723 lines
23 KiB
C++
723 lines
23 KiB
C++
/*
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* Fastmix.cpp
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* -----------
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* Purpose: Mixer core for rendering samples, mixing plugins, etc...
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* Notes : If this is Fastmix.cpp, where is Slowmix.cpp? :)
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* Authors: Olivier Lapicque
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* OpenMPT Devs
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* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
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*/
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// FIXME:
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// - Playing samples backwards should reverse interpolation LUTs for interpolation modes
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// with more than two taps since they're not symmetric. We might need separate LUTs
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// because otherwise we will add tons of branches.
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// - Loop wraparound works pretty well in general, but not at the start of bidi samples.
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// - The loop lookahead stuff might still fail for samples with backward loops.
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#include "stdafx.h"
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#include "Sndfile.h"
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#include "MixerLoops.h"
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#include "MixFuncTable.h"
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#include "plugins/PlugInterface.h"
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#include <cfloat> // For FLT_EPSILON
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#include <algorithm>
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OPENMPT_NAMESPACE_BEGIN
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/////////////////////////////////////////////////////////////////////////
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struct MixLoopState
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{
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const int8 * samplePointer = nullptr;
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const int8 * lookaheadPointer = nullptr;
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SmpLength lookaheadStart = 0;
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uint32 maxSamples = 0;
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MixLoopState(const ModChannel &chn)
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{
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if(chn.pCurrentSample == nullptr)
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return;
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UpdateLookaheadPointers(chn);
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// For platforms that have no fast 64-bit division, precompute this constant
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// as it won't change during the invocation of CreateStereoMix.
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SamplePosition increment = chn.increment;
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if(increment.IsNegative())
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increment.Negate();
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maxSamples = 16384u / (increment.GetUInt() + 1u);
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if(maxSamples < 2)
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maxSamples = 2;
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}
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// Calculate offset of loop wrap-around buffer for this sample.
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void UpdateLookaheadPointers(const ModChannel &chn)
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{
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samplePointer = static_cast<const int8 *>(chn.pCurrentSample);
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lookaheadPointer = nullptr;
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if(!samplePointer)
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return;
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if(chn.nLoopEnd < InterpolationMaxLookahead)
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lookaheadStart = chn.nLoopStart;
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else
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lookaheadStart = std::max(chn.nLoopStart, chn.nLoopEnd - InterpolationMaxLookahead);
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// We only need to apply the loop wrap-around logic if the sample is actually looping and if interpolation is applied.
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// If there is no interpolation happening, there is no lookahead happening the sample read-out is exact.
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if(chn.dwFlags[CHN_LOOP] && chn.resamplingMode != SRCMODE_NEAREST)
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{
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const bool inSustainLoop = chn.InSustainLoop() && chn.nLoopStart == chn.pModSample->nSustainStart && chn.nLoopEnd == chn.pModSample->nSustainEnd;
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// Do not enable wraparound magic if we're previewing a custom loop!
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if(inSustainLoop || chn.nLoopEnd == chn.pModSample->nLoopEnd)
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{
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SmpLength lookaheadOffset = 3 * InterpolationMaxLookahead + chn.pModSample->nLength - chn.nLoopEnd;
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if(inSustainLoop)
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{
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lookaheadOffset += 4 * InterpolationMaxLookahead;
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}
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lookaheadPointer = samplePointer + lookaheadOffset * chn.pModSample->GetBytesPerSample();
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}
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}
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}
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// Returns the buffer length required to render a certain amount of samples, based on the channel's playback speed.
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static MPT_FORCEINLINE uint32 DistanceToBufferLength(SamplePosition from, SamplePosition to, SamplePosition inc)
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{
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return static_cast<uint32>((to - from - SamplePosition(1)) / inc) + 1;
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}
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// Check how many samples can be rendered without encountering loop or sample end, and also update loop position / direction
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MPT_FORCEINLINE uint32 GetSampleCount(ModChannel &chn, uint32 nSamples, bool ITPingPongMode) const
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{
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int32 nLoopStart = chn.dwFlags[CHN_LOOP] ? chn.nLoopStart : 0;
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SamplePosition nInc = chn.increment;
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if(nSamples <= 0 || nInc.IsZero() || !chn.nLength || !samplePointer)
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return 0;
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// Part 1: Making sure the play position is valid, and if necessary, invert the play direction in case we reached a loop boundary of a ping-pong loop.
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chn.pCurrentSample = samplePointer;
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// Under zero ?
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if (chn.position.GetInt() < nLoopStart)
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{
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if (nInc.IsNegative())
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{
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// Invert loop for bidi loops
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chn.position = SamplePosition(nLoopStart + nLoopStart, 0) - chn.position;
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if ((chn.position.GetInt() < nLoopStart) || (chn.position.GetUInt() >= (nLoopStart + chn.nLength) / 2))
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{
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chn.position.Set(nLoopStart, 0);
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}
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nInc.Negate();
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chn.increment = nInc;
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if(chn.dwFlags[CHN_PINGPONGLOOP])
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{
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chn.dwFlags.reset(CHN_PINGPONGFLAG); // go forward
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} else
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{
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chn.dwFlags.set(CHN_PINGPONGFLAG);
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chn.position.SetInt(chn.nLength - 1);
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chn.increment.Negate();
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}
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if(!chn.dwFlags[CHN_LOOP] || chn.position.GetUInt() >= chn.nLength)
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{
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chn.position.Set(chn.nLength);
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return 0;
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}
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} else
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{
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// We probably didn't hit the loop end yet (first loop), so we do nothing
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if (chn.position.GetInt() < 0) chn.position.SetInt(0);
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}
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} else if (chn.position.GetUInt() >= chn.nLength)
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{
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// Past the end
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if(!chn.dwFlags[CHN_LOOP]) return 0; // not looping -> stop this channel
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if(chn.dwFlags[CHN_PINGPONGLOOP])
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{
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// Invert loop
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if (nInc.IsPositive())
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{
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nInc.Negate();
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chn.increment = nInc;
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}
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chn.dwFlags.set(CHN_PINGPONGFLAG);
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// adjust loop position
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SamplePosition invFract = chn.position.GetInvertedFract();
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chn.position = SamplePosition(chn.nLength - (chn.position.GetInt() - chn.nLength) - invFract.GetInt(), invFract.GetFract());
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if ((chn.position.GetUInt() <= chn.nLoopStart) || (chn.position.GetUInt() >= chn.nLength))
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{
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// Impulse Tracker's software mixer would put a -2 (instead of -1) in the following line (doesn't happen on a GUS)
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chn.position.SetInt(chn.nLength - std::min(chn.nLength, ITPingPongMode ? SmpLength(2) : SmpLength(1)));
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}
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} else
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{
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if (nInc.IsNegative()) // This is a bug
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{
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nInc.Negate();
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chn.increment = nInc;
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}
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// Restart at loop start
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chn.position += SamplePosition(nLoopStart - chn.nLength, 0);
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MPT_ASSERT(chn.position.GetInt() >= nLoopStart);
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// Interpolate correctly after wrapping around
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chn.dwFlags.set(CHN_WRAPPED_LOOP);
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}
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}
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// Part 2: Compute how many samples we can render until we reach the end of sample / loop boundary / etc.
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SamplePosition nPos = chn.position;
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// too big increment, and/or too small loop length
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if (nPos.GetInt() < nLoopStart)
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{
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if (nPos.IsNegative() || nInc.IsNegative()) return 0;
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}
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if (nPos.IsNegative() || nPos.GetUInt() >= chn.nLength) return 0;
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uint32 nSmpCount = nSamples;
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SamplePosition nInv = nInc;
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if (nInc.IsNegative())
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{
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nInv.Negate();
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}
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LimitMax(nSamples, maxSamples);
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SamplePosition incSamples = nInc * (nSamples - 1);
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int32 nPosDest = (nPos + incSamples).GetInt();
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const SmpLength nPosInt = nPos.GetUInt();
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const bool isAtLoopStart = (nPosInt >= chn.nLoopStart && nPosInt < chn.nLoopStart + InterpolationMaxLookahead);
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if(!isAtLoopStart)
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{
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chn.dwFlags.reset(CHN_WRAPPED_LOOP);
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}
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// Loop wrap-around magic.
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bool checkDest = true;
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if(lookaheadPointer != nullptr)
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{
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if(nPos.GetUInt() >= lookaheadStart)
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{
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#if 0
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const uint32 oldCount = nSmpCount;
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// When going backwards - we can only go back up to lookaheadStart.
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// When going forwards - read through the whole pre-computed wrap-around buffer if possible.
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// TODO: ProTracker sample swapping needs hard cut at sample end.
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int32 samplesToRead = nInc.IsNegative()
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? (nPosInt - lookaheadStart)
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//: 2 * InterpolationMaxLookahead - (nPosInt - mixLoopState.lookaheadStart);
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: (chn.nLoopEnd - nPosInt);
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//LimitMax(samplesToRead, chn.nLoopEnd - chn.nLoopStart);
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nSmpCount = SamplesToBufferLength(samplesToRead, chn);
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Limit(nSmpCount, 1u, oldCount);
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#else
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if (nInc.IsNegative())
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{
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nSmpCount = DistanceToBufferLength(SamplePosition(lookaheadStart, 0), nPos, nInv);
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} else
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{
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nSmpCount = DistanceToBufferLength(nPos, SamplePosition(chn.nLoopEnd, 0), nInv);
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}
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#endif
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chn.pCurrentSample = lookaheadPointer;
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checkDest = false;
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} else if(chn.dwFlags[CHN_WRAPPED_LOOP] && isAtLoopStart)
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{
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// We just restarted the loop, so interpolate correctly after wrapping around
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nSmpCount = DistanceToBufferLength(nPos, SamplePosition(nLoopStart + InterpolationMaxLookahead, 0), nInv);
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chn.pCurrentSample = lookaheadPointer + (chn.nLoopEnd - nLoopStart) * chn.pModSample->GetBytesPerSample();
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checkDest = false;
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} else if(nInc.IsPositive() && static_cast<SmpLength>(nPosDest) >= lookaheadStart && nSmpCount > 1)
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{
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// We shouldn't read that far if we're not using the pre-computed wrap-around buffer.
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nSmpCount = DistanceToBufferLength(nPos, SamplePosition(lookaheadStart, 0), nInv);
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checkDest = false;
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}
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}
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if(checkDest)
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{
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// Fix up sample count if target position is invalid
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if (nInc.IsNegative())
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{
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if (nPosDest < nLoopStart)
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{
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nSmpCount = DistanceToBufferLength(SamplePosition(nLoopStart, 0), nPos, nInv);
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}
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} else
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{
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if (nPosDest >= (int32)chn.nLength)
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{
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nSmpCount = DistanceToBufferLength(nPos, SamplePosition(chn.nLength, 0), nInv);
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}
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}
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}
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Limit(nSmpCount, uint32(1u), nSamples);
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#ifdef MPT_BUILD_DEBUG
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{
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SmpLength posDest = (nPos + nInc * (nSmpCount - 1)).GetUInt();
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if (posDest < 0 || posDest > chn.nLength)
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{
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// We computed an invalid delta!
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MPT_ASSERT_NOTREACHED();
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return 0;
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}
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}
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#endif
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return nSmpCount;
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}
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};
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// Render count * number of channels samples
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void CSoundFile::CreateStereoMix(int count)
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{
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mixsample_t *pOfsL, *pOfsR;
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if(!count)
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return;
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// Resetting sound buffer
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StereoFill(MixSoundBuffer, count, m_dryROfsVol, m_dryLOfsVol);
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if(m_MixerSettings.gnChannels > 2)
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StereoFill(MixRearBuffer, count, m_surroundROfsVol, m_surroundLOfsVol);
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CHANNELINDEX nchmixed = 0;
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const bool ITPingPongMode = m_playBehaviour[kITPingPongMode];
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for(uint32 nChn = 0; nChn < m_nMixChannels; nChn++)
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{
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ModChannel &chn = m_PlayState.Chn[m_PlayState.ChnMix[nChn]];
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if(!chn.pCurrentSample && !chn.nLOfs && !chn.nROfs)
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continue;
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pOfsR = &m_dryROfsVol;
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pOfsL = &m_dryLOfsVol;
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uint32 functionNdx = MixFuncTable::ResamplingModeToMixFlags(static_cast<ResamplingMode>(chn.resamplingMode));
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if(chn.dwFlags[CHN_16BIT]) functionNdx |= MixFuncTable::ndx16Bit;
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if(chn.dwFlags[CHN_STEREO]) functionNdx |= MixFuncTable::ndxStereo;
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#ifndef NO_FILTER
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if(chn.dwFlags[CHN_FILTER]) functionNdx |= MixFuncTable::ndxFilter;
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#endif
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mixsample_t *pbuffer = MixSoundBuffer;
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#ifndef NO_REVERB
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if(((m_MixerSettings.DSPMask & SNDDSP_REVERB) && !chn.dwFlags[CHN_NOREVERB]) || chn.dwFlags[CHN_REVERB])
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{
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pbuffer = m_Reverb.GetReverbSendBuffer(count);
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pOfsR = &m_Reverb.gnRvbROfsVol;
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pOfsL = &m_Reverb.gnRvbLOfsVol;
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}
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#endif
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if(chn.dwFlags[CHN_SURROUND] && m_MixerSettings.gnChannels > 2)
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{
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pbuffer = MixRearBuffer;
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pOfsR = &m_surroundROfsVol;
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pOfsL = &m_surroundLOfsVol;
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}
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//Look for plugins associated with this implicit tracker channel.
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#ifndef NO_PLUGINS
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PLUGINDEX nMixPlugin = GetBestPlugin(m_PlayState.ChnMix[nChn], PrioritiseInstrument, RespectMutes);
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if ((nMixPlugin > 0) && (nMixPlugin <= MAX_MIXPLUGINS) && m_MixPlugins[nMixPlugin - 1].pMixPlugin != nullptr)
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{
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// Render into plugin buffer instead of global buffer
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SNDMIXPLUGINSTATE &mixState = m_MixPlugins[nMixPlugin - 1].pMixPlugin->m_MixState;
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if (mixState.pMixBuffer)
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{
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pbuffer = mixState.pMixBuffer;
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pOfsR = &mixState.nVolDecayR;
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pOfsL = &mixState.nVolDecayL;
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if (!(mixState.dwFlags & SNDMIXPLUGINSTATE::psfMixReady))
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{
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StereoFill(pbuffer, count, *pOfsR, *pOfsL);
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mixState.dwFlags |= SNDMIXPLUGINSTATE::psfMixReady;
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}
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}
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}
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#endif // NO_PLUGINS
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MixLoopState mixLoopState(chn);
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////////////////////////////////////////////////////
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CHANNELINDEX naddmix = 0;
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int nsamples = count;
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// Keep mixing this sample until the buffer is filled.
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do
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{
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uint32 nrampsamples = nsamples;
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int32 nSmpCount;
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if(chn.nRampLength > 0)
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{
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if (nrampsamples > chn.nRampLength) nrampsamples = chn.nRampLength;
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}
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if((nSmpCount = mixLoopState.GetSampleCount(chn, nrampsamples, ITPingPongMode)) <= 0)
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{
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// Stopping the channel
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chn.pCurrentSample = nullptr;
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chn.nLength = 0;
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chn.position.Set(0);
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chn.nRampLength = 0;
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EndChannelOfs(chn, pbuffer, nsamples);
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*pOfsR += chn.nROfs;
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*pOfsL += chn.nLOfs;
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chn.nROfs = chn.nLOfs = 0;
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chn.dwFlags.reset(CHN_PINGPONGFLAG);
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break;
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}
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// Should we mix this channel ?
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if((nchmixed >= m_MixerSettings.m_nMaxMixChannels) // Too many channels
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|| (!chn.nRampLength && !(chn.leftVol | chn.rightVol))) // Channel is completely silent
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{
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chn.position += chn.increment * nSmpCount;
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chn.nROfs = chn.nLOfs = 0;
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pbuffer += nSmpCount * 2;
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naddmix = 0;
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}
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#ifdef MODPLUG_TRACKER
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else if(m_SamplePlayLengths != nullptr)
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{
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// Detecting the longest play time for each sample for optimization
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chn.position += chn.increment * nSmpCount;
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size_t smp = std::distance(static_cast<const ModSample*>(static_cast<std::decay<decltype(Samples)>::type>(Samples)), chn.pModSample);
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if(smp < m_SamplePlayLengths->size())
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{
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m_SamplePlayLengths->at(smp) = std::max(m_SamplePlayLengths->at(smp), chn.position.GetUInt());
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}
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}
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#endif
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else
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{
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// Do mixing
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mixsample_t *pbufmax = pbuffer + (nSmpCount * 2);
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chn.nROfs = -*(pbufmax - 2);
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chn.nLOfs = -*(pbufmax - 1);
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#ifdef MPT_BUILD_DEBUG
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SamplePosition targetpos = chn.position + chn.increment * nSmpCount;
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#endif
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MixFuncTable::Functions[functionNdx | (chn.nRampLength ? MixFuncTable::ndxRamp : 0)](chn, m_Resampler, pbuffer, nSmpCount);
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#ifdef MPT_BUILD_DEBUG
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MPT_ASSERT(chn.position.GetUInt() == targetpos.GetUInt());
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#endif
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chn.nROfs += *(pbufmax - 2);
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chn.nLOfs += *(pbufmax - 1);
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pbuffer = pbufmax;
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naddmix = 1;
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}
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nsamples -= nSmpCount;
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if (chn.nRampLength)
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{
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if (chn.nRampLength <= static_cast<uint32>(nSmpCount))
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{
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// Ramping is done
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chn.nRampLength = 0;
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chn.leftVol = chn.newLeftVol;
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chn.rightVol = chn.newRightVol;
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chn.rightRamp = chn.leftRamp = 0;
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if(chn.dwFlags[CHN_NOTEFADE] && !chn.nFadeOutVol)
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{
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chn.nLength = 0;
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chn.pCurrentSample = nullptr;
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}
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} else
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{
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chn.nRampLength -= nSmpCount;
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}
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}
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const bool pastLoopEnd = chn.position.GetUInt() >= chn.nLoopEnd && chn.dwFlags[CHN_LOOP];
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const bool pastSampleEnd = chn.position.GetUInt() >= chn.nLength && !chn.dwFlags[CHN_LOOP] && chn.nLength && !chn.nMasterChn;
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const bool doSampleSwap = m_playBehaviour[kMODSampleSwap] && chn.nNewIns && chn.nNewIns <= GetNumSamples() && chn.pModSample != &Samples[chn.nNewIns];
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if((pastLoopEnd || pastSampleEnd) && doSampleSwap)
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{
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// ProTracker compatibility: Instrument changes without a note do not happen instantly, but rather when the sample loop has finished playing.
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// Test case: PTInstrSwap.mod, PTSwapNoLoop.mod
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const ModSample &smp = Samples[chn.nNewIns];
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chn.pModSample = &smp;
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chn.pCurrentSample = smp.samplev();
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chn.dwFlags = (chn.dwFlags & CHN_CHANNELFLAGS) | smp.uFlags;
|
|
chn.nLength = smp.uFlags[CHN_LOOP] ? smp.nLoopEnd : 0; // non-looping sample continue in oneshot mode (i.e. they will most probably just play silence)
|
|
chn.nLoopStart = smp.nLoopStart;
|
|
chn.nLoopEnd = smp.nLoopEnd;
|
|
chn.position.SetInt(chn.nLoopStart);
|
|
mixLoopState.UpdateLookaheadPointers(chn);
|
|
if(!chn.pCurrentSample)
|
|
{
|
|
break;
|
|
}
|
|
} else if(pastLoopEnd && !doSampleSwap && m_playBehaviour[kMODOneShotLoops] && chn.nLoopStart == 0)
|
|
{
|
|
// ProTracker "oneshot" loops (if loop start is 0, play the whole sample once and then repeat until loop end)
|
|
chn.position.SetInt(0);
|
|
chn.nLoopEnd = chn.nLength = chn.pModSample->nLoopEnd;
|
|
}
|
|
} while(nsamples > 0);
|
|
|
|
// Restore sample pointer in case it got changed through loop wrap-around
|
|
chn.pCurrentSample = mixLoopState.samplePointer;
|
|
nchmixed += naddmix;
|
|
|
|
#ifndef NO_PLUGINS
|
|
if(naddmix && nMixPlugin > 0 && nMixPlugin <= MAX_MIXPLUGINS && m_MixPlugins[nMixPlugin - 1].pMixPlugin)
|
|
{
|
|
m_MixPlugins[nMixPlugin - 1].pMixPlugin->ResetSilence();
|
|
}
|
|
#endif // NO_PLUGINS
|
|
}
|
|
m_nMixStat = std::max(m_nMixStat, nchmixed);
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessPlugins(uint32 nCount)
|
|
{
|
|
#ifndef NO_PLUGINS
|
|
// If any sample channels are active or any plugin has some input, possibly suspended master plugins need to be woken up.
|
|
bool masterHasInput = (m_nMixStat > 0);
|
|
|
|
#ifdef MPT_INTMIXER
|
|
const float IntToFloat = m_PlayConfig.getIntToFloat();
|
|
const float FloatToInt = m_PlayConfig.getFloatToInt();
|
|
#endif // MPT_INTMIXER
|
|
|
|
// Setup float inputs from samples
|
|
for(PLUGINDEX plug = 0; plug < MAX_MIXPLUGINS; plug++)
|
|
{
|
|
SNDMIXPLUGIN &plugin = m_MixPlugins[plug];
|
|
if(plugin.pMixPlugin != nullptr
|
|
&& plugin.pMixPlugin->m_MixState.pMixBuffer != nullptr
|
|
&& plugin.pMixPlugin->m_mixBuffer.Ok())
|
|
{
|
|
IMixPlugin *mixPlug = plugin.pMixPlugin;
|
|
SNDMIXPLUGINSTATE &state = mixPlug->m_MixState;
|
|
|
|
//We should only ever reach this point if the song is playing.
|
|
if (!mixPlug->IsSongPlaying())
|
|
{
|
|
//Plugin doesn't know it is in a song that is playing;
|
|
//we must have added it during playback. Initialise it!
|
|
mixPlug->NotifySongPlaying(true);
|
|
mixPlug->Resume();
|
|
}
|
|
|
|
|
|
// Setup float input
|
|
float *plugInputL = mixPlug->m_mixBuffer.GetInputBuffer(0);
|
|
float *plugInputR = mixPlug->m_mixBuffer.GetInputBuffer(1);
|
|
if (state.dwFlags & SNDMIXPLUGINSTATE::psfMixReady)
|
|
{
|
|
#ifdef MPT_INTMIXER
|
|
StereoMixToFloat(state.pMixBuffer, plugInputL, plugInputR, nCount, IntToFloat);
|
|
#else
|
|
DeinterleaveStereo(state.pMixBuffer, plugInputL, plugInputR, nCount);
|
|
#endif // MPT_INTMIXER
|
|
} else if (state.nVolDecayR || state.nVolDecayL)
|
|
{
|
|
StereoFill(state.pMixBuffer, nCount, state.nVolDecayR, state.nVolDecayL);
|
|
#ifdef MPT_INTMIXER
|
|
StereoMixToFloat(state.pMixBuffer, plugInputL, plugInputR, nCount, IntToFloat);
|
|
#else
|
|
DeinterleaveStereo(state.pMixBuffer, plugInputL, plugInputR, nCount);
|
|
#endif // MPT_INTMIXER
|
|
} else
|
|
{
|
|
memset(plugInputL, 0, nCount * sizeof(plugInputL[0]));
|
|
memset(plugInputR, 0, nCount * sizeof(plugInputR[0]));
|
|
}
|
|
state.dwFlags &= ~SNDMIXPLUGINSTATE::psfMixReady;
|
|
|
|
if(!plugin.IsMasterEffect() && !(state.dwFlags & SNDMIXPLUGINSTATE::psfSilenceBypass))
|
|
{
|
|
masterHasInput = true;
|
|
}
|
|
}
|
|
}
|
|
// Convert mix buffer
|
|
#ifdef MPT_INTMIXER
|
|
StereoMixToFloat(MixSoundBuffer, MixFloatBuffer[0], MixFloatBuffer[1], nCount, IntToFloat);
|
|
#else
|
|
DeinterleaveStereo(MixSoundBuffer, MixFloatBuffer[0], MixFloatBuffer[1], nCount);
|
|
#endif // MPT_INTMIXER
|
|
float *pMixL = MixFloatBuffer[0];
|
|
float *pMixR = MixFloatBuffer[1];
|
|
|
|
const bool positionChanged = HasPositionChanged();
|
|
|
|
// Process Plugins
|
|
for(PLUGINDEX plug = 0; plug < MAX_MIXPLUGINS; plug++)
|
|
{
|
|
SNDMIXPLUGIN &plugin = m_MixPlugins[plug];
|
|
if (plugin.pMixPlugin != nullptr
|
|
&& plugin.pMixPlugin->m_MixState.pMixBuffer != nullptr
|
|
&& plugin.pMixPlugin->m_mixBuffer.Ok())
|
|
{
|
|
IMixPlugin *pObject = plugin.pMixPlugin;
|
|
if(!plugin.IsMasterEffect() && !plugin.pMixPlugin->ShouldProcessSilence() && !(plugin.pMixPlugin->m_MixState.dwFlags & SNDMIXPLUGINSTATE::psfHasInput))
|
|
{
|
|
// If plugin has no inputs and isn't a master plugin, we shouldn't let it process silence if possible.
|
|
// I have yet to encounter a VST plugin which actually sets this flag.
|
|
bool hasInput = false;
|
|
for(PLUGINDEX inPlug = 0; inPlug < plug; inPlug++)
|
|
{
|
|
if(m_MixPlugins[inPlug].GetOutputPlugin() == plug)
|
|
{
|
|
hasInput = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!hasInput)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bool isMasterMix = false;
|
|
float *plugInputL = pObject->m_mixBuffer.GetInputBuffer(0);
|
|
float *plugInputR = pObject->m_mixBuffer.GetInputBuffer(1);
|
|
|
|
if (pMixL == plugInputL)
|
|
{
|
|
isMasterMix = true;
|
|
pMixL = MixFloatBuffer[0];
|
|
pMixR = MixFloatBuffer[1];
|
|
}
|
|
SNDMIXPLUGINSTATE &state = plugin.pMixPlugin->m_MixState;
|
|
float *pOutL = pMixL;
|
|
float *pOutR = pMixR;
|
|
|
|
if (!plugin.IsOutputToMaster())
|
|
{
|
|
PLUGINDEX nOutput = plugin.GetOutputPlugin();
|
|
if(nOutput > plug && nOutput < MAX_MIXPLUGINS
|
|
&& m_MixPlugins[nOutput].pMixPlugin != nullptr)
|
|
{
|
|
IMixPlugin *outPlugin = m_MixPlugins[nOutput].pMixPlugin;
|
|
if(!(state.dwFlags & SNDMIXPLUGINSTATE::psfSilenceBypass)) outPlugin->ResetSilence();
|
|
|
|
if(outPlugin->m_mixBuffer.Ok())
|
|
{
|
|
pOutL = outPlugin->m_mixBuffer.GetInputBuffer(0);
|
|
pOutR = outPlugin->m_mixBuffer.GetInputBuffer(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
if (plugin.multiRouting) {
|
|
int nOutput=0;
|
|
for (int nOutput=0; nOutput < plugin.nOutputs / 2; nOutput++) {
|
|
destinationPlug = plugin.multiRoutingDestinations[nOutput];
|
|
pOutState = m_MixPlugins[destinationPlug].pMixState;
|
|
pOutputs[2 * nOutput] = plugInputL;
|
|
pOutputs[2 * (nOutput + 1)] = plugInputR;
|
|
}
|
|
|
|
}*/
|
|
|
|
if (plugin.IsMasterEffect())
|
|
{
|
|
if (!isMasterMix)
|
|
{
|
|
float *pInL = plugInputL;
|
|
float *pInR = plugInputR;
|
|
for (uint32 i=0; i<nCount; i++)
|
|
{
|
|
pInL[i] += pMixL[i];
|
|
pInR[i] += pMixR[i];
|
|
pMixL[i] = 0;
|
|
pMixR[i] = 0;
|
|
}
|
|
}
|
|
pMixL = pOutL;
|
|
pMixR = pOutR;
|
|
|
|
if(masterHasInput)
|
|
{
|
|
// Samples or plugins are being rendered, so turn off auto-bypass for this master effect.
|
|
if(plugin.pMixPlugin != nullptr) plugin.pMixPlugin->ResetSilence();
|
|
SNDMIXPLUGIN *chain = &plugin;
|
|
PLUGINDEX out = chain->GetOutputPlugin(), prevOut = plug;
|
|
while(out > prevOut && out < MAX_MIXPLUGINS)
|
|
{
|
|
chain = &m_MixPlugins[out];
|
|
prevOut = out;
|
|
out = chain->GetOutputPlugin();
|
|
if(chain->pMixPlugin)
|
|
{
|
|
chain->pMixPlugin->ResetSilence();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(plugin.IsBypassed() || (plugin.IsAutoSuspendable() && (state.dwFlags & SNDMIXPLUGINSTATE::psfSilenceBypass)))
|
|
{
|
|
const float * const pInL = plugInputL;
|
|
const float * const pInR = plugInputR;
|
|
for (uint32 i=0; i<nCount; i++)
|
|
{
|
|
pOutL[i] += pInL[i];
|
|
pOutR[i] += pInR[i];
|
|
}
|
|
} else
|
|
{
|
|
if(positionChanged)
|
|
pObject->PositionChanged();
|
|
pObject->Process(pOutL, pOutR, nCount);
|
|
|
|
state.inputSilenceCount += nCount;
|
|
if(plugin.IsAutoSuspendable() && pObject->GetNumOutputChannels() > 0 && state.inputSilenceCount >= m_MixerSettings.gdwMixingFreq * 4)
|
|
{
|
|
bool isSilent = true;
|
|
for(uint32 i = 0; i < nCount; i++)
|
|
{
|
|
if(pOutL[i] >= FLT_EPSILON || pOutL[i] <= -FLT_EPSILON
|
|
|| pOutR[i] >= FLT_EPSILON || pOutR[i] <= -FLT_EPSILON)
|
|
{
|
|
isSilent = false;
|
|
break;
|
|
}
|
|
}
|
|
if(isSilent)
|
|
{
|
|
state.dwFlags |= SNDMIXPLUGINSTATE::psfSilenceBypass;
|
|
} else
|
|
{
|
|
state.inputSilenceCount = 0;
|
|
}
|
|
}
|
|
}
|
|
state.dwFlags &= ~SNDMIXPLUGINSTATE::psfHasInput;
|
|
}
|
|
}
|
|
#ifdef MPT_INTMIXER
|
|
FloatToStereoMix(pMixL, pMixR, MixSoundBuffer, nCount, FloatToInt);
|
|
#else
|
|
InterleaveStereo(pMixL, pMixR, MixSoundBuffer, nCount);
|
|
#endif // MPT_INTMIXER
|
|
|
|
#else
|
|
MPT_UNREFERENCED_PARAMETER(nCount);
|
|
#endif // NO_PLUGINS
|
|
}
|
|
|
|
|
|
OPENMPT_NAMESPACE_END
|