cog/Frameworks/vgmstream/vgmstream/src/layout/blocked_sthd.c

23 lines
789 B
C

#include "layout.h"
/* Dream Factory STHD blocks */
void block_update_sthd(off_t block_offset, VGMSTREAM* vgmstream) {
STREAMFILE* sf = vgmstream->ch[0].streamfile;
size_t block_size, channel_size;
off_t data_offset;
int i;
block_size = 0x800;
data_offset = read_16bitLE(block_offset + 0x04, sf);
channel_size = read_16bitLE(block_offset + 0x16, sf);
/* 0x06: num channels, 0x10: total blocks, 0x12: block count, 0x14(2): null, 0x18: block count + 1 */
vgmstream->current_block_offset = block_offset;
vgmstream->current_block_size = channel_size;
vgmstream->next_block_offset = block_offset + block_size;
for (i = 0; i < vgmstream->channels; i++) {
vgmstream->ch[i].offset = block_offset + data_offset + channel_size*i;
}
}