32 delay1LL = pReverb->Delay1[DELAY_OFFSET(RVBDLY1L_LEN)].c.l, delay1LR = pReverb->Delay1[DELAY_OFFSET(RVBDLY1L_LEN)].c.r;
int32 delay1RL = pReverb->Delay1[DELAY_OFFSET(RVBDLY1R_LEN)].c.l, delay1RR = pReverb->Delay1[DELAY_OFFSET(RVBDLY1R_LEN)].c.r;
int32 delay1GainsL = Clamp16((delay1LL * pReverb->Dif2InGains[0].c.l + delay1LR * pReverb->Dif2InGains[0].c.r) / (1 << 15));
int32 delay1GainsR = Clamp16((delay1RL * pReverb->Dif2InGains[1].c.l + delay1RR * pReverb->Dif2InGains[1].c.r) / (1 << 15));
// accumulate with reverb output
int32 histDelay1LL = Clamp16(Clamp16(histDecayInDelayL + delay1LL) - delay1GainsL);
int32 histDelay1LR = Clamp16(Clamp16(histDecayInDelayR + delay1LR) - delay1GainsR);
int32 histDelay1RL = Clamp16(Clamp16(histDecayInDelayL + delay1RL) - delay1GainsL);
int32 histDelay1RR = Clamp16(Clamp16(histDecayInDelayR + delay1RR) - delay1GainsR);
int32 diff2outL = Clamp16(delay1GainsL - diff2L * pReverb->nDifCoeffs[0].c.l / 65536);
int32 diff2outR = Clamp16(delay1GainsR - diff2R * pReverb->nDifCoeffs[0].c.r / 65536);
int32 diff2outCoeffsL = pReverb->nDifCoeffs[0].c.l * diff2outL / 65536;
int32 diff2outCoeffsR = pReverb->nDifCoeffs[0].c.r * diff2outR / 65536;
pReverb->Diffusion2[delayPos].c.l = static_cast<int16>(diff2outL);
pReverb->Diffusion2[delayPos].c.r = static_cast<int16>(diff2outR);
int32 delay2outL = Clamp16(diff2outCoeffsL + diff2L);
int32 delay2outR = Clamp16(diff2outCoeffsR + diff2R);
pReverb->Delay2[delayPos].c.l = static_cast<int16>(delay2outL);
pReverb->Delay2[delayPos].c.r = static_cast<int16>(delay2outR);
delayPos = (delayPos + 1) & RVBDLY_MASK;
// Accumulate with reverb output
pMixOut[0] += Clamp16(histDelay1LL + delay2outL) * pReverb->RvbOutGains[0].c.l + Clamp16(histDelay1LR + delay2outR) * pReverb->RvbOutGains[0].c.r;
pMixOut[1] += Clamp16(histDelay1RL + Clamp16(diff2outCoeffsL)) * pReverb->RvbOutGains[1].c.l + Clamp16(histDelay1RR + Clamp16(diff2outCoeffsR)) * pReverb->RvbOutGains[1].c.r;
pMixOut += 2;
}
pReverb->nDelayPos = delayPos;
#undef DELAY_OFFSET
}
#else
MPT_MSVC_WORKAROUND_LNK4221(Reverb)
#endif // NO_REVERB
OPENMPT_NAMESPACE_END