cog/Frameworks/vgmstream/vgmstream/src/meta/bnsf_keys.h

30 lines
808 B
C

#ifndef _BNSF_KEYS_H_
#define _BNSF_KEYS_H_
typedef struct {
const char* key;
} bnsfkey_info;
/* Known keys, from games' exe (iM@S, near "nus" strings) or files (Tales, config in audio bigfiles).
*
* In memdumps, first 16 chars of key can be found XORed with "Ua#oK3P94vdxX,ft" after AES 'Td'
* mix tables (that end with 8D4697A3 A38D4697 97A38D46 4697A38D), then can be cross referenced
* with other strings (max 24 chars) in the memdump. */
static const bnsfkey_info s14key_list[] = {
/* THE iDOLM@STER 2 (PS3/X360) */
{"haruka17imas"},
/* Tales of Zestiria (PS3) */
{"TO12_SPSLoc"},
/* Tales of Berseria (PS3) */
{"SPSLOC13"},
/* THE iDOLM@STER: One For All (PS3) */
{"86c215d7655eefb5c77ae92c"},
};
#endif /*_BNSF_KEYS_H_*/