cog/Frameworks/libsidplay/sidplay-residfp-code/.svn/pristine/93/93b9f0b44bf95419756506603f6...

113 lines
3.6 KiB
Plaintext

/*
* This file is part of libsidplayfp, a SID player engine.
*
* Copyright 2011-2013 Leandro Nini <drfiemost@users.sourceforge.net>
* Copyright 2007-2010 Antti Lankila
* Copyright 2004 Dag Lem <resid@nimrod.no>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SINCRESAMPLER_H
#define SINCRESAMPLER_H
#include "Resampler.h"
#include <string>
#include <map>
#include "../array.h"
namespace reSIDfp
{
/**
* This is the theoretically correct (and computationally intensive) audio sample generation.
* The samples are generated by resampling to the specified sampling frequency.
* The work rate is inversely proportional to the percentage of the bandwidth
* allocated to the filter transition band.
*
* This implementation is based on the paper "A Flexible Sampling-Rate Conversion Method",
* by J. O. Smith and P. Gosset, or rather on the expanded tutorial on the
* [Digital Audio Resampling Home Page](http://www-ccrma.stanford.edu/~jos/resample/).
*
* By building shifted FIR tables with samples according to the sampling frequency,
* this implementation dramatically reduces the computational effort in the
* filter convolutions, without any loss of accuracy.
* The filter convolutions are also vectorizable on current hardware.
*/
class SincResampler : public Resampler
{
private:
/// Size of the ring buffer
static const int RINGSIZE = 2048;
private:
/// Table of the fir filter coefficients
matrix_t* firTable;
int sampleIndex;
/// Filter resolution
int firRES;
/// Filter length
int firN;
const int cyclesPerSample;
int sampleOffset;
int outputValue;
short sample[RINGSIZE * 2];
private:
int fir(int subcycle);
public:
/**
* Use a clock freqency of 985248Hz for PAL C64, 1022730Hz for NTSC C64.
* The default end of passband frequency is pass_freq = 0.9*sample_freq/2
* for sample frequencies up to ~ 44.1kHz, and 20kHz for higher sample frequencies.
*
* For resampling, the ratio between the clock frequency and the sample frequency
* is limited as follows: 125*clock_freq/sample_freq < 16384
* E.g. provided a clock frequency of ~ 1MHz, the sample frequency
* can not be set lower than ~ 8kHz.
* A lower sample frequency would make the resampling code overfill its 16k sample ring buffer.
*
* The end of passband frequency is also limited: pass_freq <= 0.9*sample_freq/2
*
* E.g. for a 44.1kHz sampling rate the end of passband frequency is limited
* to slightly below 20kHz. This constraint ensures that the FIR table is not overfilled.
*
* @param clockFrequency System clock frequency at Hz
* @param samplingFrequency Desired output sampling rate
* @param highestAccurateFrequency
*/
SincResampler(double clockFrequency, double samplingFrequency, double highestAccurateFrequency);
bool input(int input);
int output() const { return outputValue; }
void reset();
};
} // namespace reSIDfp
#endif