cog/Frameworks/vgmstream/vgmstream/src/meta/idsp_ie.c

45 lines
1.3 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* IDSP - from Inevitable Entertainment games [Defender (GC)] */
VGMSTREAM * init_vgmstream_idsp_ie(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile,"idsp") )
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x49445350) /* "IDSP" */
goto fail;
loop_flag = 0;
channel_count = read_32bitBE(0x0C,streamFile);
if (channel_count > 2) goto fail;
start_offset = 0x70;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_IDSP_IE;
vgmstream->sample_rate = read_32bitBE(0x08,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = dsp_bytes_to_samples(read_32bitBE(0x04,streamFile), channel_count);
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x10,streamFile);
dsp_read_coefs_be(vgmstream,streamFile,0x14,0x2E);
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}