cog/Frameworks/vgmstream/vgmstream/src/meta/bgw.c

221 lines
7.7 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "bgw_streamfile.h"
/* BGW - from Final Fantasy XI (PC) music files */
VGMSTREAM * init_vgmstream_bgw(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
uint32_t codec, file_size, block_size, sample_rate, block_align;
int32_t loop_start;
off_t start_offset;
int channel_count, loop_flag = 0;
/* check extensions */
if ( !check_extensions(streamFile, "bgw") )
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x42474d53 || /* "BGMS" */
read_32bitBE(0x04,streamFile) != 0x74726561 || /* "trea" */
read_32bitBE(0x08,streamFile) != 0x6d000000 ) /* "m\0\0\0" */
goto fail;
codec = read_32bitLE(0x0c,streamFile);
file_size = read_32bitLE(0x10,streamFile);
/* file_id = read_32bitLE(0x14,streamFile); */
block_size = read_32bitLE(0x18,streamFile);
loop_start = read_32bitLE(0x1c,streamFile);
sample_rate = (read_32bitLE(0x20,streamFile) + read_32bitLE(0x24,streamFile)) & 0x7FFFFFFF; /* bizarrely obfuscated sample rate */
start_offset = read_32bitLE(0x28,streamFile);
/* 0x2c: unk (vol?) */
/* 0x2d: unk (0x10?) */
channel_count = read_8bit(0x2e,streamFile);
block_align = (uint8_t)read_8bit(0x2f,streamFile);
if (file_size != get_streamfile_size(streamFile))
goto fail;
loop_flag = (loop_start > 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_FFXI_BGW;
vgmstream->sample_rate = sample_rate;
switch (codec) {
case 0: /* PS ADPCM */
vgmstream->coding_type = coding_PSX_cfg;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = (block_align / 2) + 1; /* half, even if channels = 1 */
vgmstream->num_samples = block_size * block_align;
if (loop_flag) {
vgmstream->loop_start_sample = (loop_start-1) * block_align;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
#ifdef VGM_USE_FFMPEG
case 3: { /* ATRAC3 (encrypted) */
size_t data_size = file_size - start_offset;
int encoder_delay, block_align;
encoder_delay = 1024*2 + 69*2; /* observed value, all files start at +2200 (PS-ADPCM also starts around 50-150 samples in) */
block_align = 0xC0 * vgmstream->channels; /* 0x00 in header */
vgmstream->num_samples = block_size - encoder_delay; /* atrac3_bytes_to_samples gives block_size */
temp_streamFile = setup_bgw_atrac3_streamfile(streamFile, start_offset,data_size, 0xC0,channel_count);
if (!temp_streamFile) goto fail;
vgmstream->codec_data = init_ffmpeg_atrac3_raw(temp_streamFile, 0x00,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start - encoder_delay;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
close_streamfile(temp_streamFile);
break;
}
#endif
default:
goto fail;
}
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}
/* SPW (SEWave) - from PlayOnline viewer for Final Fantasy XI (PC) */
VGMSTREAM * init_vgmstream_spw(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
uint32_t codec, file_size, block_size, sample_rate, block_align;
int32_t loop_start;
off_t start_offset;
int channel_count, loop_flag = 0;
/* check extensions */
if ( !check_extensions(streamFile, "spw") )
goto fail;
/* check header */
if (read_32bitBE(0,streamFile) != 0x53655761 || /* "SeWa" */
read_32bitBE(4,streamFile) != 0x76650000) /* "ve\0\0" */
goto fail;
file_size = read_32bitLE(0x08,streamFile);
codec = read_32bitLE(0x0c,streamFile);
/* file_id = read_32bitLE(0x10,streamFile);*/
block_size = read_32bitLE(0x14,streamFile);
loop_start = read_32bitLE(0x18,streamFile);
sample_rate = (read_32bitLE(0x1c,streamFile) + read_32bitLE(0x20,streamFile)) & 0x7FFFFFFF; /* bizarrely obfuscated sample rate */
start_offset = read_32bitLE(0x24,streamFile);
/* 0x2c: unk (0x00?) */
/* 0x2d: unk (0x00/01?) */
channel_count = read_8bit(0x2a,streamFile);
/*0x2b: unk (0x01 when PCM, 0x10 when VAG?) */
block_align = read_8bit(0x2c,streamFile);
if (file_size != get_streamfile_size(streamFile))
goto fail;
loop_flag = (loop_start > 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_FFXI_SPW;
vgmstream->sample_rate = sample_rate;
switch (codec) {
case 0: /* PS ADPCM */
vgmstream->coding_type = coding_PSX_cfg;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = (block_align / 2) + 1; /* half, even if channels = 1 */
vgmstream->num_samples = block_size * block_align;
if (loop_flag) {
vgmstream->loop_start_sample = (loop_start-1) * block_align;;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
case 1: /* PCM */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = block_size;
if (loop_flag) {
vgmstream->loop_start_sample = (loop_start-1);
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
#ifdef VGM_USE_FFMPEG
case 3: { /* ATRAC3 (encrypted) */
size_t data_size = file_size - start_offset;
int encoder_delay, block_align;
encoder_delay = 1024*2 + 69*2; /* observed value, all files start at +2200 (PS-ADPCM also starts around 50-150 samples in) */
block_align = 0xC0 * vgmstream->channels; /* 0x00 in header */
vgmstream->num_samples = block_size - encoder_delay; /* atrac3_bytes_to_samples gives block_size */
temp_streamFile = setup_bgw_atrac3_streamfile(streamFile, start_offset,data_size, 0xC0,channel_count);
if (!temp_streamFile) goto fail;
vgmstream->codec_data = init_ffmpeg_atrac3_raw(temp_streamFile, 0x00,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start - encoder_delay;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
close_streamfile(temp_streamFile);
break;
}
#endif
default:
goto fail;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}