cog/Frameworks/vgmstream/vgmstream/src/meta/btsnd.c

54 lines
1.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* .btsnd - Wii U boot sound file for each game/app */
VGMSTREAM* init_vgmstream_btsnd(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int channels, loop_flag;
off_t start_offset, data_size;
int32_t num_samples, loop_start;
/* checks */
if (!check_extensions(sf, "btsnd"))
goto fail;
if (read_u32be(0x00,sf) != 0x02)
goto fail;
loop_start = read_s32be(0x04, sf);
start_offset = 0x08;
channels = 2;
loop_flag = loop_start > 0;
/* extra check since format is so simple */
data_size = get_streamfile_size(sf);
num_samples = pcm16_bytes_to_samples(data_size - start_offset, channels);
if (loop_start >= num_samples)
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_WIIU_BTSND;
vgmstream->sample_rate = 48000;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_PCM16BE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}