cog/Frameworks/vgmstream/vgmstream/src/layout/layout.h

78 lines
4.3 KiB
C

#ifndef _LAYOUT_H
#define _LAYOUT_H
#include "../streamtypes.h"
#include "../vgmstream.h"
/* blocked layouts */
void render_vgmstream_blocked(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
void block_update(off_t block_offset, VGMSTREAM* vgmstream);
void blocked_count_samples(VGMSTREAM* vgmstream, STREAMFILE* sf, off_t offset);
void block_update_ast(off_t block_ofset, VGMSTREAM* vgmstream);
void block_update_mxch(off_t block_ofset, VGMSTREAM* vgmstream);
void block_update_halpst(off_t block_ofset, VGMSTREAM* vgmstream);
void block_update_xa(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ea_schl(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ea_1snh(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_caf(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_wsi(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_str_snds(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ws_aud(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_matx(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_dec(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_vs(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_mul(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_gsb(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_xvas(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_thp(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_filp(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ivaud(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ea_swvr(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_adm(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_bdsp(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_tra(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ps2_iab(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_vs_str(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_rws(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_hwas(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ea_sns(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_awc(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_vgs(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_xwav(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_xvag_subsong(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ea_wve_au00(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ea_wve_ad10(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_sthd(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_h4m(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_xa_aiff(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_vs_square(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_vid1(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_ubi_sce(off_t block_offset, VGMSTREAM* vgmstream);
void block_update_tt_ad(off_t block_offset, VGMSTREAM* vgmstream);
/* other layouts */
void render_vgmstream_interleave(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
void render_vgmstream_flat(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
void render_vgmstream_segmented(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
segmented_layout_data* init_layout_segmented(int segment_count);
int setup_layout_segmented(segmented_layout_data* data);
void free_layout_segmented(segmented_layout_data* data);
void reset_layout_segmented(segmented_layout_data* data);
void seek_layout_segmented(VGMSTREAM* vgmstream, int32_t seek_sample);
void loop_layout_segmented(VGMSTREAM* vgmstream, int32_t loop_sample);
VGMSTREAM *allocate_segmented_vgmstream(segmented_layout_data* data, int loop_flag, int loop_start_segment, int loop_end_segment);
void render_vgmstream_layered(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
layered_layout_data* init_layout_layered(int layer_count);
int setup_layout_layered(layered_layout_data* data);
void free_layout_layered(layered_layout_data* data);
void reset_layout_layered(layered_layout_data* data);
void seek_layout_layered(VGMSTREAM* vgmstream, int32_t seek_sample);
void loop_layout_layered(VGMSTREAM* vgmstream, int32_t loop_sample);
VGMSTREAM *allocate_layered_vgmstream(layered_layout_data* data);
#endif