cog/Frameworks/vgmstream/vgmstream/src/meta/ast_mv.c

54 lines
1.5 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* AST - from MicroVision lib games [P.T.O. IV (PS2), Naval Ops: Warship Gunner (PS2)] */
VGMSTREAM* init_vgmstream_ast_mv(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, data_size, check;
int loop_flag, channels, interleave, sample_rate;
/* checks */
if (!is_id32be(0x00,sf, "AST\0"))
goto fail;
if (!check_extensions(sf,"ast"))
goto fail;
channels = 2;
sample_rate = read_s32le(0x04, sf);
interleave = read_u32le(0x08,sf);
data_size = read_u32le(0x0c,sf); /* may have garbage */
check = read_u32be(0x10, sf);
/* rest: null/garbage */
loop_flag = 0;
start_offset = 0x800;
/* there is a variation in .ikm (Zwei), with loops and different start offset */
if (check != 0x20002000 && /* NO:WG (garbage up to start) */
check != 0x00000000) /* PTO4 */
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = ps_bytes_to_samples(data_size - start_offset, channels);
vgmstream->interleave_block_size = interleave;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_AST_MV;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}