cog/Frameworks/vgmstream/vgmstream/src/meta/msf_konami.c

59 lines
1.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* MSFC - Konami (Armature?) variation [Metal Gear Solid 2 HD (PS3), Metal Gear Solid 3 HD (PS3)] */
VGMSTREAM* init_vgmstream_msf_konami(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
uint32_t codec;
int loop_flag, channels, sample_rate;
size_t data_size;
/* checks */
if (!check_extensions(sf,"msf"))
goto fail;
if (!is_id32be(0x00,sf,"MSFC"))
goto fail;
start_offset = 0x20;
codec = read_u32be(0x04,sf);
channels = read_s32be(0x08,sf);
sample_rate = read_s32be(0x0c,sf);
data_size = read_u32be(0x10,sf); /* without header */
if (data_size + start_offset != get_streamfile_size(sf))
goto fail;
loop_flag = 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MSF_KONAMI;
vgmstream->sample_rate = sample_rate;
switch (codec) {
case 0x01:
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
break;
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}