cog/Frameworks/vgmstream/vgmstream/src/meta/msb_msh.c

92 lines
2.9 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* MSB+MSH - SCEE MultiStream flat bank [namCollection: Ace Combat 2 (PS2) sfx, EyeToy Play (PS2)] */
VGMSTREAM* init_vgmstream_msb_msh(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sh = NULL;
off_t start_offset, header_offset = 0;
size_t stream_size;
int loop_flag, channels, sample_rate;
int32_t loop_start, loop_end;
int total_subsongs, target_subsong = sf->stream_index;
uint32_t config;
/* checks */
if (!check_extensions(sf, "msb"))
goto fail;
sh = open_streamfile_by_ext(sf, "msh");
if (!sh) goto fail;
if (read_u32le(0x00,sh) != get_streamfile_size(sh))
goto fail;
/* 0x04: flags? (0x04/34*/
/* parse entries */
{
int i;
int entries = read_s32le(0x08,sh); /* may be less than file size, or include dummies (all dummies is possible too) */
total_subsongs = 0;
if (target_subsong == 0) target_subsong = 1;
for (i = 0; i < entries; i++) {
if (read_u32le(0x0c + 0x10*i, sh) == 0) /* size 0 = empty entry */
continue;
total_subsongs++;
if (total_subsongs == target_subsong && !header_offset) {
header_offset = 0x0c + 0x10*i;
}
}
if (!header_offset) goto fail;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
}
stream_size = read_u32le(header_offset+0x00, sh);
config = read_u32le(header_offset+0x04, sh); /* volume (0~100), null, null, loop (0/1) */
start_offset = read_u32le(header_offset+0x08, sh);
sample_rate = read_u32le(header_offset+0x0c, sh); /* Ace Combat 2 seems to set wrong values but probably their bug */
loop_flag = (config & 1);
channels = 1;
/* rare [Dr. Seuss Cat in the Hat (PS2)] */
if (loop_flag) {
/* when loop is set ADPCM has loop flags, but rarely appear too without loop set */
loop_flag = ps_find_loop_offsets(sf, start_offset, stream_size, channels, 0, &loop_start, &loop_end);
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MSB_MSH;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
close_streamfile(sh);
return vgmstream;
fail:
close_streamfile(sh);
close_vgmstream(vgmstream);
return NULL;
}