191 lines
3.8 KiB
Objective-C
Executable File
191 lines
3.8 KiB
Objective-C
Executable File
//
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// GameFile.m
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// Cog
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//
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// Created by Vincent Spader on 5/29/06.
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// Copyright 2006 Vincent Spader. All rights reserved.
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//
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#import "GameDecoder.h"
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@implementation GameDecoder
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gme_err_t readCallback( void* data, void* out, long count )
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{
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GameDecoder *decoder = (GameDecoder *)data;
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NSLog(@"Amount: %li", count);
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int n = [[decoder source] read:out amount:count];
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NSLog(@"Read: %i", n);
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if (n <= 0) {
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NSLog(@"ERROR!");
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return (gme_err_t)1; //Return non-zero for error
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}
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return 0; //Return 0 for no error
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}
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- (BOOL)open:(id<CogSource>)s
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{
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[self setSource:s];
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//We need file-size to use GME
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if (![source seekable]) {
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return NO;
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}
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gme_err_t error;
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NSString *ext = [[[[source url] path] pathExtension] lowercaseString];
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gme_type_t type = gme_identify_extension([ext UTF8String]);
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if (!type)
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{
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NSLog(@"No type!");
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return NO;
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}
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emu = gme_new_emu(type, 44100);
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if (!emu)
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{
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NSLog(@"No new emu!");
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return NO;
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}
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[source seek:0 whence:SEEK_END];
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long size = [source tell];
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[source seek:0 whence:SEEK_SET];
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NSLog(@"Size: %li", size);
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error = gme_load_custom(emu, readCallback, size, self);
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if (error)
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{
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NSLog(@"ERROR Loding custom!");
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return NO;
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}
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int track_num = [[[source url] fragment] intValue]; //What if theres no fragment? Assuming we get 0.
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track_info_t info;
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error = gme_track_info( emu, &info, track_num );
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if (error)
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{
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NSLog(@"Unable to get track info");
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}
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//As recommended
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if (info.length > 0) {
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NSLog(@"Using length: %li", info.length);
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length = info.length;
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}
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else if (info.loop_length > 0) {
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NSLog(@"Using loop length: %li", info.loop_length);
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length = info.intro_length + 2*info.loop_length;
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}
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else {
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length = 150000;
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NSLog(@"Setting default: %li", length);
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}
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NSLog(@"Length: %li", length);
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NSLog(@"Track num: %i", track_num);
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error = gme_start_track(emu, track_num);
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if (error)
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{
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NSLog(@"Error starting track");
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return NO;
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}
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[self willChangeValueForKey:@"properties"];
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[self didChangeValueForKey:@"properties"];
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return YES;
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}
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- (NSDictionary *)properties
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{
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return [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:0], @"bitrate",
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[NSNumber numberWithFloat:44100], @"sampleRate",
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[NSNumber numberWithLong:length*44.1], @"totalFrames",
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[NSNumber numberWithInt:sizeof(short)*8], @"bitsPerSample", //Samples are short
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[NSNumber numberWithInt:2], @"channels", //output from gme_play is in stereo
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[NSNumber numberWithBool:[source seekable]], @"seekable",
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@"host", @"endian",
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nil];
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}
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- (int)readAudio:(void *)buf frames:(UInt32)frames
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{
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int numSamples = frames * 2; //channels = 2
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if (gme_track_ended(emu) || length < gme_tell(emu)) {
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return 0;
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}
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gme_play(emu, numSamples, (short int *)buf);
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//Some formats support length, but we'll add that in the future.
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//(From gme.txt) If track length, then use it. If loop length, play for intro + loop * 2. Otherwise, default to 2.5 minutes
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return frames; //GME will always generate samples. There's no real EOS.
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}
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- (long)seek:(long)frame
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{
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gme_err_t error;
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error = gme_seek(emu, frame/44.1);
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if (error) {
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return -1;
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}
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return frame;
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}
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- (void)close
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{
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if (emu) {
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gme_delete(emu);
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emu = NULL;
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}
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if (source) {
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[source close];
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[self setSource:nil];
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}
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}
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+ (NSArray *)fileTypes
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{
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NSMutableArray *types = [NSMutableArray array];
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gme_type_t const* type = gme_type_list();
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while(*type)
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{
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//We're digging a little deep here, but there seems to be no other choice.
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[types addObject:[NSString stringWithCString:(*type)->extension_ encoding: NSASCIIStringEncoding]];
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type++;
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}
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return [[types copy] autorelease];
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}
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+ (NSArray *)mimeTypes
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{
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return nil;
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}
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- (void)setSource:(id<CogSource>)s
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{
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[s retain];
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[source release];
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source = s;
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}
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- (id<CogSource>)source
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{
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return source;
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}
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@end
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